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Posted

the best way to kill guild is apc they take about 4 shots to kill 1 and the guild take 4 shot to kill them so best base de is apc and chem troops the chem in groops wipe out guild so i would say the best guild de is chem and apc also a good thing about apc is they heal and aa tropps dont also for drop offs they can attack air

but what do u guys think ??? ???

Posted

yes they are some reason guild are vonerable to them also they are good to kikll enemty carryalls they can hit and run wit carryalls ::)

Posted

if u got money doit also because they defend agianst mionos and other heavey machinery when the troopers get there ass kicked

Posted

APCs are truly useful when they get veterancy. Even at Lv1 they can survive a moderate fight. At Lv2 they become the fastest ground vehicle (equal to a Lv2 Sand Bike) and when they reach Lv3, their 2nd armour bonus makes them almost invincible to anything except a laser or being grossly outnumbered and cornered. Because when they are elite, they don't get much damage which they regenerate fairly quickly. I've seen them survive decent airstrikes.

Posted
sand bike is not fastest land unit... the dust scout is together with the leech

I said Sand Bike at Lv2. When they are Lv0, of course the Dust Scout beats the Sand Bike but the Sand Bike gains a massive speed upgrade at Lv2, just like the Ordos APC.

Posted

Faster regeneration, faster fire rate, more speed and more powerful shots.

I disagree. Laser Tank veterancy bonuses:

Lv1: Armour bonus (therefore faster recovery due to less damage)

Lv2: Range bonus (makes them so elusive for hit-and-run)

Lv3: Attack bonus

Speed and Fire Rate don't change

Posted

I already found them, but thanks, they are also in the datamodel directory of the emperor map editor. For every unit

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