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About DoMiNaNt_HuNtEr

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  1. So how do you make the non spice harvesting maps have like more money for everyone? I want AI players to have more money so that they last longer. I want everything to last longer. Anybody still mod this game and know whats up?
  2. DoMiNaNt_HuNtEr

    Is there a widescreen solution yet?

    duuuudue, elaborate! What the fuck is DG Voodoo? I just googled it, and downloaded it. It looks cool but I have no idea how to use it. I put it into my Emperor directory, opened its executable, changed the path to my Emperor directory, forced high resolution 1920 x 1080, hit apply.... then what? I closed program, then fired up Emperor, but no resolution change.
  3. DoMiNaNt_HuNtEr

    Battle for Dune, Remake Modification

    God damn, what a shame. I'd LOVE for this guy to release his mod as is. The changes he made to the AI players sounds amazing! I'm interested in modding Emperor. Unfortunately, I've only got the commander & conquer games modding program called TibEd. Modding games like command & conquer tiberian sun is easy as pie. But modding Dune 2000 DAYUM, that game is a whole different level than Tiberian Sun. So although TibEd gets frowned upon in the command & conquer modding community, the dune games are the exception. Thanks to TibEd, making basic gameplay changes in Emperor is easy. I like how the turn rate was lowered in this mod for more realistic vehicle movement. Changes like that I can do no problem. But changing the AI, I'm not sure if the program TibEd covers the AI portion of the game. ANIMAL MAN! WHERE ART THOU?! WE NEED YOUR HELP! It sounds to me like your AI modifications alone would be phenomenal - it seems like you've changed the AI from mediocre pushover to quite the competent commander!
  4. DoMiNaNt_HuNtEr

    How do you disable Menu music?

    I was wondering if anyone here knows if it is possible to get rid of the main menu music, as well as the score screen music of Dune 2000?
  5. DoMiNaNt_HuNtEr

    [Release] New dune 2000 Tilesets

    Looks cool man!
  6. DoMiNaNt_HuNtEr

    Couple of hacks

    This is pretty cool stuff, dude. I would try it, but I lost my original D2K awhile ago. I only have GruntsMod. Damn, do I ever love the high resolution. 1920 x 1080, with reveal shroud hack, I feel like a real commander with a satellite view of the battlefield! Epic battles with 8 player patches, now I just need an AI mod to really make the AI powerful!
  7. DoMiNaNt_HuNtEr

    D2K Cloaking

    yah that whole no rush for 8 minutes is boring as hell. I modded my Dune to have tougher infantry. You can still crush infantry, the core gameplay is still intact. My favourite new additions are the upgraded Fremen/Sardukar. Now they actually have two distinct weapons, a machine gun for infantry, and a cannon for tanks, instead of two machine gun types, one more damage than the other. Also I made the Saboteur able to attack units now. Hes a suicide bomber like in Emperor, but the bomb he sets off is a lot stronger - since you can't actually build the guy, I made him alot more fun to use. Perhaps making him permanently cloaked would make him over powered...
  8. DoMiNaNt_HuNtEr

    D2K Cloaking

    ^^ Does this work with GruntsMods?
  9. DoMiNaNt_HuNtEr

    Emperor vs D2K Modding

    So, Apollyon has been the best, with his mini patch mod. It is still available for download, in his forum profile: http://forum.dune2k.com/user/548-apollyon/ This mod makes you able to zoom the camera very far out, which is great for me because I can't get this game into 1920 x 1080. So being able to zoom waaay the hell out is the next best thing, it allows me more strategic control. Another thing Apollyon has is an upgraded AI file. Upgrading the Skirmish AI is always a plus in my book. Currently Mod DB only has two mods for Emperor! Google searching has lead me to a lot of Emperor mods talked about and released in the past on this site, before the forum change. But most of their links have been taken down. I got lucky with Apollyon's files, for he still has them under his profile. Thanks Apollyon! If your out there bud, I'm wondering what your Guild Wars mod does? I downloaded it, but the zip file does not contain a readme file.
  10. DoMiNaNt_HuNtEr

