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SD45

Fremen
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About SD45

  • Rank
    Sand Flea
  • Birthday 02/16/1996

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  • Gender
    Male
  • Location
    Southeast Lousisana
  • Interests
    Railroads, Railroad History, Model Railroads, Reading, Creative Writing, Music, Fiddling with computers.

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  1. No offense, but I think our opinions may have been skewed somewhat thanks to the passage of time. Reading up on it, multiplayer was rather popular back in the day when it was released. There were a few well-know game services that allowed it, such as HEAT.net and GameSpy. Evolve was a more recent option. But we're in a different situation these days. All those services have been closed, and we're also now pushing the game rather hard, peeling back the layers of the onion, trying to get the most out of RT2, and finding some rather interesting bugs in the process. So, yes, it can seem that multiplayer was a worthless addition, but it's just a victim of bit rot, like many things. There's still a interest in multiplayer transportation simulation games. The OpenTTD mutiplayer servers are quite active last time I checked.
  2. Now that makes sense. Because it was in such sad shape, it would've ended up with a net negative equity eventually, and I would've had to build that portion of track. (Not that it would've really mattered, I was rolling in cash.)
  3. That might not be entirely the case. It's still very dependent on passengers. There's a map in the Platinum edition called "Local Industry". A few set-up events insures that there's no passengers to haul, and a extremely low amount of mail. (The point was to haul freight, lots and lots of freight.) Result - When the AI encountered this, it ran itself into the ground, with no cash, trains totally stationary waiting for cargo that never came, and it declared bankruptcy twice. (Why it didn't disappear at that moment, I have no idea.) The company was worth next to nothing. Because it had some useful trackage (the map was rather flat), I bought it for pennies on the dollar, leaving no money for its president to start another company, and then I threw away all of its trains (I know this can cause problems, but no bugs reared their ugly head, and I was lazy.). I eventually won the sliver, using said trackage to span across the map.
  4. A mini update from me: After doing some reading, I did manage to get multiplayer working over a LAN with my laptop and desktop. I used IPXWrapper - http://www.solemnwarning.net/ipxwrapper/ to emulate an IPX connection. Once that was set up, I used the IPX option to connect my Laptop and Desktop together over LAN, set up the game, and I was playing on the Heartland map against myself on my desktop, a less than ideal setup. Still need to work out a few bugs though. (Stuttery, jumping trains for no clear reason. I think this might be some sort of memory issue resulting from a overflow.), but it's a start. The next step after this is to figure out a way to bridge the gap between networks. Honestly, playing Railroad Tycoon II with multiple real people is rather appealing, and I understand the circumstances. I'm rather used to thinking on my feet in RT2, and I know it's not common and possibly not kosher, but I usually don't pause to plan out routes, because I know what to look for. But based on what I've read, I think small to medium sized maps would be good for multiplayer.
  5. Thanks for this, but I'm having a little trouble using the switches. (I'm using the Command Prompt that comes with Windows 10.) I'm able to read the data of a map file, but I'm not sure where or how to place the switches to get the desired effects.
  6. That is quite understandable sir, seeing you in other places on the internet. I'll figure it out eventually.
  7. Jeffry, I'm pretty sure the GG1 had the same stats in real life for it's entire 50 year service life. But they still seem kinda exaggerated, I'll admit. And while we're talking about overpowered locomotives, let's talk about the FP45... I can't really remember right now, but the real-world FP45 didn't seem overly impressive. Could I also submit some changes for your EXE? Mainly, I plan to boost the reliability of the SD45 and possibly the SDP40 to good or above. (The SD45 being a expy of sorts for the SD40-2.) I also would like having the SD45 available in the end-game as a mid-powered locomotive for lines with lighter traffic, and to reflect the SD40-2s longevity. I will try that tactic with electric-freight and diesel-passenger when I can sit down for a while. Edit - I'll think I'll hold off on those locomotive mods until I can remember how to use a hex editor...help?
  8. A lot of the commentary and strategies on most scenarios in RT2, nobody ever seems to use diesels in any capacity, and jump to electrics as soon as the GG1 arrives, and never use diesels, I can definitely see the economic advantages of electric locomotives, and I have used them myself. But it's alongside a diesel or steam fleet. Is there no viable reason to use diesel locomotives in RT2? I'm considering boosting the reliability of the SDP40 and SD45, which aren't so hot, and aren't reflective of their real-world counterparts. (Especially considering the SD45 is supposed to represent the SD40-2 witth its 1972 intro date, which has been in service for 40 years now, and still has superb reliability.)
  9. If you're still here... You'll be looking for the part of the Classic campaign, called "When Walls Come Down". There's a series of Maglev events, in a very simlar wording. It's not a seperate level though, and thus has no video.
  10. Reailbility is a major issue too in my mind. Getting back to the SDP40 and SD45, the 645 engine is one of the most reliablie engines in the world. Sure, the SD45 had some problems with it's crankshaft issues. But the SDP40 had none of those issues. Their reliabities should be raised to at least good or above. The dates may need to be shifted around too. I'm gonna say that the SD45 is a analog for the SD40-2, which still means it's reablitiy needs to be raised. Same problem with a lot of steam engnies. What's up with the Ten Wheeler and the Mastadon? Sure, the 4-8-0 wasn't partiucallry popular, but the Ten-Wheeler was. And both were pretty reliable, with N&W using tons of 4-8-0s for pretty much everything. I tend to avoid using both engines for those reasons. And this wouldn't be a complete dicussion without mentioing the Pacific. I think Jeffery's mod fixes this, and I haven't had one blow up on me, but I read that Pacifics are not dependable in the game. The Pacific in the real world was basicly the Mikado's Passenger Cousin. Mid-powered and reliable. That should be fixed. Anyway, time to start breaking my EXE.
  11. I have Platuium. Let me go get the hex editor.... My problem isn't really how those numbers are compiled in hex. What I'm looking for is how the numbers in hex translate into hard data, such as HP. Or am I asking the same question?
  12. For Jeffery Fisher, How does one make sense of the locomotive specifications in the .exe? I'm looking for horsepower and such, but looking at your spreadsheet, it doesn't make sense to me. Could I get a little clarification in that regard? I'd really like to adjust and improve some of the locomotives. Mainly making the SD units more useful. If it's also not too hard, could I get the respective values for reliability and acceleration too?
  13. Working on stuffs...

  14. It's "games" in the main program folder. Which, on my laptop, is C:\Railroad Tycoon II - Platinum
  15. What do you mean by oversize? Those Schnabel Cars? They might be a bit impractical for the game. They might be event only loads.
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