Dunenewt Posted April 8, 2008 Share Posted April 8, 2008 I've cleaned up my inbox on here. Quote Link to comment Share on other sites More sharing options...
Anathema Posted April 12, 2008 Share Posted April 12, 2008 First, let me tell you that I think this is awesome!Secondly, some suggestions. I haven't read all of the updates on your site (did see some videos of ingame verhicles, good work!) so just ignore me when I tread on somethign that has already been adressed.I think that leaving out the Guild entirely would be the wisest thing. They only had two units in the RTS, a mutated larva/human and a verhicle manned by one.. The Tleilaxu units depicted in the RTS game wouldn't fit in, either. Not from the game, but probably fun in a FPS: Face Dancers (genetically engineered humans capable of changing appearance and shape, thus perfect mimics and covert agents)The Fremen and Sardaukar could be fitted in almost seamlessly. About IX, I always thought that the projectors were a bit silly - hollow duplicates that vanish when shot at even once, but wich can dish out real damage? I think that a unit wich can cast optic illusions while moving and firing would be a more sensible unit for an FPS, though I don't know if that's feasonable with Renegade. Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 13, 2008 Author Share Posted April 13, 2008 Thank you for the positive feed back ;)Well we hadn't spoken about the guild but you do hold a strong point. The face dancers can be done, the fremen and sadukar are defo in the game. As for the holo tanks the IX have can be done, more and more is being done with the renegade engine these days, so i like that idea lot. Thanks for the comments, they will be discussed and from what i see, try to be used the best we can! Quote Link to comment Share on other sites More sharing options...
Edric O Posted April 13, 2008 Share Posted April 13, 2008 If you do end up making campaigns, the Guild can be part of the missions, of course. In fact the campaigns should end with an Emperor Worm mission.Here's another random idea: You know how killing a person with a tiberium-based weapon in Renegade has a chance of turning them into a visceroid, right? Well, you can use that to implement Tleilaxu Contaminators in BfD! Just give them a melee weapon that kills any other infantry unit in one shot and has a 100% chance of producing a computer-controlled Contaminator. :) Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 13, 2008 Author Share Posted April 13, 2008 Thats a good idea, but the thing wil melle attacks in the W3D engine is that they don't work aswell, but i thik its something that will be tested. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted April 14, 2008 Share Posted April 14, 2008 The project is very impressive. I've been waiting for something like that for a long time ;D Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 15, 2008 Share Posted April 15, 2008 Just out of interest, what music will you be using? Quote Link to comment Share on other sites More sharing options...
cnc95fan Posted April 15, 2008 Share Posted April 15, 2008 Probably E:BFD music, but we're not at the stage to be focusing on that element (though critial one) part of gameplay. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 15, 2008 Share Posted April 15, 2008 Ah I was just wondering. Perhaps you could use some of the campaign music, instead of the skirmish music. A few minor questions, will spice be a resource which runs out, or will it regrow, or just not disappear? Will there be aerial units in the game? Quote Link to comment Share on other sites More sharing options...
cnc95fan Posted April 15, 2008 Share Posted April 15, 2008 Yup, it shall dissappear, in the first release. Because we do not expet this to be an instant success, we assume we wont have many players at a given time, so spice will not regrow. However, depending on popularity, the second release will contain regrowing spice with the ability to build multiple bases. Ariel units are not a guarentee for the first release.I should have mentioned this on firday..Update 20 is out..http://www.battlefordune.co.uk/forums/index.php?showtopic=207&view=getnewpost Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 15, 2008 Share Posted April 15, 2008 Where was my message? ;) The bullet case looks great! How was your hike by the way? Quote Link to comment Share on other sites More sharing options...
cnc95fan Posted April 15, 2008 Share Posted April 15, 2008 Got a Chinese the previous night. I thought that chicken was overdone... I was right. Spent the whole of Saturday getting sick and lying in bed :( Quote Link to comment Share on other sites More sharing options...
-Aydynbek- Posted April 16, 2008 Share Posted April 16, 2008 Hi, I am a modeler for BfD. I was born in Russia and I am 14. One Q: what character should we use in campaign? Quote Link to comment Share on other sites More sharing options...
