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About TaxOwlbear

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  1. It's time to meet the last important NPC: Liet Kynes the planetologist. he gives us access to bulbs, which unlocks the third possible occupation for the Fremen: Ecologist. Ecologists can grow plants on Dune and deny access to a region to the Harkonnen. However, growing plants also destroys Spice, so don't grow plants in Spice-rich regions! Part 10: Meeting Liet Kynes
  2. IMO a miniseries would be best. I quite liked the 2000 miniseries, and if they have a decent budget, it could be a worthy adaptation.
  3. The Harkonnen continue to harass us, but we are already training troops to take back what we lost. So far, it's not too bad; we still have enough Spice to pay the Emperor and buy equipment, which is what matters right now. Part 9: Losing Ground
  4. The Harkonnen make their move and attack one of our territories. There isn't much we can do about it at this point, but soon enough, we will have an army strong enough to strike back. Part 8: Assault from the North The parts have been re-arranged, hence the seventh episode is missing.
  5. Thanks for the images. It seems like the Harkonnen version has the most alterations, including less spice (like in most of their campaign).
  6. The final mission of each of the three campaigns seems to use the same map - not only for the two choices each House has, but also in-between Houses. Is that actually true, or are there differences apart from the the fact that your always face the two House you are not playing as? E.g. as the Atreides, does it matter whether or not I chose the eastern or western arrow?
  7. Yes, this game does have a romantic sub plot. Almost two, in fact! Part 6: Desert Love
  8. It's time to train some troops. Don't do this too early; troops don't do you any good unless Part 5: Ready the Army!
  9. This time, we search for the Fremen leader! I'm not quite sure what the game wants Stilgar to be. He is a respected sietch leader in the novels and films, but here they can't seem to decide whether or not he is some sort of super chieftain or just another Fremen leader. Part 4: Desert Lead
  10. Oh, I never had that happen. When I die, it's usually because I lose a battle. Too bad the Fremen suck compared to the Harkonnen, much unlike how it's in the book.
  11. With the plot being a bit different, a new mechanic enters the game: We have to send the Emperor a shipment of spice every couple of days or else we will be recalled from Arrakis. It's not much of an issue, but it does put you under some pressure and prevents you from just harvesting all the spice in the beginning. Part 3: Bribery
  12. Slight tangent: Is there a way to make Sonic Tanks not blow up your own stuff?
  13. The beginning of Dune is not linear, but there is a set series of things you are supposed to do. Of course you can just do other things, such as wandering off into the desert (probably gets you killed) or entering Harkonnen airspace (certainly gets you killed). Part 2: The Sleeper Must Awaken
  14. Hello everyone and welcome to Dune. Most of you will be familiar with Dune, but in case you are not: Dune is a 1992 strategy adventure hybrid based on the Dune franchise, especially David Lynch's Dune film. Story-wise, the game follows neither the novels nor the films. Instead, you take the role of Paul Atreides who (together with his family) has been permitted by Emperor Shaddam IV. to go to Dune and harvest the precious spice melange. However, the evil Harkonnen are already there, and you two are unlikely to get along well. In Dune, which was developed independently from Dune II, your goal is to unite the Fremen tribes, harvest spice, build up an army and ultimately drive the Harkonnen off Dune. Can we do all this? Anyway, I hope you join me on my journey. Opening Part 1: Spice Shall Flow
  15. I have the original somewhere. I bought it used without a box a couple of years after it was released, so it wasn't exactly a collector's item. Generally spoken, older games with intact box, manual, and case are always rarities.