Devastator_Mech Posted September 20, 2002 Share Posted September 20, 2002 They do do damage, but irts so little that you won't wanna know. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 20, 2002 Share Posted September 20, 2002 Ok? And Sardaukar? Quote Link to comment Share on other sites More sharing options...
emprworm Posted September 20, 2002 Share Posted September 20, 2002 lol you guys dont know a thing about thileaxu. 5 thileaxu can destroy a building faster than 15 buzzsaws or 15 dustscouts.And they are wonderful little units. Their primary purpose is to DISTRACT. I can take 1 leech and infect 4 stationary minos grouped together. A leech can run accross the field, drawing all mino fire, then while mino's reload, leech can fire. The player is so busy shooting off all the leeches and micromanaging to do it, you are busy moving your units for the REAL attack.The more anna lover makes all these claims the more badly I want to play this person and give him/her a few lessons / demonstrations.And to the person who said fremen own sards: not true at all. Sard elites are the best units in the game hands down, with the exception being an EARLY fremen on a small map (because he can make a worm and have a devastating effect on the game). It takes 3 shots from a fremen sniper to kill 1 elite. 1 elite can take an entire mino barrage and still live. When I have sard elites, I'm usually not too afraid of fremen. Its ordos gas troopers that I keep my elites far away from. 5 gas troopers actually COULD kill 5 sard elites. Yet 5 fremen snipers would be dead before they could kill 3 elites. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 20, 2002 Share Posted September 20, 2002 The more anna lover makes all these claims the more badly I want to play this person and give him/her a few lessons / demonstrations i second that ;) Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 20, 2002 Share Posted September 20, 2002 Yes, sard elites are maybe vulnerable for sniper bullets, but they have a incredible health. And most Fremen armies aren't filled with Fremen Warriors. But sometimes Fedaykin can do alot of damage to elites. But I wouldn't risk my army for that... Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 21, 2002 Share Posted September 21, 2002 It takes 3 shots from a fremen sniper to kill 1 elite. 1 elite can take an entire mino barrage and still live. Would you like to test that? Last time I tried it, it took at least 4 or 5 shots to kill a Sarduakar Elite from 1 Fremen Warrior. None of the units are on infantry rock, or have chevrons. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 21, 2002 Share Posted September 21, 2002 It takes 3 shots from a fremen sniper to kill 1 elite. 1 elite can take an entire mino barrage and still live. Would you like to test that? Last time I tried it, it took at least 4 or 5 shots to kill a Sarduakar Elite from 1 Fremen Warrior. None of the units are on infantry rock, or have chevrons.Well he's right, its 3 shots from the Warrior(both no chervon), but if both have 3 chervons, then its 6 shots to kill an Elite. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 21, 2002 Share Posted September 21, 2002 Yes, sard elites are maybe vulnerable for sniper bullets, but they have a incredible health. And most Fremen armies aren't filled with Fremen Warriors. But sometimes Fedaykin can do alot of damage to elites. But I wouldn't risk my army for that...When in a group of more than 5, the Fremens (both)sucks, but when in a small group like about 3, they're quite effective against any unit. And thats totally the opposite for the Sardaukars. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 21, 2002 Share Posted September 21, 2002 They can be useful with larger groups, but that shouldn't go over 10While the Sardaukar are just getting good with that amount Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 22, 2002 Share Posted September 22, 2002 Your right, Fredaykins can dish out much more damage than an Elite could, but an Elite has a longer range and a far more superior armor. Quote Link to comment Share on other sites More sharing options...
Baronvonflames Posted September 28, 2002 Share Posted September 28, 2002 The sard elites also have knifes and are faster than most infantry. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 28, 2002 Share Posted September 28, 2002 Speed wouldn't help infantry much, while the knife are effective when up close, i'll prefer Imperial Sardaukar's mini-gun rather than the knife. Quote Link to comment Share on other sites More sharing options...
Baronvonflames Posted September 28, 2002 Share Posted September 28, 2002 so would I, but elites can survive a mino salvo, unlike most infantry Quote Link to comment Share on other sites More sharing options...
Baronvonflames Posted September 28, 2002 Share Posted September 28, 2002 so would I, but elites can survive a mino salvo, unlike most infantry Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 28, 2002 Share Posted September 28, 2002 You mean unlike ALL other infantries. Quote Link to comment Share on other sites More sharing options...
TLContaminator Posted October 3, 2002 Share Posted October 3, 2002 IX and TL are better then sards Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted October 3, 2002 Share Posted October 3, 2002 Ix, maybe if used correctly. But the TL, no, and NEVER unless they're going to be upgraded somehow in an add-on or MOD or whatever. Quote Link to comment Share on other sites More sharing options...
Timenn Posted October 3, 2002 Share Posted October 3, 2002 Contaminator, we had enough about who loves which House, now you have to state (good) arguements Quote Link to comment Share on other sites More sharing options...
Baronvonflames Posted October 3, 2002 Share Posted October 3, 2002 the sards are the best infantry in the game. sards mixed with any anti infantry unit can wipe out the fremen, tleilaxu are bad against infantry (because contanminators are too slow), IX and the Guild have no infantry. flamethrower infantry are too slow and die at the bullets of a sards mini gun, chem troopers die to fast, mortar infantry are stationary, saboteurs have to get way too close to detonate, sniper have a very slow ROF. the fremen could stand the longest of all other infantry against the sards. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted October 4, 2002 Share Posted October 4, 2002 When against mass Sardaukars, Mortar infantry rocks, 2-3 shots from them will take out like a group of 5-10 Sardaukars(both)You might say i'm stupid, but don't forget they're need to be stationary too before attacking and would delay after the attack.But overall, the Fremens are the Sardaukar's greatest rival. Quote Link to comment Share on other sites More sharing options...
Baronvonflames Posted October 4, 2002 Share Posted October 4, 2002 no im not going to call you stupid but if there is a mortar infantry, i'll just send one sard (either one) to kill it instead of 5-10 of them and end up getting most of them damaged Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted October 5, 2002 Share Posted October 5, 2002 That will work 1 v 1, but when your in battle, it won't be so easy, because they mortars will obviously have cover and i'll doubt 1 or a few Sardaukars will do the job. You'll need at less 10 of them to be effective. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted October 16, 2002 Share Posted October 16, 2002 If you want to kill mortars, just micromanage a scout or two close to them. Now move the scout right up to the mortars and wait until the mortars fire. Run the scout around the mortars until it is killed. By then, the splash damage from the surrounding mortars should have killed or at least damaged many mortar infantry, and you only lose 30 solaris worth of units, while the enemey loses 100 per unit. (i.e. 1 mortar infantry = 100 solaris) Quote Link to comment Share on other sites More sharing options...
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