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About The_Beast

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    Sand Flea
  • Birthday 01/01/1

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  1. i hope you can release something before august 31!
  2. nice, buy the way, most of the time when you are bulding something, the sound of the credits dropping i almos never timed with the time remaning to build the item. we see and ear credits dropping but after 50% of the unit done then nothing and we just have to wait until it's done.
  3. really nice keep up with the good work stephan, In the next version in skirmish mode, will you make emperor house avialable, and sandworm on/off feature? other stuff can you make turret able to force attack?( ex:to blow up spice bloom) Finally when will be able to sell or destroy our own structures? thanks!
  4. hi, nice demo 4 some improvement since 3.5 and some life since more than one year! Bulding queue would be a good idea for factories. the game crash when harkonnen devastator explode. Fixing so when the game start no unit are out of screen. the screen bounds could be improve. satrting with an mcv instead of a delpoyed base would be nice keep up with the good job!
  5. The_Beast


    Java is excelent for gestion programming(in buisness uses). But it's really not appropriate for game. It's heavy on the system and memory, need plugins. C++ is really adapted to game programming and way more powerful. The manadgement of memory is the key to performance, try to improve you skill in this domain and you will be impress with the gain's you can obtain. Also in c++ you can break incapsulation rules more easely if the needs are there. All the knoledge you learned in java will be easly transferable to c++. I learned java and when i came to c++, i just realysed the power of it! ps can'
  6. Stefan just sended me an email with the fallowing content : EA is accusing me of stealing their rights, and this morning the police was at my house. They informated me that I got to go in a detention center while waiting for my lawyer. I know since a long time that they don't appreciate what I'm doing but I never tought it would went to this! I hope things will end right, wish me luck.
  7. While looking at Battle for middle earth II game mods. I found some great new stuff the would be so cool to make with dune universe. Quote : http://www.gamespot.com/pc/strategy/battleformiddleearth2/review.html ***************************************************************************** The strategic mode in War of the Ring looks and feels very much like a board game, such as Risk. This isn't a complex or incredibly detailed strategy game, and EA keeps the overall management rather light. Your main job is to manage territories and move armies around the map. And since there are only two build
  8. Any news about the progress stefan ?
  9. I not sure if at the moment bulding speed is increased by bulding numbers. Building queues sould be based on number of factories and paid before, money is liberate if canceled My suggestion One Yard/Factory(left menu base icons) normal bulding time for item(Rightmenu base/unit icons) No building queues Two Yard/Factory(left menu base icons) normal bulding time for item(Rightmenu base/unit icons) - 25 % 5 building queues Tree Yard/Factory(left menu base icons) normal bulding time for item(Rightmenu base/unit icons) - 50 % 10 building queues Starport queues maxed to 12 ( Computer AI
  10. The_Beast


    I prefer this idea, but the spice sould reapear after certain delay. (ps: stefan i you read this, I would like to have your opignon about what i said in Reply #29 )
  11. New balancing thing for demo 4. The worms at this time are not fearsome. If I let my unit on the sand (including harvester), during the mission the worm will eat mabe only 2 or 3 units, it dosen't give a bing impact. In my point of view, worm should be really more dangerous. First of all, in the dune movie, harvesting is a dangerous thing, the second that a worm is detected in the perimeter they call carryall to evacue. At the moment in d2tm, it's really rare that worms eat harvester. Troops deplacement sould bring significant danger, because a massive army moving on sand excite many worms.
  12. Do we gonna have blood when we squish or kill infantry(I remember some blood in dune 2, don't know were by the way :P ). Will infantry and trooper get shadow ? any estimated release date for demo 4? Continue your great job stefan!
  13. The_Beast


    at the moment : Ordos : 80% damage (faster speed) Harkonnen : 120% damage Atreides : 100 % damage The water could mix thing up Ordos : 100% damage (faster speed) Harkonnen : 120% damage Atreides : 100 % damage ( stillsuits ubgrade & consume water more efficently ) [stillsuits ubgrade only avalable to atreides ( as int he movie, the water is much more in the atreides culture ), fremen should only be atreides freinds] the idea of water silos is really interesting. I think the water element could bring much more strategic posiblity Spice : The main economy, used to buy stuff Water : Needed to
  14. at the moment it takes 10 rocket tower cannon bullet to kill a atredies trike, thi isn't really normal. I was stuck a mission 9 playing ordos with no more harvester ( prehaps because i add build some carryall )? why a troopers squad is more powerfull than a combat tank? i think eaven a single tropper can kill a tank. i just observed somthing, all dune 2 units don't make a lot of damage, so when you increased the damage of troopers. I just discovred that all the dune 2 unit do weak damage, so if you want to bounce up infantry ( this is a good idea ) all the other units sould be tweaked (firepow
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