vidiware Posted July 13, 2002 Share Posted July 13, 2002 Do the changes really work ingame? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 13, 2002 Share Posted July 13, 2002 Yes, but if you read the last part of the readme, you will see, that it doesn't always go as planned. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted July 13, 2002 Share Posted July 13, 2002 i still have yet to try it out cause i accidentally uninstalled emperor while installing something else Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 13, 2002 Share Posted July 13, 2002 I still have to get the darn thing working, but the fact I have it, and what i've seen from the screenshot from vidi, it looks awsome, you will keep going adrian? You must be smart, or very good at breaking things, the XBF, wow, and im rambling again. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted July 13, 2002 Share Posted July 13, 2002 this xbf editing could take a while to get used to but once it is done the possibilities are endless Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted July 16, 2002 Share Posted July 16, 2002 New version has been uploaded, same URL as before. Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 16, 2002 Share Posted July 16, 2002 Yeah...GO Adrian!And scorpio9a we really waits on your solution Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 16, 2002 Author Share Posted July 16, 2002 yeah, adrian, on the next version could you add the ability to edit manually the meshes and deploy or turret or texture or FXData sections. Scorpio, on yours will it have this feature? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted July 16, 2002 Share Posted July 16, 2002 its actually surprisingly quite easy to use.I mean u cant edit coherently (or at least i cant ;) ) but u can make some pretty messed up models :) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 16, 2002 Share Posted July 16, 2002 It's quite easy to remove bits of models, like the 'arm' of the invine, but I get errors when I change other things. Be careful about making the size of any one mesh larger than the original. Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 16, 2002 Author Share Posted July 16, 2002 what, so you can't resize the meshes? Or if you change one in the xbf, you have to change all of them? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 16, 2002 Share Posted July 16, 2002 Ahhh... but as I recall, adrian told us about a datum which he changed to make the size of everything bigger - it was explained within the context of makeing very oversized bullets. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted July 16, 2002 Share Posted July 16, 2002 dunno whats up with yours ,Nemabut ive messed up stuff completely with no problems whatsoever Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 16, 2002 Share Posted July 16, 2002 But did they work ingame? (Work as in not crash) Quote Link to comment Share on other sites More sharing options...
Apollyon Posted July 16, 2002 Share Posted July 16, 2002 yep completelyull be seeing them in my new mod Emperor : Reign of Shadows (bit of subliminal advertising there heheh ;))one thing i didnt realise at first is that not having _H0 causes problems (or L0 etc) and without this on the xbf filename the game wont runother than that it works fine. I even messed up one of the models so badly that it in game it appeared as little more than unconnected shards of metal Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 17, 2002 Share Posted July 17, 2002 cool, metal.I can't even get any to work at all, all i ever get is a grey screen, little help? Why me? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted July 17, 2002 Share Posted July 17, 2002 well what i did was to take the OR_APC xbf and edit in the editori just did random stuff and typed in random numbers.Then I saved it as Tachyo_H0.xbf put it in 3ddataunits and made the changes in the artini and hey presto it worked like a charm!ive also edited some of the bullet and explosion xbfs too Quote Link to comment Share on other sites More sharing options...
Cyborg Posted July 17, 2002 Share Posted July 17, 2002 So the current xbf-editor only work to fuck up meshes lol! ???Do anyone have plans to ever make a editor where I can make controlled changes models? ???Well personally, I would prefer a 3ds - xbf converter.So I won't use Adrians program.I have mailed Adrian and got mail back. He says that even if he make a converter, only I can use it because I am the only one who mod dune with 3dsmax skill except this new guy who never seem online. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted July 17, 2002 Share Posted July 17, 2002 well it is possible to make controlled changes but its just a little tedious and u have to identify what part of the unit each mesh is. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 18, 2002 Share Posted July 18, 2002 Any ideas why it won't work on my computer? Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 18, 2002 Author Share Posted July 18, 2002 I don't know, the XBF Viewer seemed to work on my computer also. But it came out quite deformed. ;D Quote Link to comment Share on other sites More sharing options...
Adrian_Messecar Posted July 18, 2002 Share Posted July 18, 2002 First, the Xbf viewer doesn't screw up the meshes, the user does. I know it can be tedious and require more planning, thinking, and time to edit meshes by entering coordinates as numbers than with a good 3D graphics program, but this is an early beta version and I wanted to provide some capability to modify meshes at present, since it will take more time before I add the capability to replace meshes with meshes created with 3D graphics programs. So for now, probably the first thing you should do is look thru the meshes and look at the unit (or building, etc.) in the game to identify which meshes are what parts of the unit (or building, etc.). And it's probably a good idea to keep your first modifications relatively simple. The Xbf viewer displays 3 plots of each mesh. The first is an X Z plot: -Z is up (and the units that I've checked out so far, all face in the -Z direction), so if I want to make a unit's front extend out longer, I make the Z coordinates of the front vertices of the unit (the more negative ones) larger negative numbers. Then when I select Update Mesh, I'll see the vertices I changed move further upward, extending the front of the unit. So, the X Z plot is like looking down on the unit (building, etc) from above. The second plot, the X Y plot, is like looking at the unit from the front or back (+Y is up). The third plot, the Z Y plot (+Y is up), is like looking at the unit from the side. Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 18, 2002 Author Share Posted July 18, 2002 yes, it is hard, but sime people are good at plotting points. I think it would be cool though if you could edit the meshes graphically. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted July 18, 2002 Share Posted July 18, 2002 its still great ;)good work Adrian! Quote Link to comment Share on other sites More sharing options...
Cyborg Posted July 18, 2002 Share Posted July 18, 2002 Yes Adrian, your xbf-viewer is very great!!! Quote Link to comment Share on other sites More sharing options...
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