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Posted

Make your EITS moving in a pattern like this:

--- E

--E  E

E  E  E

E  E  E

E  E  E

The first one will sacrifies itself for the others. Since it's the first target that comes in the range of the AA-units/turrets, the AA stays shooting at that EITS...

And pro stands for advantage and con for disadvantage

  • 1 month later...
Posted

Accomplished before.

I handicapped a newbie and got him to ally with me, and after a while I got him an Ordos MCV and he disconnected suddenly a few minutes later.

  • 1 month later...
  • 4 weeks later...
Posted

EITS is the most use useless unit in the game, but also the most expensive one too.

What could in actual fact a EITS do? It can't even destroy a windtrap before the Saboteur land, and the Saboteur could even be killed by AA's before landing . But the worse thing is that a EITS travels slow and the Saboteur lands slow too after selfdestructing.

Posted

Thing is, all AA defences suck against infantry. And that includes Saboteurs.

The only problem with the EITS is that it's way too slow AND too expensive. If it was just either slow or expensive it wouldn't be a problem, but it's both...

Posted

I personally think the cost of an EITS is about right. The speed is about right too. (Remember the EITS has tough armour). However, the efficient of Ordos ground units makes up for it. If the ETIS was cheap or faster (or both), then ordos would have an advantage over the other two houses. Ordos starting ground units are cheap and fast.... so the 'classic' game balancing idea would be to have slow/expensive air units to compensate. WW probably altered certain units that way during testing phase for House balance.

Posted
Thing is, all AA defences suck against infantry. And that includes Saboteurs.The only problem with the EITS is that it's way too slow AND too expensive. If it was just either slow or expensive it wouldn't be a problem, but it's both...
Even though all AA weapon suck against infantries, expect Harks gun turret, it would still eventually kill it.
Posted

But they usually don't have enough time to kill the Saboteur before it lands.

And if they have enough AA to kill it (which means TONS of AA units) then nobody is stupid enough to use EITS's. :)

Basically, the real problem is that the EITS dies too easily, not the Saboteur.

Posted

Yes,but after finishing off the EITS for a smart commander, he/she'll send some anti-infantry close to where the Saboteur would land and be ready to invite him for an instant tea break once it lands. But not too close, or your units around it would be damaged too because of the explosion after its death.

Posted

Uh, you normally want your Saboteur to land directly into a building. Otherwise it's just useless.

And if it lands into a building, you can't kill it when it gets down... because it blows up on its own!

Posted

Yes, of course... my point was that you want to kill the EITS, not wait for it to deploy and then kill the Saboteur, because that is very hard to do before it lands.

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