Frodo Posted June 4, 2002 Share Posted June 4, 2002 a sardaukar apcit would be a huge black bug looking thing (like harvester only more boxy and flatter) that could go as fast as the atr apcit could carry 10 *Sard only* under HUGE armor (able to withstand up to 2 devistator blasts (it would die on the second plasma missile barrage) but woth only a **light** kindjal gun on a turret. also it would have the disadvantage of not bieng airlift capable Quote Link to comment Share on other sites More sharing options...
louzynewbie Posted June 12, 2002 Share Posted June 12, 2002 Why does no-one have any new subhouse units for the Guild? I got one - Foldspace Projector. Same attack as NIAB only able to teleport other units. Erm... price 2500 I think. Same speed as NIAB, too. And you should be allowed to put infantry into the NIAB. Quote Link to comment Share on other sites More sharing options...
Dante Posted June 22, 2002 Share Posted June 22, 2002 a sardaukar apcit would be a huge black bug looking thing (like harvester only more boxy and flatter) that could go as fast as the atr apcit could carry 10 *Sard only* under HUGE armor (able to withstand up to 2 devistator blasts (it would die on the second plasma missile barrage) but woth only a **light** kindjal gun on a turret. also it would have the disadvantage of not bieng airlift capable Quote Link to comment Share on other sites More sharing options...
nemafakei Posted June 22, 2002 Share Posted June 22, 2002 There are quite a few mods that enable the Imperial tank/apc... The Minimod (An early one), by Lim; I think Alpha's Subhouse mod does it too. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted June 26, 2002 Share Posted June 26, 2002 How to equip NIAP Flyer with weapons? Quote Link to comment Share on other sites More sharing options...
The_Cheat_Lord Posted June 27, 2002 Share Posted June 27, 2002 I have one, the Fremen Rocket Infantry, Like the Harkonenn troopers, but cloaked with a weaker Rocket Launcher. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 12, 2002 Share Posted July 12, 2002 What about a mongoose upgraded with high-caliber for anti-infantry purpose and missile for armour ground unit and air unit. Quote Link to comment Share on other sites More sharing options...
Sonic_Tank Posted July 15, 2002 Share Posted July 15, 2002 I think an adaptible unit is in order here, maybe for the sardukar, like a small, APC like vehicle, except you can only put one unit in it and it takes on the atributes of that unit (infantry only. Sorta like the IFV in red alert 2. The unit will enhance the infantry's speed to that of an apc. For example if you garison a flame thrower in it it becomes a short range, light flame tank. It would have medium armour.------------------------------------------------------------------ Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 15, 2002 Share Posted July 15, 2002 A Kobra outfitted with a laser in undeployed mode and a long range HUGE blast radious mortar when deployed...also..since it has no plasma shields it has laser=false...so no explosions when hitting laser tank Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 17, 2002 Share Posted July 17, 2002 I think an adaptible unit is in order here, maybe for the sardukar, like a small, APC like vehicle, except you can only put one unit in it and it takes on the atributes of that unit (infantry only. Sorta like the IFV in red alert 2. The unit will enhance the infantry's speed to that of an apc. For example if you garison a flame thrower in it it becomes a short range, light flame tank. It would have medium armour.------------------------------------------------------------------Thats copy right. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 18, 2002 Share Posted July 18, 2002 not really...if it's on a mod it's legal, but if it's sold and distributed it's illegal Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 25, 2002 Share Posted July 25, 2002 Btw, when inventing new units, keep in mind that NOTHING in Emp can cost more than $2000. I tried to make the Imperator in KH more expensive, but it would just build it until it used up $2000, then freeze. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 25, 2002 Share Posted July 25, 2002 Yeh, even the mighty Devastator cost $1750. Whatelse could worth more than that? Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 25, 2002 Share Posted July 25, 2002 The ADV Carryall. ;DAnd the NIAB Tank. :) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 26, 2002 Share Posted July 26, 2002 Bullshit, the Devastator will kill the NIAB tank in a fraction of a second as well as the adv. carryall, but not at the same time ;D ;D Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 26, 2002 Share Posted July 26, 2002 What I meant was that the NIAB and the ADV Carryall cost more than the Deva.And sure a Deva can turn a NIAB into scrap metal, but nothing beats NIABs at demolishing bases. ;DThe Guild is ALWAYS ready. ;) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 27, 2002 Share Posted July 27, 2002 Im talking about one unit. And why would a NIAB tank need a adv. carryall?If you say NIAB tank is good at demolishing bases, then everything is too. Or you mean its good when there's no units or defence structure around. ???2 Imperial Sardaukar or Elite will easily take a NIAB tank on, or a mongoose will too, or a assault tank, or a laser tank, there's too many units that could turn it in scrap metal !!!!!! Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 27, 2002 Share Posted July 27, 2002 The NIAB is not meant to fight other units head-on. When in danger, it teleports away.Of course NIAB's have no use for ADV Carryalls...Btw, NIAB's are good at demolishing bases because they do more damage to buildings than any other unit (I think). Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 27, 2002 Share Posted July 27, 2002 There's no use of it if its only effective against building, how could you expect it stay long enough to destroy enemy builds if it needs to go once reinforcements arives. What happen if there's permanent defensive units in the enemies base all the time? Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 28, 2002 Share Posted July 28, 2002 It's simple: Unless you have defenses spread out EVERYWHERE through your base, the enemy will fry you with NIABs. There's no guarantee that the NIABs will actually return, but if there's enough of them they can cripple your base before you kill them. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 29, 2002 Share Posted July 29, 2002 Then i'll just spread my devastators everywhere, the devastators cost less than the NIAB tanks anyway. Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 29, 2002 Share Posted July 29, 2002 But when I see all your Devs, I just won't build NIABs. So you've wasted all that money. ;D (Devs aren't too useful, especially a whole bunch of them. They fall like flies to my Deviators) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 30, 2002 Share Posted July 30, 2002 So you can't use the NIAB tanks, if you won't use them then you've wasted an ally. Deviators aren't that powerful too, they fall like flies to my Troopers or Imperial Sardaukar&Imperial Sardaukar Elites. Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 1, 2002 Share Posted August 1, 2002 No, I haven't wasted an ally: Thanks to having Guild, I have made you panic and fill your base with Devs, leaving you with very little money for anything else. While I'm building an attack force, you're building Devs...Hmmm, I think ANY units will fall like flies to something... they all have counters. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 1, 2002 Share Posted August 1, 2002 Thats very good...but when he's building devs he just built his army. And when he air lifts them ur base or near it you'd be trying to build expensive time consuming NIABs....Dont get me wrong, i love the Guild and such. Quote Link to comment Share on other sites More sharing options...
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