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Everything posted by DoMiNaNt_HuNtEr
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Dune 2000 1.06p - Game patching (bug fixes, new features)
DoMiNaNt_HuNtEr replied to FunkyFr3sh's topic in Dune 2000
No offence, but all your complaints with Dune 2000 campaign being too hard is a skill issue. -
I have HDMI. Does the modified original campaign missions work with the build queue D2K?
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Interesting! I also have made carryalls slower. Their default speed is 20, I changed it to 17, which is the same speed of advanced carryalls. In addition to that change, refinery docking station upgrades no longer provide a free carryall or free harvester. Also, harvesters are slightly slower. I increased MinCarryTileDist=10 to 20. I had a fully upgraded refinery with 3 harvesters and 1 carryall. I watched them harvest the spice for a while, and I didn't once see the carryall prematurely pick up any harvester before it was finished mining. So that's a good sign. I'm a little confused though as to what MinCarryTileDist means. Does it mean the minimum distance between a carryall and a harvester before the carryall goes to pick up the harvester? If that's the case maybe I should lower that value instead of increase it. In the past I've tried decreasing the harvester's turn speed and that's when I noticed the carryalls prematurely picking up the harvester before it was done mining spice. I've watched closely. When the harvester is travelling in a straight line the carryalls stay in the air circling nearby. As soon as the harvester starts turning the carryall breaks from circling and quickly moves towards the harvester to pick it up. Usually the harvester turns fast enough so that the carryall stops and goes back to circling in the air.
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Tibed file works with the program called TibEd: https://www.tibed.net/downloads When I tried to increase their health the refineries went weird, harvesters wouldn't dock properly, instead of the center they docked off to the side, and the docking pads wouldn't work anymore. Carryalls always pick up a harvester as the harvester turns. I'm trying to figure out how to stop that behaviour.
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I made my own E:BfD mod based on Animal Man's ideas. I used TibEd. All infantry movement speed is cut in half, so if a guy was at 7 speed, now he is 3.5. All structures except for Refineries (which bug out when you mess with their settings) are double their health. A lot of vehicles are slower turning speed, and harvs and MCVS and carryalls are slightly slower. No more free harvs and caryalls with each Refinery docking pads. I followed Animal Man's goals to a Tee. Also, building prerequisites like in Mental Omega are now added. So, Conyard gives enough power to allow you to build a barracks and a refinery off the bat. Mack's EBfD Mod.tib
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Looks dope. The movie got me thinking about Westwood's alternate Dune-iverse, with Dune 2000 and it's sequel Emperor: Battle for Dune. I'm thinking Paul Atredies died during the events of Dune 2000, as well as his father. The baron also died. Then in Emperor there is a new Duke Achilles, who's a cousin of Leto or something. The new Baron Rakkan is a cousin of Vladimir. Westwood's Duniverse doesn't have a Maud-Dib, and has much less knife fighting with personal shields.
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Found a link of some messages. Some guy read all of Mr. Hangman's research and followed up on it, continued the research. His English isn't that great but you can understand what he's saying. His name is Yowane s fan, his first post below in the comments: https://sharehub.pro/forum/main/discussion/91344-modding__experimenting_in_the_game_emperor_battle_for_dune/
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Does anyone here know exactly what his mod changes in the rules.ini? I've already modified my own rules.ini, I'm making my own mod using TibEd, but I don't know how to edit the AI. I'd like to incorporate Apolyon's AI changes into my own mod.
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1920 x 1080
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Having trouble getting videos and the menus to be full screen: That intro shot is all squished up top, all that space below it wasted, blackness. I fiddled with launcher settings but could not fix this, it stays way too small, or stretched wide like this.
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Animal Man is sorely missed around here, he had such a cool outline for a Emperor Battle for Dune mod. I've been modding E BfD myself using TibEd and copying everything he outlined just to get a taste of the game play changes he had in mind. I've reduced infantry speed to make their travelling animations less goofy and more realistic, gave quite a few tracked tank units slower more realistic turn speeds, increased health of all structures so they are not made of matchsticks lol, got rid of free harvester and carryall boon every time you make a docking pad, etc. Also increased non Arrakis map cash flow so AI isn't so weak to fight against. But I'm stuck on this part of Animal Man's AI changes: "AI production ratio's changed, ai trains more infantry ratio (balances ordos ai vs harkonan ai, allows for better base defense)" Can I change AI production ratios using TibEd? Anyone here familiar with this?
