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Posted

Cutter-ray engineers:

Using cutter-rays, these battle engineers create infantry rock/cover. Once created, they  stay within the protection of the rock.

Pillar of Fire: Yep its about time for a signal man. Much like a motar, the user of a PoF deploys and lauches a signal flare over a given target, and depending on the house, catastropge will follow.

At: once a pillar of fire is seen, a strike group of bomber thropters blow up targeted area

Hk: heavy artillery is the means of destruction here

Or: using a stealth sabotage squad, the area will be no more

Posted

Name:Worm Planter

Speed:Medium

FirePower:Planting Worms

Abilities: Wormplanter can Setup 5 Strange mines in form of Sandworms actualy there are Baby sandworms created by Tleixalu Researchers. When a Unit trips over a Sandworm Mine, The Sandworm will eat the unit up. If it ate enough Units. It will be mature and Wreak havoc as a Regular Sandworm but not hurting their own units.

Posted

Atreides units:

Atreides Ranger

Cost: 455

Description: Cloaked, Infantry speed, light armour.

Weapon: Fremen Warrior weapon

Armour: Fremen Warrior

Speed: Fremen Warrior

Specialty: When deployed, they reveal themselves, and use MIRV grenades that explode several times. Effective against infantry and deadly against tank rushes (answer to mino rushes), the accurate yet deadly MIRV weapon deals with infantry and vehicles alike. It fires homing MIRV missiles onto flying air units, and has the ability to detect cloaked units like any ordinary infantry.

Atreides Mobile Pillbox

Cost: 1300

Fast and heavilty armoured, the AMP can deploy onto rock. Looks like an MCV without the drill, it deploys into a machinegun post that's larger, heavier armoured, and has greater range and RoF. It has 6 infantry stationed on it each using a machinegun. It can undeploy into an unarmed unit.

Harkonnen Units

Harkonnen Grenadier

Cost: 1000

A slow unit, the Grenadier can throw grenades at great ranges. It's excellent firepower and area of effect makes up for its inaccuracy, but is yet an excellent unit.

Harkonnen Slave

Cost: 80

Cloaked, the harkonnen slave can enter any friendly vehicle and constantly reepair it. good for level 3 vehicles.

Ordos units:

Ordos Guide

Cost: 80

Cloaked, the Ordos guide can enteere any friendly vehicle and constantly repair it. good for level 3 vehicles.

Ordos Mobile Barracks Vehicle (MBV)

Cost: 1000

Slow and heavily armoured, the OMBV can fire deadly missiles of gas which damage vehicles heavily and poison infantry to death. the OMBV can deploy into an Ordos Movable Barracks (MB) and train infantry and half-prices (via starport tab).

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