Jump to content

Anti Christ

Fremen
  • Posts

    24
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Anti Christ's Achievements

Rookie

Rookie (2/14)

  • First Post Rare
  • Collaborator Rare
  • Conversation Starter Rare
  • Week One Done Rare
  • One Month Later Rare

Recent Badges

0

Reputation

  1. Emperors Trouble in Dune: Spice of Tribute This Mod's Purpose is to Display an Battle that I participated in where there were a few Big Events. House Atriedes Battalions are powerful and relies on Safety and Combat. Sitenistirs Tank rivals etises Devastator Tank. House Ordos Imescisenas is an Casual House that relies on obstacles for their Unique Weapons. Eiker are Missiles Quads. Introduced to House Ordos by House Sesirsis. Tank Destroyer fires an Deadly Cannon that Destroys anything, introduced by House Sesirsis. House Harkonnen Terrorists specializes in Destructive Power and Victory. Harkonnen Flamethrower Tank is heavy Armored that fires multiple electric shots at their enemy inflicting heavy damage to heavy Armored Enemies. This Super Heavy Tank carries light weight weapons. House Sesirsis is an Terrorist Enterprise that are allied to other houses in various ways, their enemies are in the enemy's own Dark Colonies. House Dark Colony relies on weapons of Chaos, Revenge of Scar. Flame Tank is an Strong Dark Colonist Weapon inspired by House Harkonnen which is Sesenitesly their favorite House. Updating Graphics. Target "Burning a path to the Goal.", "I will just, be what I want." Select "Harkonnen Tank Ready." (Meaning the tank they will be using.), "Gasoline Tanks Filled." Inspired by another Flame Tank but without turning turret. Setiresite Trike is Unattractively an Dark Colonial Vehicle that fires 2 rapid fire grenade Launchers. Siege Tank is sold by Dark Colonies to other Houses for base assault and does heavy damage because it's Dual Cannons and Rapid Fire Rate, primary purpose as an Combat Tank. Serger Quad is an Heavy Trooper Tank Special Ix unit that fires 2 Missile at medium range and does heavy damage.
  2. You can send images like this and I'll make it happen. Here's an Flame Tank I published. Target "Burning a path to the Goal.", "Killing Anything in our way Sir." Select "Harkonnen Tank Ready." (Meaning the tank they will be using.), "Gasoline Tanks Filled." Heavy armored, strong flamethrower to Destroy Light Vehicles and Infantry and cool Anti Flame Armor. This is what it should look like. The more of you make request, the more I'm inspired to make these greater Units.
  3. Faster access for reference if on forums since the route it takes to find it is searching this website or remembering to entering this website https://dune2k.com/Duniverse/Games/Dune2000. You can even click their image to review those Units. I'm interesting in Unit development and incase there would be need for any then these exist on forums.
  4. Light Infantry Type: Ground Based Infantry House: All Requirements: Barracks Range: Short Speed: 10km/h foot Armor: Light Vulnerabilities: Resistant to missiles and tank based weapons but vulnerable to explosives and other infantry Abilities: Light Infantry are the basic foot soldiers and are mainly effective against other infantry or lightly armored vehicles Thumper Infantry Type: Ground Based Defense House: All (multiplayer) Requirements: Barracks upgraded Range: N/A Speed: 15km/h foot Armor: Light Vulnerabilities: Vulnerable to explosives and infantry but resistant to tank based weapons Abilities: Thumper Infantry are used to draw a Sandworm towards that location and can only be found in multiplayer Trooper Infantry Type: Ground Based Infantry House: All Requirements: Barracks upgraded Range: Medium Speed: 6km/h foot Armor: Light Vulnerabilities: Resistant to tanks but vulnerable to explosives and infantry Abilities: Ineffective against other infantry but effective against armored vehicles and buildings Engineer Type: Mechanical/Special Forces House: All Requirements: Barracks upgraded Range: N/A Speed: 10km/h foot Armor: Light Vulnerabilities: Resistant to anti-tank weapons, but very vulnerable to explosives and infantry Abilities: Used to capture enemy buildings and once captured are under your control Trike Type: Light Recon/Strike Vehicle House: Atreides, Harkonnen Requirements: Light Factory Range: Short Speed: 72km/h Armor: Light Vulnerabilities: Vulnerable to nearly all vehicles Abilities: Three wheeled vehicle with machine guns and is effective against infantry and vehicles without much armor Raider Trike Type: Quick Strike/Recon House: Ordos Requirements: Light Vehicle Factory Range: Short Speed: 90km/h Armor: Light Vulnerabilities: Vulnerable to almost everything but better than the Trike Abilities: The Raider Trike has better weapons, speed, and armor then a Trike. Effective against infantry in hit and run missions Quad Type: Light Attack Vehicle House: All Requirements: Upgraded Light Factory Range: Short Speed: 59km/h Armor: Light Vulnerabilities: Resistant to infantry and explosives. Vulnerable to missiles and high caliber weapons Abilities: Slower than Trike, but stronger in both armor and fire power. It is a four wheeled vehicle firing armor piercing