Nuclear_harvester Posted January 28, 2013 Share Posted January 28, 2013 emperor warfare , yes then after emperor make an enw one "fremen counterattack " but cannot be realised i mean controlling two bases y one player you control fremen and atreides. in other rts game, named outlive (made by continuum) you could control two factions base. but dune engine is too old but as for fremen counterattack, it would be that fremen after some fights on atreides side, itturn agaist them ally the harkonnen and kill the emperor who held in prision paul atreides, after all you could then fight odos and his friends, but later atreides come back force you to pull back, the harkonnen ive you base to defend fremen production continent the last mission would be something harder the last mission you will have lets say 40minutes to destroy all bases around you, if no then mission failed. killing enemy bases before time runs out would add some hardcore Quote Link to comment Share on other sites More sharing options...
Feda Posted January 28, 2013 Share Posted January 28, 2013 lol. Just lol Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted January 29, 2013 Author Share Posted January 29, 2013 my brother will be working on a dune mod for fremen... he'll be up on the forums by april... you can give him ideas on the fremen campaign... Quote Link to comment Share on other sites More sharing options...
Feda Posted January 29, 2013 Share Posted January 29, 2013 The way fremens are in d2k looks very bullshit compared to how they are in the books. Lol bases, sonics, starports... :D Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted January 29, 2013 Author Share Posted January 29, 2013 @feda : Well i got a few ideas and storylines for them.... Quote Link to comment Share on other sites More sharing options...
MAX ZEAL Posted February 13, 2013 Share Posted February 13, 2013 I THINK FREMEN LOOK GREAT but need more fremen units i hi im new i just wanted to let you know i also use gm i can code well and also do good art but i only have weekends [i cant help with music or storyline] one opinion i had was in-game sounds like "your base is under attack" ect... kinda make the game attentive you should use those = IM HERE TO HELP Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 13, 2013 Author Share Posted February 13, 2013 @max zeal: nice to meet a fellow gm user... I guess you know most of the basic stuff.... have you constructed a game before?? Quote Link to comment Share on other sites More sharing options...
MAX ZEAL Posted February 16, 2013 Share Posted February 16, 2013 YUP SIMPLE ONES Quote Link to comment Share on other sites More sharing options...
MAX ZEAL Posted February 16, 2013 Share Posted February 16, 2013 IVE BEEN PLAYING DUNE SINCE I WAS 6 1M 18 NOW STILL PLAYING 2 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 16, 2013 Author Share Posted February 16, 2013 @MAX ZEAL:well if you want to join in the team...it's well undecided how we'll continue but for now it's just me and my brother...few guys said they'll help but thn i've to wait till i finalize the whole team....it'll be great to have a programmer on board...so it might take a few months for the project to start.....i'm working on the ui, building designs and storyboard.... 1 Quote Link to comment Share on other sites More sharing options...
Feda Posted February 16, 2013 Share Posted February 16, 2013 If you need story you can count on me :D 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 16, 2013 Author Share Posted February 16, 2013 hm..... well i got most of the story line..... it begins with the dune emperor mod..... Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 17, 2013 Author Share Posted February 17, 2013 hey...if anyone wants to contribute for the game please send me a pm or post here....if you want to join the team you can ask but believe me this ain't microsoft's team.... :D Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted February 17, 2013 Share Posted February 17, 2013 my idea for fremen campagins was all time based campagins and always start with starport only and few gun turrets. you get in first four missions hour to kill fortificatetd bases, in mission 5 and 6 hour and 10minutes in 7 and 8 hour and 20minutes in mission 9 hour and half example idea of missionsmission 1 . destruction of ordos and smugglers , capturing harkonnen palacemission 2 destruction of all houses except atreides , atreides starport cannot be destroyed by enemy - if yes mission failsmission 3 capture ordos starport ordos palace , smuggler starport , mercenary heavy factory destroy harkonnen and emperormission 4 defed atreides base while defending own off invasions of enemy fleetsmission 5 another defending mission but this time you have only barracks and heavy factory three wind traps 2 refinerymission 6 , atreides betray you and you fighting all houses now mission 7 harkonnen join you and emperor break of alliance to all houses, you have to kill smuggler base and capture ordos palacemission 8, capture atreides high tech factory to shut down carryal invasions, but al enemies with alot of tanks sell bases and survive big invasionmission 9 your base is under AI control, you have to build base and make AI army , you cant control army , but you can build it, you must make your Ai base eoungh force to crack down all houses, harkonnen base is around you and shielding when y ou grow stronger my primary plan was to make all 9 missions controlled by Ai and you have to build AI base to make army and AI will set attacks, so when making tanks wall up around your base to collect army when eoungh - sell wallls to release invasion force. Quote Link to comment Share on other sites More sharing options...
