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Posted

HI. this topic is to post suggestions for my new mod, Corrino's revenge. It won't be as complex as Kwisatz Haderach, but at least it'll be smaller. :-

I think it's hit that "as complex as KH" mark. ;D

Posted

Those are only starting units. You can't start with the various sard, but they are their. Oh, and that rocket dude is a REALLY annoying bug...It's supposed to be a smuggler unit, but you can start with them as Corrino.

Posted

HI. this topic is to post suggestions for my new mod, Corrino's revenge. It won't be as complex as Kwisatz Haderach, but at least it'll be smaller. :-

I think it's hit that "as complex as KH" mark. ;D

not that kwisatz haderach is particularly complex...

Posted

A sum up of the changes:

-More, better icons.

-Shield on Howitzer Tank have been removed, in favor of more HP (10,000 total! :O)

-Textures for: infantry, vehicles, the Windtrap, and parts of other buildings.

-Corrino units no longer say Ordos things.

-Many other minor tweaks, bug fixes, and balnce changes.

-And a special surprise! ;)

So, everyone excited? Well? Hello? I'll be over here...

Posted

-Shield on Howitzer Tank have been removed, in favor of more HP (10,000 total! :O)

Don't you think that just might unbalance the mod? Well, it's up to you.

Posted

Not really...The unit is the slowest in the game next to the devastator, and turns EVEN SLOWER! And it's gun is fairly weak campared to even the Hark Assault Tank's. It was designed mainly to soak up fire while the much more vulnerable, but fair more powerful Lion's Claws take down the enemy.

Posted

Not really...The unit is the slowest in the game next to the devastator, and turns EVEN SLOWER! And it's gun is fairly weak campared to even the Hark Assault Tank's. It was designed mainly to soak up fire while the much more vulnerable, but fair more powerful Lion's Claws take down the enemy.

Hmm, sounds like a unit in KH. ;D

Posted

Where in the rules file IS the Emporer worm. Couldn't find it...

Anyways, I may tone it down a bit.

somewhere i found it and put it at 1000. ;D it was 10000
Posted

It WILL be posted by 10:00! I hope! Cross yer fingers! ;D

That was, of course, assuming DuneEx 2 didn't decide to start being an *ss. The .tga files I all sya "invalid file type" when I try to open them. >:(

Posted

i dont know whats the problem but i know how to solve it just copy: 3DDATA0001.RFH and the other file to diffrent directory and from there you can get a good tga files thats what i did

Posted

It WILL be posted by 10:00! I hope! Cross yer fingers! ;D

That was, of course, assuming DuneEx 2 didn't decide to start being an *ss. The .tga files I all sya "invalid file type" when I try to open them. >:(

I have the same problem. Dunno what causes it, but instead of opening the program by clicking on an RHF file, open the program and then open an RHF file. This solves it for me.

Posted

Not really...The unit is the slowest in the game next to the devastator, and turns EVEN SLOWER! And it's gun is fairly weak campared to even the Hark Assault Tank's. It was designed mainly to soak up fire while the much more vulnerable, but fair more powerful Lion's Claws take down the enemy.
Funny how the Guardian Tank in KH2 did the exact same thing... *cough* clone *cough* ::)

Posted

Not really...The unit is the slowest in the game next to the devastator, and turns EVEN SLOWER! And it's gun is fairly weak campared to even the Hark Assault Tank's. It was designed mainly to soak up fire while the much more vulnerable, but fair more powerful Lion's Claws take down the enemy.
Funny how the Guardian Tank in KH2 did the exact same thing... *cough* clone *cough* ::)

The what in the whowhat? I haven't played but one game of KH2, and I got slaughtered by the AI because all the Corrino units build so d*mn slow. ::)

Anywho, anything helpful, like how to solve my problem? Earthnuker, tryed that, didn't help.

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