Apollyon Posted December 1, 2002 Share Posted December 1, 2002 I tried importing new sounds but it didnt work so I dont think thats a possibility.The tleilaxu flyer probably isnt able to pick up things due to its lack of xbf data. Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 1, 2002 Share Posted December 1, 2002 I can provide a model for an air leech. Unfortunately the flyer can not lift units back up, they simply cant, I suspect that is why they weren't in the original game. I would recommend a retextured standard carryall. Link to comment Share on other sites More sharing options...
Apollyon Posted December 1, 2002 Share Posted December 1, 2002 and edit the default advanced caryall XBF so it looks different. Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 1, 2002 Share Posted December 1, 2002 Exactly. And I have talked with Zyx3, he made a great Air Leech model in Dune Blaster. He has said to me that as long as you email him and warn him, you can use textures, xbf files, and icons from his mod. Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted December 1, 2002 Author Share Posted December 1, 2002 I tried importing new sounds but it didnt work so I dont think thats a possibility.The tleilaxu flyer probably isnt able to pick up things due to its lack of xbf data.Hmmm, maybe we can get the guy who made the NIAP able to shoot to help. Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 1, 2002 Share Posted December 1, 2002 I got the NIAP to shoot. Link to comment Share on other sites More sharing options...
Apollyon Posted December 1, 2002 Share Posted December 1, 2002 adrian did Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 1, 2002 Share Posted December 1, 2002 I know Adrian did, but I got it to shoot after him. So I'm just saying that you don't need to bother Adrian. Link to comment Share on other sites More sharing options...
Apollyon Posted December 1, 2002 Share Posted December 1, 2002 well assumedly you used Adrians guniap XBF? Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 1, 2002 Share Posted December 1, 2002 No. I made it a tank and it works great. It only required a few minor adjustments. Link to comment Share on other sites More sharing options...
Apollyon Posted December 1, 2002 Share Posted December 1, 2002 you did then, I think you mustveAdrian added XBF data to the original XBF so that it could fire at all. Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 1, 2002 Share Posted December 1, 2002 Nope, I didn't use any editors. You just have to edit a couple of things. Link to comment Share on other sites More sharing options...
DukeLeto Posted December 2, 2002 Share Posted December 2, 2002 Are you using the GUNIAP .XBF? Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 2, 2002 Share Posted December 2, 2002 the artini xaf is that, yes. But I have used no programs. I am good with the rules files, I can program very well. I can post the stats if you guys dont believe me. Link to comment Share on other sites More sharing options...
Apollyon Posted December 2, 2002 Share Posted December 2, 2002 yes but in the mod if u look in 3ddata/units/ is there a file called guniap.xbf (or close equivalent)?if so it means you are using Adrians XBF as the guniap can only fire after data is added to the xbf (so ini editing does not qualify at all). Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 2, 2002 Share Posted December 2, 2002 NO! There is no new xbf! Unless it magically appeared there without my knowledge. Link to comment Share on other sites More sharing options...
Apollyon Posted December 2, 2002 Share Posted December 2, 2002 could have ;Dthen it probly fires when made a ground unit but not when in the air (unless you add XBF data) Link to comment Share on other sites More sharing options...
guusr5644 Posted December 2, 2002 Share Posted December 2, 2002 ok. can some on plz stop this craping and say at last how ya make him shoot? ::) Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 3, 2002 Share Posted December 3, 2002 I'll post the stats I used:[GUNIAPTank]House = GuildStormDamage=10PrimaryBuilding = GUPalaceUnitGroup = FromGUPalaceCost = 850BuildTime = 499Size = 2Score = 2TurretAttach = GUNIAPGunHeightOffset = 8Speed = 10TurnRate = 0.20Armour = HeavyHealth = 2000CanSelfRepair = 1 Â //per model tickExplosionType = AerialExplosion Debris = DebrisMediumTechLevel = 6DamageEffect = MediumDamageFXChaosEffect = MediumChaosFXHawkEffect = MediumHawkFXViewRange = 4, 8AiSpecial = TRUEExcludeFromSkirmishLose = TRUEAIThreat = 70AiTank = TRUEWormAttraction = -20CanMoveAnyDirection = TRUETerrain = Rock, Sand, NBRock, Ramp, DustBowlMissileTrail=8MissileTrailSize=11MissileTrailWiggleFreq = 10MissileTrailWiggleScale=10MissileTrailLength = 14MissileTrailDelta = 0.9// LEVEL 1 ----------------------------------VeterancyLevel = 15 Â // Score requiredExtraDamage = 25 // 50% more damage - applied to all weaponsExtraArmour = 50 // Takes 50% less damage// LEVEL 2 ----------------------------------VeterancyLevel = 25ExtraRange = 50 // 50% further rangeExtraArmour = 50 // Takes 50% less damage// LEVEL 3 ----------------------------------VeterancyLevel = ExtraDamage = 50 Link to comment Share on other sites More sharing options...
guusr5644 Posted December 3, 2002 Share Posted December 3, 2002 so ya just have to put the missile trail data in the unit status? Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 3, 2002 Share Posted December 3, 2002 That is part of it, yes. Link to comment Share on other sites More sharing options...
Apollyon Posted December 3, 2002 Share Posted December 3, 2002 no you make it a tank =)the missile trail is just effect. Link to comment Share on other sites More sharing options...
Ghosty_Square Posted December 3, 2002 Share Posted December 3, 2002 I think that the NIAP model was originally supposed to shoot (that's why you find it guarding the emperor worm in the last mission). But for some reason, WW removed its turret's statistics from the Rules.txt All you have to do is add a turret yourself. Link to comment Share on other sites More sharing options...
Apollyon Posted December 3, 2002 Share Posted December 3, 2002 I dont think soto get it to fire in the air you need to add XBF data which was done by Adrian a while back. Link to comment Share on other sites More sharing options...
Ghosty_Square Posted December 3, 2002 Share Posted December 3, 2002 Well, the only way to find out is to try it. Link to comment Share on other sites More sharing options...
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