SonicXP5 Posted April 19, 2002 Share Posted April 19, 2002 Ever tried this...You Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 19, 2002 Share Posted April 19, 2002 Make your EITS moving in a pattern like this:--- E--E EE E EE E EE E EThe first one will sacrifies itself for the others. Since it's the first target that comes in the range of the AA-units/turrets, the AA stays shooting at that EITS...And pro stands for advantage and con for disadvantage Quote Link to comment Share on other sites More sharing options...
sneezer3 Posted April 19, 2002 Share Posted April 19, 2002 try it early vs atr newbie or not :D Quote Link to comment Share on other sites More sharing options...
gunner154 Posted May 24, 2002 Share Posted May 24, 2002 Accomplished before.I handicapped a newbie and got him to ally with me, and after a while I got him an Ordos MCV and he disconnected suddenly a few minutes later. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 25, 2002 Share Posted June 25, 2002 cheap... Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 28, 2002 Share Posted June 28, 2002 Cheap? on what do you mean that Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 28, 2002 Share Posted June 28, 2002 thats cheap. after he practicly annihilated the newb, the newb allied with him. once he sent the newb a conyard to engineer, he broke off the alliance Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 28, 2002 Share Posted June 28, 2002 That's naive, I would call it that way Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 28, 2002 Share Posted June 28, 2002 yes naive. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 26, 2002 Share Posted July 26, 2002 EITS is the most use useless unit in the game, but also the most expensive one too.What could in actual fact a EITS do? It can't even destroy a windtrap before the Saboteur land, and the Saboteur could even be killed by AA's before landing . But the worse thing is that a EITS travels slow and the Saboteur lands slow too after selfdestructing. Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 26, 2002 Share Posted July 26, 2002 Thing is, all AA defences suck against infantry. And that includes Saboteurs.The only problem with the EITS is that it's way too slow AND too expensive. If it was just either slow or expensive it wouldn't be a problem, but it's both... Quote Link to comment Share on other sites More sharing options...
path_xiii Posted July 26, 2002 Share Posted July 26, 2002 I personally think the cost of an EITS is about right. The speed is about right too. (Remember the EITS has tough armour). However, the efficient of Ordos ground units makes up for it. If the ETIS was cheap or faster (or both), then ordos would have an advantage over the other two houses. Ordos starting ground units are cheap and fast.... so the 'classic' game balancing idea would be to have slow/expensive air units to compensate. WW probably altered certain units that way during testing phase for House balance. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 27, 2002 Share Posted July 27, 2002 Thing is, all AA defences suck against infantry. And that includes Saboteurs.The only problem with the EITS is that it's way too slow AND too expensive. If it was just either slow or expensive it wouldn't be a problem, but it's both...Even though all AA weapon suck against infantries, expect Harks gun turret, it would still eventually kill it. Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 27, 2002 Share Posted July 27, 2002 But they usually don't have enough time to kill the Saboteur before it lands.And if they have enough AA to kill it (which means TONS of AA units) then nobody is stupid enough to use EITS's. :)Basically, the real problem is that the EITS dies too easily, not the Saboteur. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 27, 2002 Share Posted July 27, 2002 Yes,but after finishing off the EITS for a smart commander, he/she'll send some anti-infantry close to where the Saboteur would land and be ready to invite him for an instant tea break once it lands. But not too close, or your units around it would be damaged too because of the explosion after its death. Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 28, 2002 Share Posted July 28, 2002 Uh, you normally want your Saboteur to land directly into a building. Otherwise it's just useless.And if it lands into a building, you can't kill it when it gets down... because it blows up on its own! Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 29, 2002 Share Posted July 29, 2002 You think a EITS wouldn't be able to travel too far with AA's in the area, i'll doubt it'll make it to my base. Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 29, 2002 Share Posted July 29, 2002 Yes, of course... my point was that you want to kill the EITS, not wait for it to deploy and then kill the Saboteur, because that is very hard to do before it lands. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 30, 2002 Share Posted July 30, 2002 Of course, its like waiting for a group of Devastators to arrive to your base. Quote Link to comment Share on other sites More sharing options...
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