jacobdouds Posted March 9, 2002 Posted March 9, 2002 A large missile launcher that shots large missile. duh!
Gunseng_Harkonnen Posted March 10, 2002 Posted March 10, 2002 I think that Sardaukar are good now and if somebody want change them it won`t be the same.
jacobdouds Posted March 10, 2002 Posted March 10, 2002 But the game needs to evolve. You can't keep thing the same.
Gunseng_Harkonnen Posted March 10, 2002 Posted March 10, 2002 Yes, I know that, but I like Sardines now. maybe in next dune game sards will be better...
jacobdouds Posted March 10, 2002 Posted March 10, 2002 Yes it is, it's a fish that comes in a small tin can and people put it on sandwiches.
Gunseng_Harkonnen Posted March 10, 2002 Posted March 10, 2002 I know what is Sardine >:(But is Sard too :DFish Sard with... oh no, enough about this, I think is not allowed here...Sardaukar may involved and be better but is wont be the same. Is not sign that I am opponent of progress
jacobdouds Posted March 10, 2002 Posted March 10, 2002 Once again Gunseng we have taken up a whole page.
Ligic_Tha_Master Posted March 10, 2002 Posted March 10, 2002 "Soon the feared Jacob Douds and Gunseng_Harkonnen, will take over more threads..."
jacobdouds Posted March 10, 2002 Posted March 10, 2002 Ordos and Harkonnen unite. Nah. sorry everyone.
The_Cheat_Lord Posted March 12, 2002 Posted March 12, 2002 A good use of Sadukar is that you spread them around your base so you have a good defense against computer rushes.
Black_Emperor Posted March 12, 2002 Posted March 12, 2002 Sardakars are best if mixed, in a group of 50 and attacking from a weak point of a base...unless you got a couple of flame tanks and flame thrower infantry
The_Cheat_Lord Posted March 12, 2002 Posted March 12, 2002 I have a skirmish game saved with some laser tanks, kobras, Elite Sadukar, and Fremen Warriors gaurding me from an attack from the Cowardly Hark computer.
jacobdouds Posted March 12, 2002 Posted March 12, 2002 I have a skirmish saved where I have every unit possible on my side without capturing buildings or modifieing the rules.
Gunseng_Harkonnen Posted March 13, 2002 Posted March 13, 2002 I had (I deleted it) skirmish saved with 10 assaults, 10 missile and 15 Sardaukar Elite before capture the base. Sard Elite can capture enemy base without help from another units.
jacobdouds Posted March 13, 2002 Posted March 13, 2002 What do you mean by capture, as Sarduakar don't capture buildings?
Gunseng_Harkonnen Posted March 13, 2002 Posted March 13, 2002 Okay, destroy, blow up, make invisible, not capture
jacobdouds Posted March 13, 2002 Posted March 13, 2002 Ahh, off course, the Harkonnen definition of capture, destroy.
Black_Emperor Posted March 14, 2002 Posted March 14, 2002 you know, there isnt really a good reason for giving a harkonnen Engineer a gun if hes rarely going to use it, or is going to use it and end up dying
Gunseng_Harkonnen Posted March 15, 2002 Posted March 15, 2002 Yes, useing engineers is sometimes impossible, when base is full of enemy units. They are good when my harvester was infected by leech or like in this Ordos campaign level, when tleilaxu infested Drakonis. But this is too easy kill them and its better shot to own units to kill leech. And when you want send them to base that is good protected by enemy forces, its better go there with units and destroy everything. When I must capture something I must send with engineers many units, its very annoying...
Black_Emperor Posted March 19, 2002 Posted March 19, 2002 i guess engineers are ok when they take bases in the middle of a battle where the enemy is distracted by your own forces
Sardauker-Kirov Posted March 19, 2002 Posted March 19, 2002 They are more effective then destroying buildings i say. But we Harkonnen doesnt need the Atreides technology. We rather kill them all and destroy the buildings! *Laughs evily*
Gunseng_Harkonnen Posted March 20, 2002 Posted March 20, 2002 It was funny when I capture Ordos building whit engineer and then came deviator, deviated my assault tank, assault start destroying this Ordos building, then deviating thing stop working, assault start shot to deviator, building was repeired with another engineerr, assault was deviate again, start shot...I had to be very bored, cos I send anothr assault tank after 10 minutes :D. Then they blew up other buildings. And that I destroyed enemy base with two engineers and two assaultsBut if its a lot enemy units its very difficult use engineer. Even if my units attack enemy units, there still can be some unit that can kill my engineer...although its more effective
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