rounds and is effective against most vehicles Combat Tank Type: Medium Battle Tank House: All Requirements: Heavy Factory Range: Medium Speed: 40km/h Armor: Medium Vulnerabilities: Combat Tanks are resistant to infantry and explosives, but vulnerable to missiles and high caliber weapons Abilities: Effective against most vehicles Siege Tank Type: Battlefield Support Vehicle House: All Requirements: Upgraded Heavy Factory Range: Long Speed: 32km/h Armor: Heavy Vulnerabilities: Resistant to bullets, and somewhat, high explosives. Vulnerable to missiles and high caliber weapons Abilities: Very effective against infantry and unarmored vehicles but slow, and very weak against anything heavily armored Missile Tank Type: Battlefield Support Vehicle House: Atreides, Harkonnen, Ordos(through Starport) Requirements: Upgraded Heavy Factory and IX Research Center(Starport) Range: Long Speed: 40km/h Armor: Medium Vulnerabilities: Vulnerable to nearly all weapons Abilities: Faster than battle tanks and can hit targets in the air. Also effective against most vehicles but vulnerable to infantry Sonic Tank Type: Advanced Battle Tank House: Atreides Requirements: IX Research Center and Heavy Factory Range: Medium Speed: 44km/h Armor: Medium Vulnerabilities: Resistant to infantry and explosives but vulnerable to missiles and tanks Abilities: It fires a sound wave in a form of a sonic wave which is very effective against infantry and lightly armored vehicles. All units in the path of the sonic wave will be damaged Deviator Type: Battlefield Support House: Ordos Requirements: IX Research Center and Heavy Factory Range: Medium Speed: 30km/h Armor: Medium Vulnerabilities: Vulnerable to nearly all types of weapons Abilities: This unit will cause no actual damage to the units. It fires a warhead which changes the allegiance of the vehicle for a time but does not effect infantry units Devastator Type: Advanced Battle Tank House: Harkonnen Requirements: IX Research Center and Heavy Factory Range: Medium Speed: 30km/h Armor: Heavy Vulnerabilities: Resistant to nearly everything, but is somewhat vulnerable to missiles and high caliber weapons Abilities: The most powerful tank on the planet but slow to move and reload. It uses atomic power and fires dual plasma charges but can become unstable when greatly damaged. Also can be set to self-destruct causeing damage to the surrounding area Saboteur Type: Special Forces House: Ordos Requirements: Ordos Palace Range: N/A Speed: 15km/h foot Armor: Light Vulnerabilities: Resistant to anti-tank weapons but vulnerable to explosive and infantry Abilities: The Saboteur can enter a building, immediatly destroy it Death Hand Type: Battlefield Support Missile House: Harkonnen Requirements: Harkonnen Palace Range: N/A Speed: 700km/h Armor: Light Abilities: Carries multiple warheads of atomic power which causes damage to wide areas but innacurate at times Sardaukar Type: Ground Based Infantry House: Emperor Requirements: Barracks Range: Medium Speed: 15km/h foot Armor: Medium Vulnerabilities: Vulnerable to explosives and infantry but resistant to anti-tank weapons Abilities: The Sardaukar are elite troops that will fire missiles against armored units and machine guns against other infantry MCV (Mobile Construction Vehicle) Type: Base Deployment Vehicle House: All Requirements: Upgraded Heavy Factory and Repair Pad Range: N/A Speed: 15km/h Armor: Medium Vulnerabilities: Resistant to infantry and some explosives. Vulnerable to missiles and high caliber weapons Abilities: The MCV can be moved to a location of your choice and then deployed to create a new base of operations Carryall Type: Airborne Unit House: All Requirements: High Tech Factory Range: N/A Speed: 160km/h Armor: Heavy Vulnerabilities: Only can be hit by missiles, like from the Rocket Turret and Missile Launcher Abilities: These units have no weapons but are used to transport vehicles. They will pick up your harvester and return it to the Refinery and then back to the spice fields. Also will deliver damaged units back to the Repair Bay Harvester Type: Base Support Vehicle House: All Requirements: Refinery Range: N/A Speed: 45km/h Armor: Medium Vulnerabilities: Resistant to infantry and some explosives but are vulnerable to missiles and high caliber weapons Abilities: This unit is the most important unit in the game, it provides you with your cash flow. When it returns to the Refinery the harvested spice is converted to credits Sand Worm Type: Indigenous to Dune House: N/A Range: N/A Speed: 30km/h Armor: Heavy Vulnerabilities: Vulnerable to missiles and tanks but resistant to infantry and explosives, difficult to destroy Abilities: The Sand Worm is attracted by vibrations in the sand, it will eat units whole and has a large appetite Frigate Type: Interstellar Shuttle House: All (through CHOAM) Requirements: Starport Range: N/A Speed: 250km/h Abilities: The Frigate will deliver the units ordered from the Starport but is not controllable
  5. There was an Dune 2 that allowed you to make unit sprites for Dune 2 and play them in Multiplayer mode.
  6. It looks good, please send it's template so I can temper with it.
  7. What type of Guns do you make?

