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About Nuclear_harvester

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  1. old faces, if shygirl could return would be nice,
  2. land of sand please. also would be cool to hear enter the ordos with full violin
  3. well dune2k has coded in crate hunt mode but its glitchy and causes starport to not function properly.. i think you can do autorepair on buldings too but it seems to not work at all. i am wondering if we can edit crate content to spawn not only unit or powerup but buldings.
  4. @hasan9540 that icecheat trainer for old 1.06 dune2k should work on gruntlord.. dune2000 on 4k monitor with largest map possible does not appear to be glitchy but smaller maps yes. also if you start bulding and you right click on any other bulding once it completes you cant put it again [known old bug]...........another fun behavior happens if you select bulding [ready to place] and you quickly move your mouse and release the left button,sometimes bulding gets catapulted 1 or 2 cells away from base. ........ also there is issue with dune2k while playing eve-online game,sometimes
  5. if we could have enchancement allowing us to make prebuilt bases it could be nice,setting up strong base for 8 players takes some time,with the tool it could take less....it would work in this schemat bulding a - how many bulding a placed bulding b how many b buldings etc. other utility would be tpe of buldings to place,how many times i refinery:5 refineries,heavy factory 3 heavy factory etc. im sure we do have random map generator but was thinking on toher variant - random mission generator that could put basic/advanced objectives with prebuilt bases and all you have to do is add e
  6. adding new units or buldings to dune2k is not possible. you can probably via tibed add something but it does not show up in game,tried copy wind trap to make next one but didnt work
  7. okay folks, i was going to do one more thing starport related but due to its limitation it wont work,getting too many starportable units error. i tried to add additional units to starport menu to see if ai will use that instead of replacing exsisting...does ai can use waypoints? actually what are our actually curent abilities,what things we can do now and what we cant yet? any research done? i seen the red alert 1 map textures on dune2k but dune lacks of naval units and shipyard so making dune2k with ships would be futile. would be more interessing if we can add new structures,units,
  8. there is another problem, if ai loses too much base with not losing ability to rebuild he will not rebuild at alll. this happens in orginal campaign too.if refineries are not close to CY also AI dont try to make refinery first,he will go throught buldings and end money quickly,. i have done some experiments with placing wall around and ai was capable of rebuild if wall was near bulding spot. 3-5 CY scattered around base also helps ai to hook-up buldings but if factories are on edge of base it will not rebuild unless wall near or another bulding. ai does not rebuild if space
  9. AI need to build units faster and needs bit safer area for harvesting because killing harvesters is not actual actic or strategy,evryone go weaker with no spice,try to be more clever and fight full force vs full force.
  10. download is broken.when trying to download its fine but when it comes to open zip file it says its invalid format or damaged. please reupload
  11. download nolonger works,it downloads file with 0bytes archive is damaged or incomplete
  12. yes but shai hulud map editor was not able to make that huge maps anyway,the curent map editor when bigger map is created random items are added during the lsuper big map creation and those maps are fine if map editor was not adding random stuff game would probably start. if you place too much items on map game will crash,question is how to find and erease unwanted items whe they are outside map area as created one big map clear rock one to find that i had like 60 starting player points at edge of map and whole big map is rolled so i put 1 bulding it spawns in multiple locations
  13. yes but i was trying to find out if actually we could start game with map higher than 128x128 any help appreciated,just for science and some fun because if we find way to extend unit limits we could make bigger gamesas far as now i figurd out that game could support the larger maps only problem is with map itself game says that there is error in map file or something even aftr map editor save map succefully. parser issue?
  14. short update,after playing more with i figured out maybe the map editor is glitching map,my question is does there exsist other map editors,if so what ones would be still good to make maps (without units or buldings) just want to find way to make bigger and bigger map but i think the current map editor makes map devastated so it generate errors.
  15. uploaded 200x200 map compressed rar . as above,map is bugged and cant be launched it gives numerous errors. but technically you can do 200x200 map. we ened to find a way to actually be able to play on larger maps,i know this is hard coded but we could override it since other westwood games support big maps. just dune2k is exception errormap.rar ------------------------- update. i also created 2000x2000 map but its also crashing - this time gives error reloated to map file. rrormap 2000x2000.rar ------------------------- update 2. can create
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