Feda Posted April 18, 2013 Share Posted April 18, 2013 I used Darlax's research file.And 1 house after mercenaries is always IXIx is not really a "house", it's my idea, I mean I was the one who named index 7 as Ix but that doesn't mean Westwood created an "IX" house :) Ppl consider it as sandworm though I don't see any relation between the two. 1 Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted April 18, 2013 Share Posted April 18, 2013 Ix is not really a "house", it's my idea, I mean I was the one who named index 7 as Ix but that doesn't mean Westwood created an "IX" house :) Ppl consider it as sandworm though I don't see any relation between the two. Isn't it the same color on the map as the sandworm? Quote Link to comment Share on other sites More sharing options...
Feda Posted April 18, 2013 Share Posted April 18, 2013 Isn't it the same color on the map as the sandworm?The sandworm is pure white while index 7 is light brown. At least that's how I see them, but the difference is quite obvious. Dunno. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted April 18, 2013 Share Posted April 18, 2013 Ix is not really a "house", it's my idea, I mean I was the one who named index 7 as Ix but that doesn't mean Westwood created an "IX" house :) Ppl consider it as sandworm though I don't see any relation between the two.You are true about that... Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 19, 2013 Share Posted April 19, 2013 What AI has bug on what mission?Double checked and it is OK. Finally finished all missions and they are superb. You could addd a second construction yard for the allies on last mission to help them a bit with some turrets. I had to capture the sole one and they lost their palace on an enemy attack. Pretty hard mission-you have to wait for spice to disappear to proceed. AI builds and builds when you destroy their buildings. Cool! Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 20, 2013 Author Share Posted April 20, 2013 Hey guys!I'm on halfway with the briefing :) 1 Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 20, 2013 Author Share Posted April 20, 2013 Tomorrow I will upload the new version of Luminar's binaryes 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 20, 2013 Share Posted April 20, 2013 Adding on my previous post. Please add more spikes on the last mission to prolong gameplay. I dunno if it will be playable though. ;-) Quote Link to comment Share on other sites More sharing options...
Galaxy Posted April 21, 2013 Share Posted April 21, 2013 Ix is not really a "house", it's my idea, I mean I was the one who named index 7 as Ix but that doesn't mean Westwood created an "IX" house :) Ppl consider it as sandworm though I don't see any relation between the two. It is sandworm! If you ally with the sandworm in mission editor and there are worms on the map you see their spawn... Just try it 2 Quote Link to comment Share on other sites More sharing options...
Feda Posted April 21, 2013 Share Posted April 21, 2013 It is sandworm! If you ally with the sandworm in mission editor and there are worms on the map you see their spawn... Just try itThen I guess it is :D 1 Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 21, 2013 Author Share Posted April 21, 2013 Adding on my previous post. Please add more spikes on the last mission to prolong gameplay. I dunno if it will be playable though. ;-)Spike ? Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 21, 2013 Author Share Posted April 21, 2013 Hey guys! Here is the new version in one pack.This pack contains the fixed missions,the briefing,bonus missions,and Luminar's binaryes.(I need help making the briefing inside the game because I always corrupt the text file)Luminar's fremen campaign pack.zip Quote Link to comment Share on other sites More sharing options...
Szwagier Posted April 21, 2013 Share Posted April 21, 2013 I can not play this campaing. all missions got bug. In first i can not mark the armies " house >=3 [gGameTicks =432]" Quote Link to comment Share on other sites More sharing options...
Feda Posted April 21, 2013 Share Posted April 21, 2013 I can not play this campaing. all missions got bug. In first i can not mark the armies " house >=3 [gGameTicks =432]"get the sub-houses patch. Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 22, 2013 Author Share Posted April 22, 2013 anybody found bugs? Quote Link to comment Share on other sites More sharing options...
