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Posted

the only unit i actually use as the harko is the air def plateform.. imo thats a good unit. missile tanks r next.

the air def plateforms r hard to kill in clusters. also great against ground units. but other then that.. atreides rule!!!

Posted

I must say, it seams to me that most of the experienced people (and the STRATEGIC people) use the other two houses. I don't play for Hark (actually I play very seldom for them) because the only way they can win is brute force (at least it seems so from what I've heard). Brute force may be fun but it's not always possible. The opponent may have an impregnable base...

Posted

Hey Guys

I see we got a viking with us, still ain't changed your nick to Sven da Master.

Listen i see you'll hate harkonnen. Now although ordos are the best, no arguments about that i see, the little house called harkonenn has its ups and downs. for instance a task team of 3-4 devestators, 2-4 missile tanks, 3 flame tanks, 5 combat tanks, and 3-4 ADP as escorts, along with a group of 5-8 Harkonnen assault planes numbered as support. Also for extra ranged attack keep a number of Inkvine catapults in the group, and if you are subhouse Ix, keep a bunch of holo graphic forces mingled in with your main force, to provide extra firepower and to scare your opponents. Also you have got to make sure you destroy all ranged units such as Minotarus, and Kobra's. But just rmember, don't mess with Ordos, because they the best.

Posted

harks can have a strategy but to have one that isn't just a task force called a strategy......well..you'd have better chances winning the lottery

Posted

I figured I'd get this kind of response. Hopefully westwood will make them stronger in the next patch. Till then, good luck. I'll stick with Atreides till then.

Guest Dev@st@tor
Posted

To play Harkonnen, you must understand that you simply cannot mass a single type of unit like the mino with atreides or the laser tank/kobra with ordos. Harkonnen units need support, especially assualt tanks. To combat laser tanks, mix missile tanks and troopers between assault tanks them to force them into close quarters, where the Harkonnen are most powerful. To combat large mino groups, use the superior range and speed of the inkvine catapults. In clusters, they can inflict heavy damage while staying out their range. Then simply finish off the damaged minos with a few missile tanks, if you cant avoid the mino salvos get assault tanks to cover them.

This is an rts for fux sake, do u know what the letter "s" stands for? Strategy, yes, Strategy. Im sick of people slagging off one

side because THEY cannot effectively use them. Any attack or strategy in this game can be countered, and none of the units "drop like flies" unless you dont know how to use them. I know its difficult for your limited intelligence Cyclonus, but try to pay more attention to the "s" in rts. Otherwise these games are simply not for you.

If thats the case, here's a good strategy for you- Uninstall Emperor, take it back to where u bought it and get a refund.

Posted

Lol. As an Atriedes player, I don't merely rely on masses of Minotauruses. Against a player who knows his stuff my forces would be screwed... and not in the good sense might I add. I can use the Harkonnens effectively enough, however I'm simply stating that the Harkonnens don't pack as much of a punch as I might suspect. The Minotaurus alone can counter lots of Harkonnen units without further support, throw in a few Sonic Tanks, and you've got one extremely pissed off HK player. However I do agree that Harkonnen require strategy, I never said they didn't. Off all the races in the game they rely heavily on combined arms. Flame Tanks and Assault Tanks upfront preferably in a cordon, flanked by Missile Tanks, and backed up by Inkvines and Devastators. However one sonic balst... and well say goodbye to a chunk of your enemies forces. However wehter this works or not depends on the spot that the battle is occurring in, and how prepared the players are. Beside you're taking this way too seriously. In case you haven't noticed this thread is more of a joke than anything else. But I appreciate intelligent arguments as much as anyone else. Any more comments?

Posted

I say... If I see a Sonic tank I deploy a mass of Troopers to hunt them down :)

anyway if you don't have Air Defense, something that Atreides lacks..... most because the Mogoose is so freakin slow, just fly in 6 Gunships and you can remove about 3 Minotaurus.... if there are Mongoose build two attack groups one with 4 the other with 6.... one attack Mongoose the other the Minotaurus... Considering that the Gunship is cheaper than the Miotaurus its well worth it.... :)

oh yeah one Gunships removes one Sonic Tank :)

If ya wanna directly assault that group I suggest to send a unit to draw fire.. say 5 scouts... grab the minotaurus fire and who knows get those S.Tanks to fire at their own units... then while they are reloading send missile tanks for S.Tanks then pull away.... an M.Tank is cheaper anyway... The Atreides player will either charge or just recoup... if he charges just run the fuck away.... if he recoups keep on taking fire with scouts or something really cheap and send two M.Tanks per Minotaurus

Guest Dev@st@tor
Posted

Well im glad you didnt take my ribbing too seriously. The harkies maybe slow and stupid, but they have a lot of style and charisma, which is i guess why i play them more than the plain, goody two-shoes Atreides.

And yes, i do love a good argument :)

BTW Sonics are the perfect target for an infiltrator, but then u have to have IX as subhouse. Sonics have very weak armor so they are generally easily overwhelmed by a few units firing from different vectors. Suicide Buzzsaws can pull off enough shots b4 they destroyed, but you'll need 7-8, but thats only if you dont have inkvines, which i can use to hold your sonics back by bombing the surrounding area (makes it 10 times harder to dodge those barrels hehe)

Posted

Ok on a hard level skirmish mission this morning I beat the Harks easil but left their barracks and refinery for fun. I held off all their infantry rushes with a deployed kobra and 2 deployed mortars. Then when I got bored I used fremen projections to take the base out.

Posted

A house is only as good as the one commanding.  If all HK players played like that, then I would'nt complain, I know how powerful they can be, the point is most HK players don't.  Traditionally its the Atreides that has to rely on combined arms, where the soviets... I mean Harkonnonen :) just rush with 1 or 2 unit types.  Most HK players don't bother building, nor doing all that stuff.  Live and learn... live and learn.

Posted

That's the thing with the HK most idiots only use them for there brute strenght but in the wrong manner. Used for more defense purposes and smarter combinations the HK becoming very interesting.

Posted

Thats true, however most ppl play Harko because its supposed to be straight forward swarm and kick your a$$ dealy. Of course in reality playing as the Harko's require a heII lot more strategy.

Posted

Well...... I'm replaying the campaign as Atreides on hard and somehow or another Harkonnen is the one giving me trouble :)

those Missile tanks love to go on Harvester Hunts and it only take four shots  to remove a Harv. and only two for the carryall.... I defend most of the time but you just can't defend aginst everything....

Kinjals are good but an inkvine will remove them..... you put Minotaurus then you suddenly find yourself swarmed with all kinds of units..... M.Tanks mostly.... not to mention Inkvines have further range..... Fremen drop like flies too... tho my Fedaykin give better than they get.... seems like Computer is king of Micromanagement because that is all that stands between winning and defeat...

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