sarduakar_187 Posted July 27, 2001 Posted July 27, 2001 When using Sarduakar build a mix of about 50-65 regulars and elites. Make sure you attack a weak side and you'll do major damage, but make sure you have some of you house units if it fails so you can move in and finish them off. This attack works the best on a computer oponent or a poor human player.
thomas Posted July 27, 2001 Posted July 27, 2001 sarduakar are too slow too produce and a force of 10 can be effective so build 20 mixed elite and non then have some medium to light veicles with(10-15)maybe 6 onis
House_Corrino Posted August 21, 2001 Posted August 21, 2001 That's why you build more than 1 Sarduakar barracks. A large group of elites backed up by several regualrs would make a great infantry rush.
Guest Ordos_Yogurt Posted August 22, 2001 Posted August 22, 2001 what if the opponent was watching you and built up 40 buzzsaws. You'd be screwed. Or a few minos or sonics, or kobras... I can easily counter a rush like this.
the_red_duke Posted August 23, 2001 Posted August 23, 2001 A squad of Sardaukars are effective rushers, no doubt about that.But they can get easily owned by flame tanks.
Ice_Man Posted August 23, 2001 Posted August 23, 2001 A group of sarduakar elite can take out flame tanks easy.
daniel Posted August 23, 2001 Posted August 23, 2001 well....yah but thinnk about it by the time u get 20 sardines heheheh sardines...wont ur opponent haf some pretty alrge army waiting??
House_Corrino Posted August 24, 2001 Posted August 24, 2001 If you build multiple sarduakar barracks, they'll train faster.
Guest Ordos_Yogurt Posted August 24, 2001 Posted August 24, 2001 What about a hand, chaos lightning or a hawk strike? works weel against massed things. By the way, does the birdy thingy work against sardukie? I think that even brutally trained, 3 chevron majors woul make a puddle and run.
Ice_Man Posted August 24, 2001 Posted August 24, 2001 Well what I meant was a quick hit and runwith 5 sarduakar elite.
House_Corrino Posted August 24, 2001 Posted August 24, 2001 True. Superweapons are effective against massed Sarduakar. But they're also effective against almost all other units. However, Sarduakar are the fastest infantry in the game. This makes them harder to hit w/ a death hand, especially vs. newbie players. By the way, the hawk strike DOES work against Sarduakar, but I don't see why. Sarduakar are the most well-trained troops in the universe, and above all things, they hate fear and believe that it is a sign of weakness and dishonor. A common Sarduakar belief is "Death before dishonor." Why would they run from any battle? They'd (well, at least they should) die before dishonoring themselves in battle.
daniel Posted August 24, 2001 Posted August 24, 2001 well.....i think it has to do with the physcological thing in there heads..i mean everyone has fears............or maybe they can fix that up and make the sardines kill themselves on the spot
Guest Sardukar Posted August 27, 2001 Posted August 27, 2001 Use Sardukar elites against any ordos units that have shields...and like the books any laser that touches a shield will cause the unit to explode...1 shot 1 kill...
daniel Posted August 27, 2001 Posted August 27, 2001 well but still sardines mite be more expensive......soall ur doing is losing money......also about the orodos apc if its shielded and gets shot...everyon dies in there...that sucks (by a lasgun that is)
firefly Posted August 28, 2001 Posted August 28, 2001 Use Sardukar elites against any ordos units that have shields...and like the books any laser that touches a shield will cause the unit to explode...1 shot 1 kill...True, but you'll lose the ISE in the process... which is where the Ixian projector tanks come in handy. Use them to clone the laser tanks and/or ISEs (Icemen?) and assign each projection to a seperate target.
dar Posted August 29, 2001 Posted August 29, 2001 I noticed that projections do damage. Is that meant to happen?
Guest Ordos_Yogurt Posted August 29, 2001 Posted August 29, 2001 I APC's >:(!!!! they are the most annoying things, especially if they are filled with engeneers. If I see an atreides APC, I launch an attack force of half my army. If I see an Ordonian apc, I use sardines. Heh Heh... Sardines ;D
Ice_Man Posted September 10, 2001 Posted September 10, 2001 I don't see any difference between Sarduakar Elite and Sarduakar.========Pain is Tenporary Glory is Forever The Artic Wolf is Back!!!!!
House_Corrino Posted September 11, 2001 Posted September 11, 2001 The elite has more armor, can kill any infantry in 1 shot up close. They can also hit air.
nemafakei Posted October 8, 2001 Posted October 8, 2001 They also cost more (by 50), use lasers (better vs. armour) -when there are no infantry close up - and have slightly better range. There's a lot of difference.
Klobbersaurus414 Posted October 14, 2001 Posted October 14, 2001 ;D The best sarduakar strategy is to train about 66 regular sardukies and about 33 elites. This strategy has never failed. This is obviously due to the fact that you have about 100 sarduakar and they like killing stuff!
alphabeta4000 Posted October 20, 2001 Posted October 20, 2001 20 Sardaukar regulars can do a lot of damage. Against a good human build like 2 groups of 64 Sardaukar elite and regular. Complete destruction!!!!!
nemafakei Posted October 22, 2001 Posted October 22, 2001 100 Sardaukar will cost 30,000 to 35,000 credits. For that, you can have set up 30 inkvine catapults, which could use their range to decimate Sardaukar en masse before they even get close.Or you could use 30k to get 20 Projectors and pump out endless projections of enemy sardaukar to defend your base; one click produces 20% of the enemy force in projection... if you have time to set up, you can easily outnumber the attacking force five to one, plus your standard defences... the sardaukar will get massacred
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