    Emperor vs D2K Modding

    tl;dr how can you get E:BfD resolution set to 1600 x 1200? Is this the highest resolution possible without having the game stretch the screen and causing UI buttons to not be positioned correctly? D2K modding has been awesome! High res patch? Build queues? Skirmish allies? Excellent stuff, thank you for all your work guys, D2K has been resurrected! But when it comes to Emperor, theres like barely anything. True, you can have more settings for units, like being able to make most units cloak by simply adding a check - unlike in D2K, with it's obscure bytes. But Emperor is new for me. Hell, I can't even figure out how to mod in the color red for skirmish! Theres no AI allies for skirmish either! This game can't even handle high resolutions! The highest I've got in the options menu is 1400 X 1050. I'm curious if theres any group, like the D2K + mod site group, for Emperor? I'm dieing to get allies in Skirmish. I want to be able to test my mod in Skirmish with some AI back up, but I can't figure it out. Has anyone managed to get allied AIs in skirmish? If theres been any advancements in Emperor modding, I'd love to see any experiments you've got! Currently I'm just making a balance mod, a mod that makes the game more interesting, with emphasis on infantry, less base building more fighting. I'm also trying to tweak the speed of units, and the speed of the game in general. You ever notice how weird and unrealistic the Carryall speeds are? The Carryall coasts in the sky in a real slow circle, but then it suddenly snaps out of it and4 speeds away at a sharp turn, lowers itself to the ground super fast, grabs hold of harvester and lifts off in the span of like 2 seconds? What the FUCK, man? Wheres the acceleration? Its breaking immersion. The thing about Dune 2000 for me, was the realism so to speak. Compared to Command & Conquer 1 and Red Alert 1, Dune 2000 had the best unit proportions, the best representation of what you'd think the speed of each of those little pixelated units should be. It was the little things, like how the infantry would literally walk out of the front door of the barracks (instead of coming out of the side of it's wall) when they where done training, how the factories light up while creating tanks... it was realistic man! Emperor is weird... but I love all the effort put into the game, especially the cutscenes! I wanna play the campaign again and mod the shit out of this game, but it looks like options are limited. Come share your thoughts, fellow modder enthusiasts! Emperor is a cool game, but I'm frustrated at lack of skirmish options, lack of coop campaigns, etc... have you guys tackled any of this and procured new ways, new hacks? Hell, I'm interested if anyone has a good trainer for the latest version of Emperor, I'd love to try that. Trainers are great for testing mod changes, so you can setup a base in skirmish real fast (instant build, unlimited resources, etc.) to test out new units and stuff.
  11. DoMiNaNt_HuNtEr

    D2K Cloaking

    Thanks bud, I'll check it out.
  12. DoMiNaNt_HuNtEr

    D2K Cloaking

    Using TibEd, I changed the byte information for the Saboteur to match the Fremen's. Nothing changed, however. I gotta stop using TibEd, whats a good program to get the stealth thing to work?
  13. DoMiNaNt_HuNtEr

    D2K Cloaking

    So far theres three types of cloaking in this game. The Stealth Raider and the Atriedies special Palace Fremen are the first two units that can cloak, and they are permanently cloaked until they open fire. The third type is the Saboteur, but he can only cloak when his energy meter reaches max capacity, then you can deploy him, and he cloaks for about 30 seconds give or take. I'm trying to make the Ordos Saboteur have perma-cloaking like the Atreidies Fremen. Anybody have any luck achieving this? Does anybody know the logic behind cloaking in this game?
  14. DoMiNaNt_HuNtEr


    tl;dr IN HIGH TECH FACTORY, BYTE92=10 ENABLES AIR STRIKES, as long as you make sure Ornithopters are available to your house (set their faction owners and prerequisite to normal High Tech factory). I also setup the Upgrade function, but you might not even need that. MUHAHAHAHAHAHAHAHAAAA!!!! I figured it out. It is Byte92 for the High Tech Factories. I made sure Ornithopters were available to all houses (except other, didn't bother to add "Other" to the unit's house availability list), then I went to Ordos High Tech factory and made UpgradeTechLevel=6 (instead of -1), THEN, while getting drunk, I scanned all 3 of the faction's High Tech Factory ByteXX= entries. I believe that Byte92 is the switch for enabling the Ornithopter airstrike for any faction's High Tech Factory. You see, the Atreidies High Tech factory had Byte91= set to "10", where as the Harkonnen and Ordos had their factorie's byte92= set to "9". So I set Ordos Byte92=10 and tried out mission 9 of Ordos campaign, I built High Tech Factory then upgraded it, and there it was! The Ornithopters were loading for me, and when they finished? I clicked on that support power, and got the blue attack mouse cursor, and was able to click anywhere on the map and BOOOOM!!!! Attack squadron of three Ornithopters came flying in for a bombing run! Woohooo! *Plays "Ride of the Valkyries"* This is one small step for me, and one giant leap for Ornithopter kind.
  15. DoMiNaNt_HuNtEr

    Ordos Campaign Final Mission Help

    @Sandworm: haha, thats awesome. Since I managed to make them, stay by my side in mission 8, I'm going to try again in mission 9. Thanks for all the information. I'm a basic modder, I've only used TibEd (sorry) to get better faction diversity, and more useful infantry.