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Wrath of the Bene Tleilax: A new mod project for Emperor.


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Posted

I tried importing new sounds but it didnt work so I dont think thats a possibility.

The tleilaxu flyer probably isnt able to pick up things due to its lack of xbf data.

Posted

I can provide a model for an air leech. Unfortunately the flyer can not lift units back up, they simply cant, I suspect that is why they weren't in the original game. I would recommend a retextured standard carryall.

Posted

Exactly. And I have talked with Zyx3, he made a great Air Leech model in Dune Blaster. He has said to me that as long as you email him and warn him, you can use textures, xbf files, and icons from his mod.

Posted

I tried importing new sounds but it didnt work so I dont think thats a possibility.

The tleilaxu flyer probably isnt able to pick up things due to its lack of xbf data.

Hmmm, maybe we can get the guy who made the NIAP able to shoot to help.

Posted

the artini xaf is that, yes. But I have used no programs. I am good with the rules files, I can program very well. I can post the stats if you guys dont believe me.

Posted

yes but in the mod if u look in 3ddata/units/ is there a file called guniap.xbf (or close equivalent)?

if so it means you are using Adrians XBF as the guniap can only fire after data is added to the xbf (so ini editing does not qualify at all).

Posted

I'll post the stats I used:

[GUNIAPTank]

House = Guild

StormDamage=10

PrimaryBuilding = GUPalace

UnitGroup = FromGUPalace

Cost = 850

BuildTime = 499

Size = 2

Score = 2

TurretAttach = GUNIAPGun

HeightOffset = 8

Speed = 10

TurnRate = 0.20

Armour = Heavy

Health = 2000

CanSelfRepair = 1  //per model tick

ExplosionType = AerialExplosion Debris = DebrisMedium

TechLevel = 6

DamageEffect = MediumDamageFX

ChaosEffect = MediumChaosFX

HawkEffect = MediumHawkFX

ViewRange = 4, 8

AiSpecial = TRUE

ExcludeFromSkirmishLose = TRUE

AIThreat = 70

AiTank = TRUE

WormAttraction = -20

CanMoveAnyDirection = TRUE

Terrain = Rock, Sand, NBRock, Ramp, DustBowl

MissileTrail=8

MissileTrailSize=11

MissileTrailWiggleFreq = 10

MissileTrailWiggleScale=10

MissileTrailLength = 14

MissileTrailDelta = 0.9

// LEVEL 1 ----------------------------------

VeterancyLevel = 15  // Score required

ExtraDamage = 25 // 50% more damage - applied to all weapons

ExtraArmour = 50 // Takes 50% less damage

// LEVEL 2 ----------------------------------

VeterancyLevel = 25

ExtraRange = 50 // 50% further range

ExtraArmour = 50 // Takes 50% less damage

// LEVEL 3 ----------------------------------

VeterancyLevel =

ExtraDamage = 50

Posted

I think that the NIAP model was originally supposed to shoot (that's why you find it guarding the emperor worm in the last mission). But for some reason, WW removed its turret's statistics from the Rules.txt All you have to do is add a turret yourself.

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