Apollyon Posted December 1, 2002 Posted December 1, 2002 I tried importing new sounds but it didnt work so I dont think thats a possibility.The tleilaxu flyer probably isnt able to pick up things due to its lack of xbf data.
Inoculator9 Posted December 1, 2002 Posted December 1, 2002 I can provide a model for an air leech. Unfortunately the flyer can not lift units back up, they simply cant, I suspect that is why they weren't in the original game. I would recommend a retextured standard carryall.
Apollyon Posted December 1, 2002 Posted December 1, 2002 and edit the default advanced caryall XBF so it looks different.
Inoculator9 Posted December 1, 2002 Posted December 1, 2002 Exactly. And I have talked with Zyx3, he made a great Air Leech model in Dune Blaster. He has said to me that as long as you email him and warn him, you can use textures, xbf files, and icons from his mod.
Magna Tleilaxu Posted December 1, 2002 Author Posted December 1, 2002 I tried importing new sounds but it didnt work so I dont think thats a possibility.The tleilaxu flyer probably isnt able to pick up things due to its lack of xbf data.Hmmm, maybe we can get the guy who made the NIAP able to shoot to help.
Inoculator9 Posted December 1, 2002 Posted December 1, 2002 I know Adrian did, but I got it to shoot after him. So I'm just saying that you don't need to bother Adrian.
Inoculator9 Posted December 1, 2002 Posted December 1, 2002 No. I made it a tank and it works great. It only required a few minor adjustments.
Apollyon Posted December 1, 2002 Posted December 1, 2002 you did then, I think you mustveAdrian added XBF data to the original XBF so that it could fire at all.
Inoculator9 Posted December 1, 2002 Posted December 1, 2002 Nope, I didn't use any editors. You just have to edit a couple of things.
Inoculator9 Posted December 2, 2002 Posted December 2, 2002 the artini xaf is that, yes. But I have used no programs. I am good with the rules files, I can program very well. I can post the stats if you guys dont believe me.
Apollyon Posted December 2, 2002 Posted December 2, 2002 yes but in the mod if u look in 3ddata/units/ is there a file called guniap.xbf (or close equivalent)?if so it means you are using Adrians XBF as the guniap can only fire after data is added to the xbf (so ini editing does not qualify at all).
Inoculator9 Posted December 2, 2002 Posted December 2, 2002 NO! There is no new xbf! Unless it magically appeared there without my knowledge.
Apollyon Posted December 2, 2002 Posted December 2, 2002 could have ;Dthen it probly fires when made a ground unit but not when in the air (unless you add XBF data)
guusr5644 Posted December 2, 2002 Posted December 2, 2002 ok. can some on plz stop this craping and say at last how ya make him shoot? ::)
Inoculator9 Posted December 3, 2002 Posted December 3, 2002 I'll post the stats I used:[GUNIAPTank]House = GuildStormDamage=10PrimaryBuilding = GUPalaceUnitGroup = FromGUPalaceCost = 850BuildTime = 499Size = 2Score = 2TurretAttach = GUNIAPGunHeightOffset = 8Speed = 10TurnRate = 0.20Armour = HeavyHealth = 2000CanSelfRepair = 1 Â //per model tickExplosionType = AerialExplosion Debris = DebrisMediumTechLevel = 6DamageEffect = MediumDamageFXChaosEffect = MediumChaosFXHawkEffect = MediumHawkFXViewRange = 4, 8AiSpecial = TRUEExcludeFromSkirmishLose = TRUEAIThreat = 70AiTank = TRUEWormAttraction = -20CanMoveAnyDirection = TRUETerrain = Rock, Sand, NBRock, Ramp, DustBowlMissileTrail=8MissileTrailSize=11MissileTrailWiggleFreq = 10MissileTrailWiggleScale=10MissileTrailLength = 14MissileTrailDelta = 0.9// LEVEL 1 ----------------------------------VeterancyLevel = 15 Â // Score requiredExtraDamage = 25 // 50% more damage - applied to all weaponsExtraArmour = 50 // Takes 50% less damage// LEVEL 2 ----------------------------------VeterancyLevel = 25ExtraRange = 50 // 50% further rangeExtraArmour = 50 // Takes 50% less damage// LEVEL 3 ----------------------------------VeterancyLevel = ExtraDamage = 50
guusr5644 Posted December 3, 2002 Posted December 3, 2002 so ya just have to put the missile trail data in the unit status?
Apollyon Posted December 3, 2002 Posted December 3, 2002 no you make it a tank =)the missile trail is just effect.
Ghosty_Square Posted December 3, 2002 Posted December 3, 2002 I think that the NIAP model was originally supposed to shoot (that's why you find it guarding the emperor worm in the last mission). But for some reason, WW removed its turret's statistics from the Rules.txt All you have to do is add a turret yourself.
Apollyon Posted December 3, 2002 Posted December 3, 2002 I dont think soto get it to fire in the air you need to add XBF data which was done by Adrian a while back.
Ghosty_Square Posted December 3, 2002 Posted December 3, 2002 Well, the only way to find out is to try it.
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