Edric O Posted April 25, 2008 Share Posted April 25, 2008 Yes, Vanguard is right. You can also use some of the large rock formations in Emperor (you know, the big ones that nothing can pass over) as your models for the kind of cover you should create.And of course don't forget to add natural caves and tunnels. It may be possible, for example, to reach an enemy base through a cave leading up from the foot of the rock plateau that the base is located on. Quote Link to comment Share on other sites More sharing options...
gunner154 Posted April 25, 2008 Share Posted April 25, 2008 The maps should be expansive... since it's Dune that we're talking about here. But the active parts of the map could contain a lot of props like tank traps and trenches. These could be used as cover, as had been mentioned earlier. Or they could be destructible props. Quote Link to comment Share on other sites More sharing options...
Vanguard3000 Posted April 25, 2008 Share Posted April 25, 2008 Also, maps based on popular locations from the film/books would be interesting as well (we can help you with this if you haven't seen/read them). I for one would love to see a level around the breached area of the Shield Wall (with Leto's tomb nearby?), the Attendant/Mount Idaho, or even a level taking place in the streets of Carthag, or near an ecological testing station. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 25, 2008 Share Posted April 25, 2008 Could have some maps near the polar regions, like at the place Pardot Kynes died after the cave collapsed. Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 25, 2008 Author Share Posted April 25, 2008 Hmmwell please feel free to PM pictures guys, but please give detail and explain what the pictures are and such, and yes are going for big maps with lots of cover. If you could supply us with more info and pictures it would be much easier, thanks :D Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 27, 2008 Author Share Posted April 27, 2008 (sorry for double post)Sorry for the late feed on our latest update but here it is.Aydnybek has made a destroyed version of the Harkonnen turretand he has also made a new bullet catridge!I have been working on a smallish low tech map, but more on that next week ;) Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 28, 2008 Share Posted April 28, 2008 Was that the Harkonnen Gun Turret? Will bases feature both kinds of turret? Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 28, 2008 Author Share Posted April 28, 2008 Well atm we are trying to deside weather to have destroyed models (so they are there when a base defence has been destroyed, or to have rebuildable buildings (so you have some form of a purchase bottum and everytime you access it, it will take your credits to go towards a new base defence). But we might just have destroyed models in the first release.P.S. Did you get my e-mail? Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 28, 2008 Share Posted April 28, 2008 No, where did you send it to? I think you should just have repairable buildings. Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 28, 2008 Author Share Posted April 28, 2008 We might, i think i sent it to your email address not your msn address lol so check! Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 28, 2008 Share Posted April 28, 2008 No, haven't got anything. Could you send it by PM? Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 28, 2008 Author Share Posted April 28, 2008 Your PM box is full, why i sent it via email lol Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 28, 2008 Share Posted April 28, 2008 Okay, PM box isn't full any more. Quote Link to comment Share on other sites More sharing options...
cnc95fan Posted April 28, 2008 Share Posted April 28, 2008 Well, defences will have to be rebuildable for any sort of comback between 2 teams! For al we know it might go into the single player campaign. Quote Link to comment Share on other sites More sharing options...
Edric O Posted April 29, 2008 Share Posted April 29, 2008 I don't know... we don't want games to drag on forever. In Renegade, you nearly always have to destroy the base defences before you can have any hope of winning. If the defences could be rebuilt, I don't see how any team could ever win. Although I suppose you could allow rebuilding only on the few special maps that have a Construction Yard, and destroying the Con Yard would put an end to rebuilding.On another note, have you thought of implementing the superweapons? If so, how are you going to handle them? The Death Hand is straightforward enough, but the other two are a bit tricky. You could make it so that the Hawk Strike erases all the ammo held by enemy troops and vehicles in a certain area, forcing them to run back to their base to reload. That would simulate the Hawk Strike effect quite nicely. As for the Chaos Lightning, I suppose it could make enemy players temporarily lose control as their troops and vehicles start shooting each other, but I'm not sure if that's feasible with the engine. Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 29, 2008 Author Share Posted April 29, 2008 Hmm, the chaos lightings idea you had was close to ours but yes, putting it into the game might not be possible. I like the Hawk Strike idea though, and yes the death hand will be the easist Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 29, 2008 Share Posted April 29, 2008 Perhaps the chaos lightning could disable all the power to buildings and base defences, essentially an EMP? Quote Link to comment Share on other sites More sharing options...
Edric O Posted April 29, 2008 Share Posted April 29, 2008 No, that would be too weak... How about temporarily transferring control over the buildings in its area of effect (including any turrets and base defences) to the enemy? This would be most useful on the turrets, since you could make a turret fire into its own base. But it would also allow an invading army to reload and have vehicles delivered in the middle of the enemy base. Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 29, 2008 Author Share Posted April 29, 2008 Well its what happened in the RTS. but RTS doesn't always work in FPS, so its something that is very much up for discussion. But i like both ideas, power going down is just taking out main base defences tbh (but not all) but i think changing the buildings would take alot of scripting. But we'll see. Quote Link to comment Share on other sites More sharing options...
Edric O Posted April 29, 2008 Share Posted April 29, 2008 Well, if you do decide to just make the Chaos Lightning take down power, you could give it a really, really long range, so that players could place the beacon far outside the enemy base and still have it work. That might balance things.(also, low power doesn't just incapacitate base defences, it also makes all purchases more expensive) Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 29, 2008 Author Share Posted April 29, 2008 Not sure we want that though, but prosb will add it. And we don;t want superweapons to be too OP because that would kill gameplay, but if you place the beacon just outside the base, it could knock out the front buildings like the defences for awhile. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 29, 2008 Share Posted April 29, 2008 How about it just affects the Base Defences and War Factory then? Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 29, 2008 Author Share Posted April 29, 2008 Well we might have it ranged and only effects some buildings. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 29, 2008 Share Posted April 29, 2008 With Base Defences, would you have it attack friendly units, or simply be disabled? Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted April 29, 2008 Author Share Posted April 29, 2008 Depends if we could get the scripting done and if it was possible, if not just disabled. But i am hoping to get them to attack each other. Because that was a great thing about the chaos strike. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.