nemafakei Posted December 31, 2001 Posted December 31, 2001 This is an effort to put together the pros and the cons of each house without descending into assertind 'Ordos is better' ... 'No, Harkonnens are the best'.I am asking that we put together all the advantages and disadvantages of each house together so that new people can choose which to play.I am not looking for strategy, just points.So, to start off with some obvious ones:Ordos Pro: Most units are fast and maneuverableOrdos Pro: Many units can self-repair
Recreational_User Posted January 1, 2002 Posted January 1, 2002 Harkonnen pro: Ranged units are the fastests, longest ranged units in the game. Harkonnen con: Gez, could everything else be much slower? If you try and assemble a rush team to cross significant territory, you are worm bait. I've lost 8-9 units in a vertical worm several times.Ordos pro: The super-early 3-4 laser tank rush can end the game faster than any other tactic. Ordos con: Mostly irrelevant advanced infantry. Atr. pro: Repair vehicle that removes pesty leeches.Atr. pro: Superior turrets.Atr. con: Hawk strike sucks.Atr. con: Tough to do any manuevers that involve retreating. If units get damaged, they slow down and you might as well stay and fight.
Ligic_Tha_Master Posted January 1, 2002 Posted January 1, 2002 Atreides Pro: Sending elite infantry back to barracks.
gunner154 Posted January 2, 2002 Posted January 2, 2002 House Atreides:Pro: Effective damage dealt by most units.Pro: Excellent AA.Pro: Hawk Strike helps keep enemy units from shooting you. Best used to take out a base using NIAB Tanks when Fedaykins are rumoured to be in it.Pro: Repairing.Pro: Best Infantry.Pro: Wins the Infantry War (But if fighting against chemical trooper rush then maybe not)Con: True, slow-down when hit vehicles.Con: Ornithopters barely do any damage and get killed easily.Con: Pathetic Scouts.House HarkonnenPro: Longest Ranged units.Pro: Devastators kill any unit one on one (effective for sole survivor, but can easily get killed by a single laser tank if used effectively)Pro: Excellent firepower and defence.Con: Slow Speed.Con: No way to repair other than elite units.Con: The worst scouts.House Ordos:Pro: Self-Repair.Pro: Fast Scouts.Pro: Fast units.Con: Pathethic AA (really)Con: Pretty useless in attacking the enemy unless you're planning a Laser Tank rush. Ever heard of Kobras attacking? probably they failed, coz kobras are best in defence, but not in attacking when your opponent zooms in 6 gunships to take you out.gunner154For Shai-Halud!
Duncan Posted January 4, 2002 Posted January 4, 2002 atreides prosi saw these after i made a hit run with orniphoter repair vechicle repair the ornis :D
House_Corrino Posted January 5, 2002 Posted January 5, 2002 Ord con: crappy turretsAtr pro: sonic tankHark pro: best superweaponAtr pro: long rangeOrd con: great hall is weak (1 fedykin shot can kill it)Ord pro: hit and run
Duncan Posted January 6, 2002 Posted January 6, 2002 ya that is true the great hall fall like paper in the wind ::) ::)
House_Corrino Posted January 6, 2002 Posted January 6, 2002 Ya. I used a Harkonnen engineer to kill it one time. It was at full strength and the Ords were repairing it, but it still went down.
gunner154 Posted January 7, 2002 Posted January 7, 2002 then the Tleilaxu are stupid. their leeches were surrounding the Great Hall but didnt attack it. my leeches could destroy a repairing construction yard, why cant kill the Great Hall? ;D
Duncan Posted January 7, 2002 Posted January 7, 2002 the teilualux area little stupid but if you used them wise them can drop the economy of your enemy
Ligic_Tha_Master Posted January 8, 2002 Posted January 8, 2002 Harkonnen pro: Death Hand the Missile. :D
Duncan Posted January 8, 2002 Posted January 8, 2002 harkonen pro:gunship more armor and fire power than the ornipother of the atreides
nemafakei Posted January 8, 2002 Author Posted January 8, 2002 Ordos con: BIG slowdown of damaged units (offset somwhat by shields)Ordos Pro: Ability to cross dustbowls.