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Damn. I could understand not having it for online competitive. But for single player it's great. Any chance of getting it to work with at least the mission launcher?
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YOOOOOOOOO this is AWESOME! But does this version have build queues for training units? You know like in Tiberian Sun or Red Alert 2?
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lol this thread hasn't aged well. Gain of function, baby! Twas all deliberate, man made. The greatest scam of all time.
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Cool mod. The graphics are great, the attention to detail is awesome. As a Dune fan I love the look. The gameplay is good too, reminds me of counter strike. You managed to change movement of infantry and add aim down sights. Very cool. Only problem is there is major player turn over. We'll have 18 guys for one match then it's down to 8 the next match and then everyone leaves for the next match. Game ends up being empty for most of the day. I'd love to play it right now but no one is on the server. So the mod needs bot players. Out of all the games on the W3D Hub launcher this one needs bots the most. EVERYBODY ON THIS FORUM NEEDS TO DOWNLOAD THE W3D HUB LAUNCHER AND INSTALL THIS GAME! We need more players badly.
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How do you buy Emperor Battle for Dune?
DoMiNaNt_HuNtEr replied to Anti Christ's topic in Emperor: Battle for Dune
Your efforts are noble, but futile. Just sail the high seas instead. Yarrrrr, matey! -
OpenD2k - cross platform reimplementation of Dune 2000
DoMiNaNt_HuNtEr replied to Matthias M.'s topic in Dune 2000
DUUUUDE! Can we get buildable and controllable Ornithopters? Carryalls too for transporting infantry/tanks? -
I'm trying to re-adjust all the unit speeds in Emperor to be less insane and closer to Dune 2000. Does anyone know how to adjust the carryall? It seems the automated carryall will pick up the harvester not when it's full but every time it turns, which is ridiculous. At the default speed of 20 the carryall goes back to flying before it has a chance to pick up the harvester mid-turn because it's too fast. I tried lowering the carryall speed to 12, which makes the unit look more realistic while it's flying, but now it picks up and drops off the harvester with every single little maneuver the harvester does - if it goes to turn the carryall will rush down and pick it up, then drop it off one cell next to it. It will do this every time the harvester makes a move to turn into an adjacent cell, which looks lame. This could be hard coded logic. But I'll keep digging. Guys, take a break from D2 and D2K, and get E:BfD. Go sailing the high seas if you have to - Westwood won't mind. What matters nowadays is you play the game. Check the support forum for info on how to get high resolutions working: https://forum.dune2k.com/topic/28667-found-widescreen-solution-win10-nvidia-laptop/ Get E:BfD and TibEd; check this game out. There's some massive potential for modding here.
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Can't Find Registry to Change Resolution
DoMiNaNt_HuNtEr replied to DoMiNaNt_HuNtEr's topic in Emperor: Battle for Dune
No need for the registry edit, I got the voodoo thing to work for me. Check this thread: https://forum.dune2k.com/topic/28667-found-widescreen-solution-win10-nvidia-laptop/?tab=comments#comment-399333 I figured I'd respond to my own thread to add closure. Big thanks for this guy and a couple others for recommending Voodoo. Read the link in my comment, it's a tutorial on how to actually use Voodoo. You gotta copy the MS x86 files and the voodoo configuration file into your Emperor directory, then run voodoo config, click the A button next to the top dropdown box window (config) to set proper directory, then go to the directx tab and set your resolution. Also uncheck the voodoo water mark option. Hit apply, then you run Emperor.exe and it should automatically be set to the desired resolution, no need to go into the in-game option menus. -
Is there a widescreen solution yet?
DoMiNaNt_HuNtEr replied to TaxOwlbear's topic in Emperor: Battle for Dune
I got the voodoo thing to work for me. Check this thread: https://forum.dune2k.com/topic/28667-found-widescreen-solution-win10-nvidia-laptop/?tab=comments#comment-399333 Read the link in my comment, it's a tutorial on how to actually use Voodoo. You gotta copy the MS x86 files and the voodoo configuration file into your Emperor directory, then run voodoo config, click the A button next to the top dropdown box window (config) to set proper directory, then go to the directx tab and set your resolution. Also uncheck the voodoo water mark option. Hit apply, then you run Emperor.exe and it should automatically be set to the desired resolution, no need to go into the in-game option menus.