Edric O Posted April 16, 2008 Share Posted April 16, 2008 Welcome! It's good to have you here.Well, there are going to be 3 campaigns for the three Houses, so I assume they will each use a different character.For House Atreides, I think the obvious choice for a campaign character is Duncan Idaho.For House Harkonnen it's a bit trickier, since we have less characters to choose from. I think Feyd-Rautha is the only viable option.For House Ordos we have no characters from the novels at all, and all the Ordos characters shown in the games are leaders and commanders, not fighters. Therefore we have no choice but to invent a character from scratch. In keeping with the Ordos theme, I suggest giving him a codename and never revealing his true name. For instance, you could call him "Operative 17."Edit: I would also suggest that the three campaigns should have different themes and mission types depending on the style of each house. The Harkonnens should get a lot of chances to use vehicles and heavy armour and perform large-scale military operations on open ground. The Atreides should spend time in the desert among the fremen and lead bands of infantry - including fremen - in guerilla attacks. The Ordos should focus a lot on infiltration, sabotage and gathering information, and the Ordos campaign should involve a lot of sneaking around in enemy buildings and bases. Quote Link to comment Share on other sites More sharing options...
-Aydynbek- Posted April 17, 2008 Share Posted April 17, 2008 Very nice! Quote Link to comment Share on other sites More sharing options...
cnc95fan Posted April 17, 2008 Share Posted April 17, 2008 The trouble with 3 separate campaigns is that Renegade only supports 1. We will probably make a tool which renames the campain files so you can play each one. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 17, 2008 Share Posted April 17, 2008 Well, there are going to be 3 campaigns for the three Houses, so I assume they will each use a different character.For House Atreides, I think the obvious choice for a campaign character is Duncan Idaho.For House Harkonnen it's a bit trickier, since we have less characters to choose from. I think Feyd-Rautha is the only viable option.For House Ordos we have no characters from the novels at all, and all the Ordos characters shown in the games are leaders and commanders, not fighters. Therefore we have no choice but to invent a character from scratch. In keeping with the Ordos theme, I suggest giving him a codename and never revealing his true name. For instance, you could call him "Operative 17."Could always use the Dune 2000 method, and make up names, because after a bit of thinking I don't think Duncan and the Ordos should be in the same game, what do you think? Obviously don't make the names too obvious, like Gurney Idaho, but you get the idea. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted April 17, 2008 Share Posted April 17, 2008 For House Atreides, I think the obvious choice for a campaign character is Duncan Idaho.What about an Atreides commando called Connor Iowa? ;) Quote Link to comment Share on other sites More sharing options...
Edric O Posted April 17, 2008 Share Posted April 17, 2008 Could always use the Dune 2000 method, and make up names, because after a bit of thinking I don't think Duncan and the Ordos should be in the same game, what do you think? Obviously don't make the names too obvious, like Gurney Idaho, but you get the idea.Hmmm, yes, perhaps that would be best. Anyone care to suggest Dunish-sounding names for the Atreides and Harkonnen characters?What about an Atreides commando called Connor Iowa? ;) There can be only one! ;D Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 18, 2008 Share Posted April 18, 2008 Danny California?Only joking! Quote Link to comment Share on other sites More sharing options...
cnc95fan Posted April 19, 2008 Share Posted April 19, 2008 Well, BFD update 20 is up!Samples of Update!!!The update contains a full video of the Ordos War factory in-game. Of coruse not yet final (especially the interior!). Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 23, 2008 Author Share Posted April 23, 2008 We would like all possible feed back for this map :) We want to know if this gives you the E:BFD feel, if it doesn't, why not?Please, share your thoughts. Quote Link to comment Share on other sites More sharing options...
Edric O Posted April 23, 2008 Share Posted April 23, 2008 I'd say it definitely does. It definitely has the right look and feel; the only problem I can think of is that it seems to have too much open ground. There should be more rock outcrops and caves, as well as abrupt dunes that you can't really climb. Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 24, 2008 Author Share Posted April 24, 2008 So huge dunes you can't scale? More cover for infantry like tunnels, worn out buildings and other types of cover? (sorry, but whats a outcrop?) Anything else you think dune maps should have in them? Quote Link to comment Share on other sites More sharing options...
Vanguard3000 Posted April 25, 2008 Share Posted April 25, 2008 Rock outcroppings... think of those rocky bits in Emperor where vehicles can't go, and infantry gets armour advantages.Cover is key. Your maps should have tons of it. It will add visual detail to your maps as well, making the landscape look much more volatile and wastelandey. Quote Link to comment Share on other sites More sharing options...
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