House_Corrino Posted January 8, 2002 Posted January 8, 2002 Hark pro: good atni-infantryAtr pro: great defensivelyOrd. con: lacks power (especially attacking the atriedes)Ord. con: EITS overpricedHark pro: good air forceAtr con: vehicals don't self repairHark con: devastater too slow (somwhat offset with advanced cayyall)Ord con: deviater sucks vs. infantryOrd. pro: Dust scouts can hide in dust bowlsHark con: lack range (except inkvines, which can't hit moving targets)Hark pro: many AA defenses
Timenn Posted January 10, 2002 Posted January 10, 2002 This is my idea about itAtreides: pros:repair-vehicles, units with strong and effective firepower, best turrets, best infantry (Kindjal and sniper) and training the infantry to higher levelscons:the Hawk Strike is the worst of the 3 superweaponsOrdos: pros:Lasertank is quick assault-unit, Kobra is good defense unit, Saboteurs + Eye in the sky, self-healing units 8)cons:Lasertank is worse vs infantry, very few AntiAir units, No heavy tanks, no airborne fighter (like the Harkonnen Gunship or Atreides Ornithopter)Subhouses:Fremen: pros: stealth, fedaykin has powerful weapon, wormridingcons: No assault-units (they can't attack large forces)Sardaukar: pros: No short-range squad wins from a mixed Sardaukar-army (20 units), elite can fire in air and has a knifecons: watch out for long-range weapons!Tleilaxu: pros: Tleilaxu are the most irritating, spit larves at Harvesters with leechecons: Contaminator is pretty useless; too slow, no 'real' weaponsIx: pros: duplicate tanks without limit, Infiltrators are stealth saboteurscons: no fighting unitsGuild: pros: NIAB Tank is strong, NIAB can teleportcons: Maker is small form of NIAB but too slow and weak
exatreide Posted January 10, 2002 Posted January 10, 2002 Atreides Pro: Elite infantry can obilterate saudukar.Ordos Pro: EITS if used properly.Hark Pro: the abilty to quit the game aand play as another house.
gunner154 Posted January 11, 2002 Posted January 11, 2002 Atreides Pro: Elite infantry can obilterate saudukar.Ordos Pro: EITS if used properly.Hark Pro: the abilty to quit the game aand play as another house.how dare u insult House Harkonnen. it's one of the best. the Death Hand will beat every other bushouse. it has no limit of targets :P :P :P
gunner154 Posted January 11, 2002 Posted January 11, 2002 Subhouse:FremenPros: Stealthed.Worm riding.Feds kill vehicles very quickly.Warriors sure beat snipers.Cons: weak health.Imperial SardaukarPros: Armour.Heavy weaponary.Combat Knife.Laser Pistol hits flyers.Cons: killed by minos almost instantly.House IxPros: Projectors are good.Infiltrators are 'quite' good.Cons: Weak units get killed easily and have weak weapons.Bene Tleilax (Subhouse Tleilaxu)Pros: Spitters.Cons: Contaminators are useless without a speed upgrade and a ranged attack.Guild (Guild of Navigators)Pros: speed.Makers are powerfulNIAB Tanks are awesomeCons: makers have poor turning rate
House_Corrino Posted January 11, 2002 Posted January 11, 2002 Sard. Pro: Elites can handle anything (knife vs. infantry, las gun vs. vehicals and air)Sard pro: elites and regulars handle things even betterSard Pro: Heaviest infantry armorSard Pro: are like cheap, fast tanks (but they can be rammed by vehicals)Sard. pro: very strong vs. harks.Freman pro: stealthFreman pro: weirding modulesFreman pro: allies w/ atreidesFreman con: no AAFreman con: wormriding isn't very goodIX pro: projections are useful for defenseIX con: infiltrators (although useful) aren't cost-effectiveIX con: on their own, can't hold a positionTleilexu pro: leeches are annoyingTleilexu con: leeches do their work slowly, and not always effectivelyTleilaxu con: Contaminaters suck!!!!!!!('nuff said)Tleilaxu con: hard to successfully attck with their unitsTleilaxu con: living turrets aren't that goodTleilaxu con: traitorousTleilaxu con: very weak vs. buzzsaws and units with repair vehicalsTleilaxu pro: you can have other sub-houses as alliesGuild pro: NIAB tanks (although expensive) kick assGuild pro: both units have a powerful attackGuild pro: NIABs are more annoying than leechesGuld con: Makers are hard to use effectivelyGuild con: Guild palace takes up a lot of roomGuild con: Mega cannon is ever-rated, and not nearly everything it's claimed to be.Guild con: stupidity (they rely on the Tleilaxu, the worst of all houses/subhouses)Ord con: EITS isn't cost effective
gunner154 Posted January 12, 2002 Posted January 12, 2002 Tleilaxu are good only if u use them right. i killed a base using only 3 kobras and like 30 leeches. i built only 6, and i got 24 more in return to kill a base
House_Corrino Posted January 12, 2002 Posted January 12, 2002 Leeches are best against Ords., because they realy have no counter for them. Hark buzzsaws are immune to leeches, and atreids have repair vehicals. It's nigh impossible to destroy an entire base with Tleilaxu units, however (but who rushes with just leeches and contaminaters?). Once again, contaminaters are worthless.
Recommended Posts