Inoculator9 Posted October 3, 2002 Share Posted October 3, 2002 I know that only a few people have heard about my mod but I'd like to know what you think about it. I am making a new one and I want suggestions. It focuses on unlocking units and buildings. Quote Link to comment Share on other sites More sharing options...
GhostHunter Posted October 3, 2002 Share Posted October 3, 2002 Make the Sardukar more powerful, unlock the Duke for Atreides, unlock the smuggler units, make the Atreides units more speedy, downgrade the inkivines range, upgrade the AA mines power, speed and armor, make the missle tank fire faster, make the gunships have less armor and power, make the Ordos AA Trooper more powerful then the Harkonnen one, and upgrade the assualt tanks speed a little bit. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 4, 2002 Author Share Posted October 4, 2002 I'll do all that except unlock the Atreides Duke. Because you could build as many of them as you want. But my new one already has the Atreides general. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted October 4, 2002 Share Posted October 4, 2002 Well I've unlocked the Duke in my own mod. He's not all that different from the Atreides general, except that he has more health. I just gave him a larger build time than Sarduakar, to compensate for the fact that you can build an infinite amount of him. Quote Link to comment Share on other sites More sharing options...
RobertF2002 Posted October 4, 2002 Share Posted October 4, 2002 ;D I see ;D Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted October 4, 2002 Share Posted October 4, 2002 ahmm cant you guys make:BuildLimit=1now really wont it work? it work in RA2 and YR Quote Link to comment Share on other sites More sharing options...
IxianMace Posted October 4, 2002 Share Posted October 4, 2002 You can't add a feature that wasn't already in the game. I don't recall seeing that feature in any of the unit attributes, so adding that line will probably have no effect. Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted October 4, 2002 Share Posted October 4, 2002 how can ya be sure did ya try it? Quote Link to comment Share on other sites More sharing options...
Frodo Posted October 4, 2002 Share Posted October 4, 2002 You can't add a feature that wasn't already in the game. I don't recall seeing that feature in any of the unit attributes, so adding that line will probably have no effect.That code is in the game. It is just in the past, some modders had a difficulty getting it to work. But yes, Buildlimit=1 will work. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 4, 2002 Author Share Posted October 4, 2002 In that case I will try it. I wont post it until Gopalopper posts it on dune editing, but once he does you can get it there and I'll post it here. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted October 4, 2002 Share Posted October 4, 2002 It will be up once the download server comes back online. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 4, 2002 Author Share Posted October 4, 2002 Thanks. I also sent you another mod called Fall of the Ordos. I have so many mods on my computer that I can't test it on my computer, and I don't have time to reinstall it. And unfortuneately I just checked my email and found out that for some reason the new version of subhouse building mod wasn't sent. I also lost the disk I have it saved on so Im reconstructing. You'd be surprised how long it takes to write canbeengineered = TRUE under each building. Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted October 5, 2002 Share Posted October 5, 2002 Thanks. I also sent you another mod called Fall of the Ordos. I have so many mods on my computer that I can't test it on my computer, and I don't have time to reinstall it. And unfortuneately I just checked my email and found out that for some reason the new version of subhouse building mod wasn't sent. I also lost the disk I have it saved on so Im reconstructing. You'd be surprised how long it takes to write canbeengineered = TRUE under each building.whats the problem write it once and then copy the text and do Ctrl+v on every building its easy :- Quote Link to comment Share on other sites More sharing options...
IxianMace Posted October 5, 2002 Share Posted October 5, 2002 That code is in the game. It is just in the past, some modders had a difficulty getting it to work. But yes, Buildlimit=1 will work.I stand corrected. If that works, then I'm going to try it for the Duke then. This opens up a whole new door of opportunities for my mod. :D Are there any other command lines that work, but aren't actually in the rules.txt file? ??? Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 5, 2002 Author Share Posted October 5, 2002 I know that eagle. Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted October 5, 2002 Share Posted October 5, 2002 ohhhhhh k........ Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 5, 2002 Author Share Posted October 5, 2002 Has anyone tested the buildlimit thing? I don't want to go to any trouble if it doesn't work. Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted October 6, 2002 Share Posted October 6, 2002 why dont you test? anyway iv got question: if lets say it do work and if i do "BiuldLimit=0" thats means that i build once and no more (i mean that when that unit has being killed i cant build it again)like if you do buildlimeit=1 you can build it and when it killed you cant build it again Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 6, 2002 Author Share Posted October 6, 2002 I think buildlimit=0 would mean you couldn't build at all. And I managed to clean up my desktop and test it with my other stuff, it doesn't work.I've also made just about all the suggested changes. But I just found out that Frodo is doing some texturing for me. It adds Richesean units and I think they're worth the wait. So I wont be releasing the new version for a while. And the version on dune editing and empnet are the same. Quote Link to comment Share on other sites More sharing options...
Frodo Posted October 6, 2002 Share Posted October 6, 2002 why dont you test? anyway iv got question: if lets say it do work and if i do "BiuldLimit=0" thats means that i build once and no more (i mean that when that unit has being killed i cant build it again)like if you do buildlimeit=1 you can build it and when it killed you can build it againyes, that is the problem, if the unit dies, you can build i again. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 6, 2002 Author Share Posted October 6, 2002 Right. I want my mod to be as realistic as possible so I'm just not going to do it. Quote Link to comment Share on other sites More sharing options...
ethan Posted October 6, 2002 Share Posted October 6, 2002 your mod sounds cool.do you have an estimate of a mod size and release date? Quote Link to comment Share on other sites More sharing options...
Frodo Posted October 6, 2002 Share Posted October 6, 2002 well, i am nearly done with the textures. Quote Link to comment Share on other sites More sharing options...
ethan Posted October 6, 2002 Share Posted October 6, 2002 cool :D Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 6, 2002 Author Share Posted October 6, 2002 Release date... Probably during the week. I have the graphics weapons and rules set up, all I need are the textures from Frodo. Unless your talking about another mod... Quote Link to comment Share on other sites More sharing options...
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