Devastator_Mech Posted August 14, 2002 Posted August 14, 2002 Are you really that confident??!! When a army of yours is about to be destroyed, your gonna control a scout instead !!??!!??!!??!!??!!??!!??!!??!!??!!??
IxianMace Posted August 14, 2002 Posted August 14, 2002 I would have thought that from the last post you would have understood. No, I am not THAT confident. I would be controlling both my scout(s) and my defence force at the same time, if I really had to, using bookmarks and unit groups. Your projections would soon be gone, then all that remains is to mop up your offensive force (and hopefully gain some chevrons). :D
Devastator_Mech Posted August 14, 2002 Posted August 14, 2002 I'll want to additionally note that my Fremens guard order is always on !!
IxianMace Posted August 14, 2002 Posted August 14, 2002 Well you can't shoot what you can't see, unless you force fire (in that case you're VERY unlikely to hit my scout exactly with the bullet). Therefore, the Fremen would not do much to stop my scout from getting rid of the projections.
Devastator_Mech Posted August 14, 2002 Posted August 14, 2002 The Fremens will be on the side guarding the projection man, its like a scout with a sniper rifle.
IxianMace Posted August 14, 2002 Posted August 14, 2002 Well unless you flank the projections with Fremen warriors all around with NO gaps whatsoever, my scout is bound to sneak in undetected. You would also have to move the Fremen bit by bit to keep the projections protected, which means that there would always be gaps in the line of defence. Gaps which I can exploit. 8)
IxianMace Posted August 14, 2002 Posted August 14, 2002 Yes, your scout could help. But now look at what we have. You have your main attack force with the real units, the projections dragging behind, Fremen warriors flanking and projections, and scouts flanking the Fremen warriors. That is one big tactical jigsaw puzzle. Do you really think you could hold it together? If they did reach my base, it is likely that they would be split apart, either due to poor management, or by my firepower. Then, in comes the little devil... ;D
Devastator_Mech Posted August 14, 2002 Posted August 14, 2002 Just to note that i won't create one projection for the entire battle right? If you could really sneak a scout in, there goes my projection as well as your scout and it'll just project another one.(i'll learn a lesson and do better next time)
IxianMace Posted August 14, 2002 Posted August 14, 2002 Then why don't I just destroy your projector? Unless you want to walk your projections all the way from your base to mine, you'll have to guard it in the field with lots of various units. And if you do decide to walk projections straight to my base, I'll touch them with my scout again! C'mon then, keep projecting. I'll keep touching. :D ;D
Navaros Posted August 14, 2002 Posted August 14, 2002 Using scouts vs. projections? I'd like to see that. You must have *mad* skillz if you can make that work 'cause scouts die really really easily (unless your enemy is idiotic enough to not attack move with his projections and/or stop them when they start fading away LOL)EDIT: though scouts are good for placing in key places as stumbling blocks in the way of projections, of course. but not the best for totally eliminating projections
Seal89999 Posted August 15, 2002 Posted August 15, 2002 Dev_Mech you continue to post the most absurd statements I've ever seen. Won't you please play me in QM? I bet you'd get 10 kills in that game, MAX. ;DFremen Warriors Own Sards. My Fremen Warriors will kill masses of Sards without even getting *touched* by the Sards. Plus, Sards have much more limited use than Fremen. Fremen have dozens of useful applications in almost any game. Sards only have a very small number of tangible uses, and in many games they end up having *no* tangible use. (like vs. any Atreides player if the game goes over 5 minutes)Would you like to test that theory in a game. Hmmmm nav? :)
Devastator_Mech Posted August 15, 2002 Posted August 15, 2002 Then why don't I just destroy your projector? Unless you want to walk your projections all the way from your base to mine, you'll have to guard it in the field with lots of various units. And if you do decide to walk projections straight to my base, I'll touch them with my scout again! C'mon then, keep projecting. I'll keep touching. :D ;DReally?? :D Thx for the free chevron for my Fremens !!
IxianMace Posted August 15, 2002 Posted August 15, 2002 In the first place, your Fremen wouldn't see my scout because I would micromanage it and have it move bit by bit to keep it invisible. Unless one of your scouts gets in range of it (which means you'll have LOTS of micromanagement to do with your entire force), you're not going to find him. ::)
Devastator_Mech Posted August 15, 2002 Posted August 15, 2002 Well no, two scouts on each side will do very already.
IxianMace Posted August 15, 2002 Posted August 15, 2002 You know I've come to realize that all this talk is just that. Talk. Why don't you actually come online and prove your theories? I mean, you seem so confident all the time, that you can argue with people and not even consider the validity of their arguments. ::)
Devastator_Mech Posted August 15, 2002 Posted August 15, 2002 Well no, because when i play online, i don't even ally with Ix !!! LOL (dunno why im arguing this point)
IxianMace Posted August 15, 2002 Posted August 15, 2002 Well I hardly ally with Ix either in multiplayer, simply because I've found the projections to be generally useless in attack. They are not all that useful in defence against good players either. However the infiltrators can be very effective and annoying. I wouldn't be arguing the point of the projections being less useful if I didn't actually believe that they were not very useful. All this comes from experience online, and I'm just saying it how I find it.
Timenn Posted August 15, 2002 Posted August 15, 2002 Projections not good in attack? Try project Laser Tanks, and attack all less-defended targets. Or even better NIAB's they can do really damage. Or try to project Missile Tanks. You can always rush the enemy, and some tanks may shoot, and that's always a small victory. And it can be big enough for THE victory
IxianMace Posted August 15, 2002 Posted August 15, 2002 Well yes, that is a good point, and I admit that you're right there. But that usually only works for small maps, I'm talking about large ones like Fishers Plain, where the enemy can see the projections coming and then proceed to eliminate them.
Timenn Posted August 15, 2002 Posted August 15, 2002 Hmm, then I move the projectors closer, or I attack their attacking units.
Desert_Eagle25 Posted August 15, 2002 Posted August 15, 2002 Yea man, u gotta learn how to make a major click-fest.
Navaros Posted August 15, 2002 Posted August 15, 2002 Fremen Warriors Own Sards. My Fremen Warriors will kill masses of Sards without even getting *touched* by the Sards. Plus, Sards have much more limited use than Fremen. Fremen have dozens of useful applications in almost any game. Sards only have a very small number of tangible uses, and in many games they end up having *no* tangible use. (like vs. any Atreides player if the game goes over 5 minutes)Would you like to test that theory in a game. Hmmmm nav? :)Oh yes. You see, I once thought that regular Sards would beat Fremen, so I used them to defend my base against a Guild/Warrior combo from one of the very best players in Emperor. On that day I learned that Fremen own Sards without question.
Navaros Posted August 15, 2002 Posted August 15, 2002 btw IxMace your theories don't hold up in actual gameplay. you are never gonna get the opportunity to do most of the stuff you mention, ie: microing a scout and keeping him invisible to stop projections. not possible LOL you sound like you have potential but as of now your theories are a little off the wall
GhostHunter Posted August 16, 2002 Posted August 16, 2002 Dev_mech is smokin da pipe ;D. Fremen own sards, anyone who doesn't agree meet me and nav against you and someone else in a 2v2 game and we'll show ya, aint that right Navvy boy? Until next post, Vilgent.
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