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how to make evil uses of a kobra


BOUNTYHUNTER296

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  • 3 weeks later...

Coming back to Kobras, true they are brilliant for defense, especially when mixed with AA troopers and APCs but I also use them as support for my offense using Advanced Carryalls. They can serve as defensive rally points for my hit-and-run laser tanks if they are being overwhelmed, especially by infantry. It's easy to then bring more Kobras in by air and do a Kobra push.

Kobras are also excellent at bringing enemy units out of their defensive positions through siege. If you deploy them under a cliff next to key structures, the chances are that your enemy will have to send units out of their base to remove the threat. If you have APCs and/or AA troopers around them, then air strikes would be costly against your Kobras. Don't forget to have a few scouts out their for your Kobras to handle Fedaykins.

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Be sure to move the las tanks with flawless percision, because one hit from almost any anti vehical weapon slows it and leaves it easy prey.  Minos could also take out the infantry from long range, and hit the kobras from beyond their maximum range.  By the way, an assault tank can take a kobra 1 on 1 any day.

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Yes, the laser tanks must be micro-managed with skill as they do slow down a lot if they get badly damaged, and they are quite weak. It may help if you send a decoy first to distract the Minos before sending in your laser tanks (you may have to expect a few being slowed down and destroyed unless they have at least Lv1 veterancy) - Minos take so long to reload and laser tanks can shoot whilst moving. If you don't have laser tanks (or APCs if desperate) to handle Minos from far away then you really ought to be evacuating that position.

On the side note, yes an Assault tank will take down a Kobra 1 on 1 but not if the Kobra has AA troopers and APCs (the latter have suprisingly long range) supporting it. Enter Laser Tanks into the equation and the result is: Assault Tanks lose

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True. It's all down to how both sides mix and position their units. You need to assess the oncoming attack and decide whether to stand fast or to retreat.

If you think you can take down those Flame tanks before they reach your AA troopers then hold fast, else RUN AWAY (or get into APCs) whilst your laser tanks try to hold them off. If Gunships are approaching then again, you need to asses whether there are enough of them to pose a threat - if there are, undeploy Kobras and RUN AWAY (Advanced Carryalls can outfly Gunships if you can pick up Kobras in time) as you call in more Anti Air reinforcements.

Better tell those units to run away to safety to use again later than see them massacred for nothing.

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