Darlax Posted April 22, 2013 Share Posted April 22, 2013 I didn't have time to test this :// Darlax~ Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 23, 2013 Share Posted April 23, 2013 Played the last mission a couple of times and it looks OK. Thumbs up! What I would recommend is better Briefing. 2 Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 25, 2013 Share Posted April 25, 2013 ... and 'working' on it. Going to make a more hard version of it. ;-) ... Modifications done* but needs to fix the graphics (terrain)-alas the map is huge. Second day working on it and did not finish it... I am playtesting it and ... It is total war! [Well my time run out. In a couple of days I hope to upload it] Added 2 more engineers. One will capture added allied ***. The other one will capture a *** (sorry no spoilers).Modified a bit allied defences.Added plenty of enemy gun/missile turrets-so forget a quick attack.Added one more enemy base. Luminar you have 'ordos' [OK ingame is purple like rest of 'emperor'] there but has no base so I added one.Added plenty of spice/spawn. Luminar would you like to add this in your campaign as there is no second last mission? All credits to Luminar for the quality of his MOD campaign. 1 Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 25, 2013 Author Share Posted April 25, 2013 ... and 'working' on it. Going to make a more hard version of it. ;-) ... Modifications done* but needs to fix the graphics (terrain)-alas the map is huge. Second day working on it and did not finish it... I am playtesting it and ... It is total war! [Well my time run out. In a couple of days I hope to upload it] Added 2 more engineers. One will capture added allied ***. The other one will capture a *** (sorry no spoilers).Modified a bit allied defences.Added plenty of enemy gun/missile turrets-so forget a quick attack.Added one more enemy base. Luminar you have 'ordos' [OK ingame is purple like rest of 'emperor'] there but has no base so I added one.Added plenty of spice/spawn. Luminar would you like to add this in your campaign as there is no second last mission? All credits to Luminar for the quality of his MOD campaign. upload it and if it is good I will put it inside the missions. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted April 25, 2013 Share Posted April 25, 2013 upload the backup binaries if somebody want to play clear version Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 26, 2013 Share Posted April 26, 2013 Finished playtesting. Our blue allies failed to make it to the end (enemies eliminated all their harvesters) so there were left only the black Fremen. But the latter are a deadly force. ;-) Hmm I removed Gun/Missile turrets of emperor from his allies area and he did not build there like before. Maybe I will add some more emperor turrets on North West entrance of main enemy bases area as it is left a bit empty till late on the game to make it even harder. I want no chance of a quick attack to succeed. You must first gather a vast army. Spice was available till the end. Quote Link to comment Share on other sites More sharing options...
Luminar Posted April 26, 2013 Author Share Posted April 26, 2013 upload the backup binaries if somebody want to play clear versionIf you use clear version the game crashes... Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 28, 2013 Share Posted April 28, 2013 I created a monster. Alas, I tried 3 times and failed all of them. The battles are massive and the b****rds go after the harvesters so no way for you or the allies to make it. Emperor's forces are huge. You cannot overpower them. The black fremen are nothing compared to them. I just added more spice near the base and a extra refinery for allies to make it easier. When I have more time I will test again. I may need to add more buildings to capture. Already added 2 refineries and an outpost. Strategy hint: After you finish with the captures use your fremen to go after the green harvetsers. [All terrain work finised except sand dunes. I cannot see well those graphics to place them correctly. I 'll have to play with a graphics editor and see which goes where. Unlike spice, the editor doesn't smooth these.All allied buildings rearranged.] Quote Link to comment Share on other sites More sharing options...
Feda Posted April 28, 2013 Share Posted April 28, 2013 Do you use Shai-Hulud for terrain? 1 Quote Link to comment Share on other sites More sharing options...
athanasios Posted April 29, 2013 Share Posted April 29, 2013 I used the Campaign Map Editor for this.Finally, with above mentioned alterations I managed to finish the mission. But the allies didn't make it till the end. Yet I had already captured buildings inside emperors North palace, destroyed many gun/rocket turrets spice was depleted and I had a big number of troops waiting for the massive attack. ;-) When I find time to fix the sand dunes I will upload it. No more alterations needed. Quote Link to comment Share on other sites More sharing options...
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