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About SD45

  • Rank
    Sand Flea
  • Birthday 02/16/1996

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  • Gender
  • Location
    Southeast Lousisana
  • Interests
    Railroads, Railroad History, Model Railroads, Reading, Creative Writing, Music, Fiddling with computers.

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  1. SD45

    Fix your Ports

    Thanks for this, but I'm having a little trouble using the switches. (I'm using the Command Prompt that comes with Windows 10.) I'm able to read the data of a map file, but I'm not sure where or how to place the switches to get the desired effects.
  2. That is quite understandable sir, seeing you in other places on the internet. I'll figure it out eventually.
  3. Jeffry, I'm pretty sure the GG1 had the same stats in real life for it's entire 50 year service life. But they still seem kinda exaggerated, I'll admit. And while we're talking about overpowered locomotives, let's talk about the FP45... I can't really remember right now, but the real-world FP45 didn't seem overly impressive. Could I also submit some changes for your EXE? Mainly, I plan to boost the reliability of the SD45 and possibly the SDP40 to good or above. (The SD45 being a expy of sorts for the SD40-2.) I also would like having the SD45 available in the end-game as a mid-powered locomotive for lines with lighter traffic, and to reflect the SD40-2s longevity. I will try that tactic with electric-freight and diesel-passenger when I can sit down for a while. Edit - I'll think I'll hold off on those locomotive mods until I can remember how to use a hex editor...help?
  4. A lot of the commentary and strategies on most scenarios in RT2, nobody ever seems to use diesels in any capacity, and jump to electrics as soon as the GG1 arrives, and never use diesels, I can definitely see the economic advantages of electric locomotives, and I have used them myself. But it's alongside a diesel or steam fleet. Is there no viable reason to use diesel locomotives in RT2? I'm considering boosting the reliability of the SDP40 and SD45, which aren't so hot, and aren't reflective of their real-world counterparts. (Especially considering the SD45 is supposed to represent the SD40-2 witth its 1972 intro date, which has been in service for 40 years now, and still has superb reliability.)
  5. If you're still here... You'll be looking for the part of the Classic campaign, called "When Walls Come Down". There's a series of Maglev events, in a very simlar wording. It's not a seperate level though, and thus has no video.
  6. Reailbility is a major issue too in my mind. Getting back to the SDP40 and SD45, the 645 engine is one of the most reliablie engines in the world. Sure, the SD45 had some problems with it's crankshaft issues. But the SDP40 had none of those issues. Their reliabities should be raised to at least good or above. The dates may need to be shifted around too. I'm gonna say that the SD45 is a analog for the SD40-2, which still means it's reablitiy needs to be raised. Same problem with a lot of steam engnies. What's up with the Ten Wheeler and the Mastadon? Sure, the 4-8-0 wasn't partiucallry popular, but the Ten-Wheeler was. And both were pretty reliable, with N&W using tons of 4-8-0s for pretty much everything. I tend to avoid using both engines for those reasons. And this wouldn't be a complete dicussion without mentioing the Pacific. I think Jeffery's mod fixes this, and I haven't had one blow up on me, but I read that Pacifics are not dependable in the game. The Pacific in the real world was basicly the Mikado's Passenger Cousin. Mid-powered and reliable. That should be fixed. Anyway, time to start breaking my EXE.
  7. I have Platuium. Let me go get the hex editor.... My problem isn't really how those numbers are compiled in hex. What I'm looking for is how the numbers in hex translate into hard data, such as HP. Or am I asking the same question?
  8. For Jeffery Fisher, How does one make sense of the locomotive specifications in the .exe? I'm looking for horsepower and such, but looking at your spreadsheet, it doesn't make sense to me. Could I get a little clarification in that regard? I'd really like to adjust and improve some of the locomotives. Mainly making the SD units more useful. If it's also not too hard, could I get the respective values for reliability and acceleration too?
  9. Working on stuffs...

  10. It's "games" in the main program folder. Which, on my laptop, is C:\Railroad Tycoon II - Platinum
  11. SD45

    Open RT2 Wish Lists

    What do you mean by oversize? Those Schnabel Cars? They might be a bit impractical for the game. They might be event only loads.
  12. SD45

    Open RT2 Graphics

    Yes! They are from the Walthers Catalog. I just checked, and they do look a lot like the buildings in RT2.
  13. SD45

    Open RT2 Graphics

    We may want to do that first.
  14. I know this is way too early in the project! But, it's still critical. But what about graphics? It might be a interesting project, since almost all the sprites in RT2 are of HO model railroad locomotives, cars, and buildings. Only the airport, B&O Bo-Bo, Geo-Core Powerplant, and Maglev TBX-1 are renders. I own some HO scale stuff, so I could get started on that. However, it's all 1970's onward, with some 1950's stuff. All of it is American. The trouble is, how am I going to photograph all of it? The game has a isometric perspective, so the camera needs to set up a certain way.
  15. SD45

    Open RT2 Wish Lists

    Apparently, the acceleration setting does not have a major effect on some locomotives. The AMD-103 and Dash 9 do really good on grades. Even the severe one I set up. The AMD-103 has "very fast" acceleration. Dash 9 "above average". However, the Maglev acts as normal, like it strikes a brick wall. Edit-Did another test. The AMD-103 drops to a realistic mountain railroad speed when it hits a 11.2 percent grade. About 38 mph The TBX-1 just stops dead at 1 MPH The SD45 and Dash 9 did about the same. Stayed at about 40 MPH. Shay did what a Shay does. I may need to look at some other locomotives. All tests were done with two passenger cars.