Edric O Posted June 18, 2001 Share Posted June 18, 2001 I just can't allow this forum to stay empty. I can't play the game yet, so please post your strategies!! Quote Link to comment Share on other sites More sharing options...
Guest Shocktrooper Posted June 19, 2001 Share Posted June 19, 2001 With the exception of the Kobra cannon, Ordos units should avoid engaging the enemy head-on. THey are just too lightly armoured. Their advantage is speed and many turreted units. Keep moving while shooting. THis works best against Fremen, Minotaurus, Devastater and assault tanks. Quote Link to comment Share on other sites More sharing options...
cyclonus Posted June 20, 2001 Share Posted June 20, 2001 A small force of las tanks can destroy a HK force 3 times bigger than its size, if you use the tanks to circle around the enemy (since HK units don't have turrets) or keep moving forward and back. However circling works a whole lot better. Quote Link to comment Share on other sites More sharing options...
Guest Draken Posted June 20, 2001 Share Posted June 20, 2001 Well an good thing to do is to use the laser tank like 6 of them and fo for an building of choise, attack it and go away keep this up, and flee when the enemy has moved some defense there, then u choose another building, do this so u opponent get bussy moving his defens aroud.. if there is no good building go for military units and harvresters, and as soon he opsen his defens to mutch sneack in an APC with some engineers fast! Now he will get realy busy and prob sacrifice the units that he is using vs ones laser tanks..Now deploy some kobras or mortars and attacks his buildings.Also attack with your subhouse units now, cos he is to busy to micromanage.Keep the presure up, if u play this right(needs alot of practise) u will either force u opponent to surendering or the hartattack :)This uses the Ordos greatest advantage, speed! As Ordos dont realy can use bruteforce to break troght an defense stress u opponent to make mistakes, then sneack in engineers and sabboturs!<p>If this dosent work u are in truble and have to rely on Deviators and Mortars, cos when Att or Hark attacks not mutch can stop them..<p>As subhouse Ordos must choose either Fremen or Sardukar, also Nav Guild is realy usefull adding stress to u opponent.. Quote Link to comment Share on other sites More sharing options...
ordos45 Posted June 27, 2001 Share Posted June 27, 2001 OK Ordos lack most AA weapons and defense so build plenty of the AA Troopers. Next if you're playing a multiplayer where you agreed to use only infantry when battling build the gas turret, a couple can hurt a lot of infantry quick. Take advatage in most games of the speed of the Las Tank. With the Laser Tank you can move in packs and take out harvestors and retreat quickly. Never underestimate the enemy ground forces especially Atreides, their Minotaurus may be slow but if it launches a salvo into your base you'll be more than a little mad. So for the devestator and minotaurus counter with Laser tanks again. More or less these laser tanks are your most versatile unit. Quote Link to comment Share on other sites More sharing options...
peseverance Posted June 28, 2001 Share Posted June 28, 2001 I know Ordos WeaknessTry this: Just flood the place with TroopsOrdos only have two Anti Infantry weaps... Kobras and Mortars both are very very slowso since he can fill his base with these just flood your base with troops and no way he can enter your base with Laser Tanks...Then fill the spice fields with Kinjals and minotaurus :) Quote Link to comment Share on other sites More sharing options...
jasraj_s Posted June 29, 2001 Share Posted June 29, 2001 Well there's just one problem with that strat... ever heard of the Ordos Chemical troopers...? These guys can take out infantry faster than you can say "Damm It"!!! Quote Link to comment Share on other sites More sharing options...
fedaykin_jatin Posted June 29, 2001 Share Posted June 29, 2001 ordos chem infantry die like flies to my snipers.. trust me. many pple have tried the chem infantry rush to kill my kindjals. .snipers behind em, .not even one of my guys get ingured. Quote Link to comment Share on other sites More sharing options...
Guest The+Sandwarrior Posted June 30, 2001 Share Posted June 30, 2001 Well, thats what subhouses are for: use sardaukar or better fremen to kill enemy infantry, and btw, gastroopers are not that bad...snipers have a very long reloading time, so if you put a few ixprojektions or just some more gastroopers or a few lastanks to draw fire in front of your troops, it should be no big problem to wipe out hordes of kindjals and/or snipers....though fremen really should do the trick all alone. Quote Link to comment Share on other sites More sharing options...
peseverance Posted June 30, 2001 Share Posted June 30, 2001 I say Flood your base with Fremen and Sadaukar... then you only got to worry about Kobras and his Fremen Quote Link to comment Share on other sites More sharing options...
fedaykin_jatin Posted June 30, 2001 Share Posted June 30, 2001 las tanksr quite vs mints, if u can kill the escortin mongoses or even get near them.but whateven it is. atreides vs ord, usually the atreides win.sure i been worn away by ord players, but 4 mints guardin ur base entrance with tons of kindjals make it tough for u to take me down. Harko is another story. they really only win vs another harko player.. Quote Link to comment Share on other sites More sharing options...