  8. Blast Tank, Fast enough to Out Run and Destroys Swarms like Sonic Tank or like with Sardaukar. Armed with Energonic electro blasters that kill infantry all infantry near it and it's equipped with Light Stabled Flamethrower. Successful Pallay, Guess what Pallay is.
  9. Click Like if you're interested. Ordos Chemical Soldier Fast and Defends Eikers, Ordos Chemical Soldier carries a Medum range Corrosive Gas Gun to kill large Assault Squads. Anti Chemical Armor as well as explosive Weapons, Good unprotected Armor. Horror Produced, Tleilaxu Regenerating Tank, Fast and inflicts Medium Range Siege Damage to infantry. Weak against Swarms, better in Swarms. Bene Pasty, skilled and worthy to achieve Mentat Ranks, also trained in Martial Arts while highly muscular and heavily armored.
  10. Only Problem is if you make a new Unit Type, you never load it's name with it. Please find one so it will load and I will also try renaming all blanks to see if anything changes using Unit Name Table Editor.
  11. What's your Approach on this Tleilaxu, Guild or other sub House Units? I'm making one called Tlielaxu Regenerating Tank. It regenerates fast quickly.
  12. @everyone, guests and members. We all have spare time for Dune and for some reason I'm just not getting any Response. It can be anything, like for Request for new Custom Units or Mods. Even by offering an example of what you want. This forums isn't everything you need though because I can find a spot where everyone wants to see happen. So please click like and provide more variety to this pool and I'll make a list of the ones I like and not just anyone here. Only ones I really want you to try will end up here or maybe revamps of ones I want to see look better. I will search across this forums and find any you might have and get inspired with those. For General enter here instead. ------------------------------------------------------------------------------------------------------------------------------------------------ SPRITES (These are the most important however as there are no supporters it doesn't look like much members like Dune 2k as much as I do.) MODS (Don't wait for a new one to come, if your mod's extremely exciting and isn't finished then I'll put it here Unfinished if it's that good.) MUSIC UTILITIES (If it was removed for any reason, then it's here.) Download Structure Editor D2kEditorv2.0pre5.zip Customize Structure and Unit Stats. Resource Editor Dune 2000 Resource Editor.zip Edit Dune Sprites
  13. You inspired me to make mod units for you, standby.
×
×
  • Create New...