Edric O Posted May 9, 2002 Share Posted May 9, 2002 Ok guys, we're working on the second version and we hope to make it bug-free. So post here all the KH bugs you can find!Also, post here any balance issues. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 9, 2002 Share Posted May 9, 2002 Loads of quitting problems - doesn't want to start the game whatever the settings, for me. Quote Link to comment Share on other sites More sharing options...
Lightbringer Posted May 9, 2002 Share Posted May 9, 2002 corrino has a lack of a decent weapon to counter the mino and kobra rangealso a lack of air defense for corrinocorrino can not use the frementhe corrino APC is too slow and weak Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 9, 2002 Share Posted May 9, 2002 Why can't Corrino use Fremen. I think they can B1. Quote Link to comment Share on other sites More sharing options...
areyouforit Posted May 10, 2002 Share Posted May 10, 2002 that what im saying there are no good tanks ! there is no long range unit , for equality with the devastator and kobra and inkvine.i hope you guys fix most of these problems i mean jacob is a good modder have you tried out the airstrike mod? Quote Link to comment Share on other sites More sharing options...
Edric O Posted May 10, 2002 Author Share Posted May 10, 2002 Um, guys... Corrino are supposed to be infantry-based... but still, they DO need a long range unit. *thinks about giving Inkvine range to the Siege Tank*Please give me more details about the Corrino/Fremen problem. Some people have it, others (like me) don't...I'm surprised none of you noticed the lack of a Corrino Adv. Carryall... well, it will be there in the second version. Quote Link to comment Share on other sites More sharing options...
Lightbringer Posted May 10, 2002 Share Posted May 10, 2002 well about the fremen probwhen i set my sub house as only fermen or as fremen and *insert sub house here* i can't use the fremen there just not there shame as well love to have both corrino and fremen fighting to tegether also will this version allow you to play against corrino Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted May 10, 2002 Share Posted May 10, 2002 Can i plz take over the finishing of the mod??? i think that it contains many bugs and this really **** but i think i know how to fix 'em and i think i have figured out how many things have been done.... i just got this game some days but i know a lot about mod-making and i can handle this... can we ask ghosty? Quote Link to comment Share on other sites More sharing options...
Edric O Posted May 10, 2002 Author Share Posted May 10, 2002 Fremen/Corrino bug fixed!!!The problem was that in order to build a Fremen Camp, the Corrinos needed a barracks called "COBarracks"... trouble is that the Corrino barracks is actually called "IMBarracks" (IM for imperial). So you couldn't build Fremen Camp because COBarracks doesn't exist...Voltirus... just don't. We ARE working on the mod. Ghosty is gone, but we're still here. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 10, 2002 Share Posted May 10, 2002 What are the four units we must make?CorrinoCorrinoHarkonnenOrdos? Quote Link to comment Share on other sites More sharing options...
Edric O Posted May 10, 2002 Author Share Posted May 10, 2002 I'll send you an IM... stand by. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 10, 2002 Share Posted May 10, 2002 For those of you concernd. I have fixed the PreBuilt Base problem. Now I have to do the premade units.I ask: Has anyone here ever got higher than a Minotaurus with PreMade units in Skirmish as Atreides? Quote Link to comment Share on other sites More sharing options...
Lightbringer Posted May 11, 2002 Share Posted May 11, 2002 I ask: Has anyone here ever got highermthan a Minotaurus with PeMade units in Skirmish as Atreides?nope also could you give corrino better air defensetried of hark ADPs attacking me and getting away with it Quote Link to comment Share on other sites More sharing options...
Edric O Posted May 11, 2002 Author Share Posted May 11, 2002 Jacob, even though we don't get higher than Mino, those units can be found in crates... If you pick up a crate that was supposed to have an ATR unit in it, the game crashes to desktop. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 11, 2002 Share Posted May 11, 2002 Thank you for reminding me. I will try to fix this. But otherways Crates=false may be forced. Quote Link to comment Share on other sites More sharing options...
areyouforit Posted May 11, 2002 Share Posted May 11, 2002 maybe you could make changes to the map editor rules. txt (i haven't looked inside of that thing but isn't it different?)and you could make a seperate readme file(such as readme2.txt ) for info on how to put that rules file into the map editor. well remember people i am not a good modder its just a suggestion from what i heard on the boards i dont need to be smart cause i play basketball even though its off season i play at home.(that part wasn't needed) Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted May 11, 2002 Share Posted May 11, 2002 It's very easy to fix the crate thing. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 11, 2002 Share Posted May 11, 2002 Here's an improvement on the mod... just unzip from the DATA folder. I readjusted the sounds on some of the infantry, retextured the flame turret, and created a tester for some corrino headlamps to make the corrino units look different. The headlamps are rubbish for now, but they will be better as soon as we get the texture correction up and running.(please back up before installing this) Quote Link to comment Share on other sites More sharing options...
areyouforit Posted May 11, 2002 Share Posted May 11, 2002 i wish westwood would just tell us how to decode the xbf Quote Link to comment Share on other sites More sharing options...
areyouforit Posted May 11, 2002 Share Posted May 11, 2002 man you do to much work slow down dude. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 11, 2002 Share Posted May 11, 2002 Yay, I have now fixed the PreMade units problem. Only the Crate problem to go in that area. Any ideas on how to fix the Crate Crashing Problem? IM me if you do. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted May 12, 2002 Share Posted May 12, 2002 Find the Atreides units and select Crategift = FALSEThat should do it Quote Link to comment Share on other sites More sharing options...
Lightbringer Posted May 12, 2002 Share Posted May 12, 2002 jacob the files you just released don't really work they restore the atredies units remove the sardukar etc Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 12, 2002 Share Posted May 12, 2002 Which units do they restore? Aside from the Mino and Mongoose, which I am working on. By they way, these work with Nemas fix file. Quote Link to comment Share on other sites More sharing options...
DjCiD Posted May 12, 2002 Share Posted May 12, 2002 just a question will Edric or someone gather all these fixes up into a big upgrade or do we get them as they are posted... cause i noticed when ghosty did the upgrade if ppl didnt have it and some did already dl the upgrade games would go out of sync. plus im lazy i dont want to have to dl 5 diff things when ican get em all in one :P ;D j/k i was just wondering. I'm amazed at how fast things are going hopefully more ppl will be playing online with it. I think i have played maybe 5 ppl online with mod. and one game was actually a 3 way ffa, thats got to be a record for the KH mod ;D Quote Link to comment Share on other sites More sharing options...
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