Feda Posted February 17, 2013 Share Posted February 17, 2013 my idea for fremen campagins was all time based campagins and always start with starport only and few gun turrets. you get in first four missions hour to kill fortificatetd bases, in mission 5 and 6 hour and 10minutes in 7 and 8 hour and 20minutes in mission 9 hour and half example idea of missionsmission 1 . destruction of ordos and smugglers , capturing harkonnen palacemission 2 destruction of all houses except atreides , atreides starport cannot be destroyed by enemy - if yes mission failsmission 3 capture ordos starport ordos palace , smuggler starport , mercenary heavy factory destroy harkonnen and emperormission 4 defed atreides base while defending own off invasions of enemy fleetsmission 5 another defending mission but this time you have only barracks and heavy factory three wind traps 2 refinerymission 6 , atreides betray you and you fighting all houses now mission 7 harkonnen join you and emperor break of alliance to all houses, you have to kill smuggler base and capture ordos palacemission 8, capture atreides high tech factory to shut down carryal invasions, but al enemies with alot of tanks sell bases and survive big invasionmission 9 your base is under AI control, you have to build base and make AI army , you cant control army , but you can build it, you must make your Ai base eoungh force to crack down all houses, harkonnen base is around you and shielding when y ou grow stronger my primary plan was to make all 9 missions controlled by Ai and you have to build AI base to make army and AI will set attacks, so when making tanks wall up around your base to collect army when eoungh - sell wallls to release invasion force.A whole campaign in which ur base is under AI control? Thats sick tbh... I dont mind to have 1-2 missions like that but a whole campaign is bullshit. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 17, 2013 Author Share Posted February 17, 2013 feda is saying somthn worth listnin to... Also i'm talkin abt a whole new game! Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted February 17, 2013 Share Posted February 17, 2013 this campagin would be just test. not official new campagin, but something like play pen - just for fun . it still could be challenging Quote Link to comment Share on other sites More sharing options...
MAX ZEAL Posted February 17, 2013 Share Posted February 17, 2013 I ACCEPT TO HELP WE NEED SOMEONE ON SOUND HOW MANY PEOPLE ARE YOU LOOKING FOR ? CAN YOU MAIL ME A GM SAVE FILE OF WHAT YOU'VE DONE ? I WOULD LOVE TO SEE IT /HAVE YOU EVER SEEN ANY THESIVART TUTORIALS ON YOUTUBE? THEIR AWSOME Quote Link to comment Share on other sites More sharing options...
athanasios Posted February 18, 2013 Share Posted February 18, 2013 I worry about the AI. Maybe it will finally be unplayable due to its stupidity. I also don't like all missions to be AI but since we have so many other mods now this twist worths the effort. i will play all missions for sure! Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 18, 2013 Author Share Posted February 18, 2013 the team till now is me (programmer, concept artist, background score, actor for breifings, story writer, breifing video editor)my brother (actor for brefing, my assistant in all sectors, first tester)my friend (background score and special effects)(he needs to accept the post yet)job done till nowplanned and made storyline....made a few concept art especially buildings and gui....remixing original dune 2000 music and some new music also....tech tree completed....faction database completed....work to be done.... loads of work left....@ max zeal: you know how to program rts games??best out there is fancypenguins's videos on youtube....but i'm building code on my own...programming side will begin once my exams are over.... Quote Link to comment Share on other sites More sharing options...
Feda Posted February 18, 2013 Share Posted February 18, 2013 i already have a mercenary mission with base under AI control here on FED2K. You can easily find the link on mvi's site, in the subhouses fix patch. He linked my mission there. I'd paste the link here myself but im posting from my cell phone now :D Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 18, 2013 Author Share Posted February 18, 2013 ai in dune needs major rework...it shoots the wall when it doesn't find buildings or units...also ai doesnt know to build except the one in prac.mis....but even tht ai is of really limited use in campaign.... Quote Link to comment Share on other sites More sharing options...
athanasios Posted February 19, 2013 Share Posted February 19, 2013 The worst is that when it captures a building with an engineer it sells it instead of continuing to lay cement and build inside enemy's base. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 19, 2013 Author Share Posted February 19, 2013 athanasios has a really good point.... i'll add tht into my ai rework list for dune 2000 the era of war....ai should use enemy machinery to build rather thn sell out.... Quote Link to comment Share on other sites More sharing options...
Galaxy Posted March 13, 2013 Share Posted March 13, 2013 I didn't read all this topic, but I did read the one in which you post developments and I saw you puted other specific for houses units to come via starport. When I was testing to add the sonic tank only to the ixian starport I thought it works well, but it proved every side will always have the same units on starport. At first I saw enemies who didn't even have a research center getting sonics so I went with other side and saw. Quote Link to comment Share on other sites More sharing options...
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