Guest XehutL Posted July 1, 2001 Share Posted July 1, 2001 Which ones better to use as antiAir - AA infantry or APC? And as support/attack force? AA are cheap, but APC is faster (in both move and fire).. What (and when) are you using? Quote Link to comment Share on other sites More sharing options...
peseverance Posted July 2, 2001 Share Posted July 2, 2001 well.... dependsAA guys are good against Tanks too... have them on infantry rock and they kinda rule against most tanksbut APC is more versatile and faster they can carry 5 AA Trooper you see... or 5 of any type of infantry therefore i would think APCs are better in the long runbut as a base defense AAs are betteryou can build 5 or so AA by the time an APC exits the Factory Quote Link to comment Share on other sites More sharing options...
fedaykin_jatin Posted July 2, 2001 Share Posted July 2, 2001 well.... dependsAA guys are good against Tanks too... have them on infantry rock and they kinda rule against most tanksbut APC is more versatile and faster they can carry 5 AA Trooper you see... read most tanks. their range simply isnt that good enough....i also use the apc +aa trooper thinggie....its so fun ... Quote Link to comment Share on other sites More sharing options...
peseverance Posted July 2, 2001 Share Posted July 2, 2001 well 3 AA troopers remove a sonic tank easy :)they have problems against Sand Bikes and Dust scout but not those BuzzsawsMongoose have problems destroying them too...Assault tanks? I rest my caseM.Tanks =deathLas Tanks = Useless against AA troopers ( Hark Troopers too)These guys do have trouble against the Inkvine and Minos Quote Link to comment Share on other sites More sharing options...
Guest XehutL Posted July 3, 2001 Share Posted July 3, 2001 So best Ordos asault/defense combination are AAs + LTs + APCs + Cobras? Aprox. in ratio 5 : 2 : 1 : 1 ???-X- Quote Link to comment Share on other sites More sharing options...
Guest Destroy38 Posted July 3, 2001 Share Posted July 3, 2001 If your opponents base has bad air defense you should first make as much ground defense first.(Kobras and laser tanks) Then make 12 eye in the skies. make sure theyre well protected. then send 4 next to the cy, factory, and barracks. destroy em and then use the extra sabotuers to kill the windtraps. use fremen to destroy the rest of the base. this is just a basic strat for ordos. Quote Link to comment Share on other sites More sharing options...
k0rnkid420 Posted July 6, 2001 Share Posted July 6, 2001 ok so whats this tron tank i keep hearing about? some one care to share? or you guys gonna keep me in the dark? Quote Link to comment Share on other sites More sharing options...
peseverance Posted July 6, 2001 Share Posted July 6, 2001 Destroy38... 12 EITS??????? thats over 24000!!!!!!by that cost i can build a hell lot of Laser Tanks (some call 'em Tron Tanks..... I think) Quote Link to comment Share on other sites More sharing options...
bob_fox Posted July 6, 2001 Share Posted July 6, 2001 With 24000 bucks I could build 24 Ornithropters :D! Quote Link to comment Share on other sites More sharing options...
tjb Posted July 6, 2001 Share Posted July 6, 2001 Yeah, but with 24 000 bucks i kicked your but.With 24 000, i could build 34 laser tanks, or 26 deviators, 20 kobra's, 28 Apc's. Ordos is just the best don't you think. who thinks that those minotaurs suck against Ordos, all i do is attack with two Kobras and 4 laser tanks, and i can take down my oppnents defences, of course, i could also build a force of 3-5 kobra's, 2-4 deviators, 3 apc's, 6 laser tanks, and use these to attack him after my small attack of four las tanks and two kobras die. As for EITS and Ornis they suck, like your nick Sven da Slayer ( i still think you should change to Sven da Master Quote Link to comment Share on other sites More sharing options...
peseverance Posted July 7, 2001 Share Posted July 7, 2001 Gunships are better of the three houses air units  ;D Quote Link to comment Share on other sites More sharing options...
fedaykin_jatin Posted July 7, 2001 Share Posted July 7, 2001 some idiot here *cough* *TJB_da_Master* *COugh* *cough* thinks that human players play the same way computer players do. PLS! i have killed multiply ordos players with mints n kindjals.remember, we can train elite units once they enter the factory again. i have 10 elite mints n ur entire force is dead. long range, heavy armour, wtf can ur laser tanks n kobras do?for my mongoose, well ur laser tanks wont even get to face them.deviators r dead meat, wont get to do shit b4 orins take em out.when u attack with 2 kobras n 4 laser tanks ur juz skirmishin with the ememy. Quote Link to comment Share on other sites More sharing options...
ordos45 Posted July 7, 2001 Share Posted July 7, 2001 Ok back from a week of camp with no internet so make use of the AA mine, it is nice for large groups of air units. As for the Atreides, if its AI build laser tanks early and destroy the construcution yard with a rush. I know its a classic tank rush but effective usually against the AI. Quote Link to comment Share on other sites More sharing options...
tjb Posted July 8, 2001 Share Posted July 8, 2001 Hey jaaaa, i hope your cold gets better soon.I have got far better strategies than that, i was just showing how with about 24 000 (12 EITS) i could attack. Not a1 very good strategy, but *cough*(I must have caught your cough) i was only making a point how powerful someone can be with a lot of cash. Quote Link to comment Share on other sites More sharing options...
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