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Posted

----

Fremen Infantery:

----

Fremen Scout

The same old scout, but all scouts have a bit better uncloak range

----

Fremen Ligth Infantery:

Normal Ligth Infantery, BUT: better ROF, less damage, stealthedwhenstill

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Fremen Warrior

The Fremen Warrior

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Fremen Engineer

same as the Atreides one

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Fremen Kindjal Infantery

the same old one

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The Fremen Fedaykin

the same

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The Fremen Naib

This fires a laser-gun, with huge damage, but a very worse ROF, and a very worse range, and it has a knife to defend (crysknife :))

Ordos:

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Ordos Chaos Trooper:

This fires the Berserk_B, which fires the Chaos Lightning weapon!

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Ordos Chaos Tank:

The laser tank, without shield, but this fires also the Chaos Lightning!

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Ordos AA Tank:

Like the Assault Tank, but then stronger, and this fires a very strong AA Trooper Rocket, with AA ofcourse!

Harkonnen:

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Harkonnen Plasma Trooper

Ok, you can say I stole this idea from KH, but that isn't quite the point, I stole it from the Devastator...

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Harkonnen Assasin

A tougher version of the Sniper, with a worser ROF...

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Harkonnen APC

A strong, unstealthed version of the old Atreides one, but this one has a big machinge gun :)

Subhouses will come soon

I made all this units already in the rules.txt, but I have some problems still...

Posted

//This is the Shai-Hulud mod rules.txt! By Timen van den Berg

is this a problem???

or this...

HKAssasin

HKPlasmaTrooper

and this

ATADVFremen

ATNaib

and this

ORChaosTrooper

should the ones above say //OR,HK or AT house only?

same with vehicles & air units.

thats all i found....

Posted

//This is the Shai-Hulud mod rules.txt! By Timen van den Berg

is this a problem???

or this...

HKAssasin

HKPlasmaTrooper

and this

ATADVFremen

ATNaib

and this

ORChaosTrooper

should the ones above say //OR,HK or AT house only?

same with vehicles & air units.

thats all i found....

LOL!

ok no offence and its an ez mistake to make Ethan as i assume ur relatively new to modding

any thing with // in front of it is a comment and will be completely disregarded by the game engine.

They are to help the author/users identify whats what if they r looking in the inis

Posted

Timenn, do this, instead of changing the unit names in the ini's leave them the same. Then change the strings, change the weapons, speed, and artini stuff. If you do it the way you are doing it, you will be unable to select pre-made units.

Posted
LOL!

ok no offence and its an ez mistake to make Ethan as i assume ur relatively new to modding

any thing with // in front of it is a comment and will be completely disregarded by the game engine.

They are to help the author/users identify whats what if they r looking in the inis

;D yeap

Posted

No, the // isn't a problem, I didn't add them, because they are mostly useless and obselence.

And Frodo, I did made NEW units, if you look in the files, you can see that I replaced all units, like the repair vehicle being the Fremen Mongoose, and the APC the Combat Tank...

But I will try to test each unit seperately

Posted

ok, i see, i made a mistake, i just saw parts, just make sure that the ones that you keep the same names for, are the ones that you want to be premade when you select premade units.

  • 2 months later...
Posted

Thanks!

I can start the game now, but I get kicked out when building the Fremen Camp, but it is still progress :)

Was the code so messed up then?

Posted

That was the problem. You probably made the standard Fremen Camp in the subhouse section buildable from the conyard. You have to make the original barracks have Fremen Camp xaf and stats.

Posted

Well, the Fremen Camp is fixed. And I haven't seen any syntactic error anymore. But a lot of units won't do their job.

But it is still progress :)

Posted

yes timenn i think you mod will be good (it have seen a lot under development progress, so it may have a lot of ideas)

2nd: What does this mean:

PanteV kakoi anqrwpoi apolountai dia Timhn, ton qeon twn skolexwn

(your signature)

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