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Nyerguds

Fedaykin
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Everything posted by Nyerguds

  1. I downloaded the file, and extracted and played the files in it without any issue...
  2. Nyerguds

    Dune Dynasty

    Ha, it supports the new Spice Opera remaster? Awesome
  3. Nyerguds

    Dune Dynasty

    Oh, that's a neat way to solve that
  4. Nice. PAK format is also supported by my Librarian tool https://moddingwiki.shikadi.net/wiki/Librarian
  5. In the chaotic time of the early 90s, Stéphane Picq signed a contract over the music he made for Cryo's Dune game (1992), which he didn't understand well because it wasn't in his native French language. After a few years, the people who owned the right no longer bothered to keep the album available for sale, and Stéphane caught on to the fact that he had signed away his rights on the music for thirty years years. Well, those thirty years passed, and the rights finally returned to its creator. And now, a few years later, this legendary soundtrack CD, "Dune: Spice Opera", finally lives again: https://stphanepicq.bandcamp.com/album/dune-spice-opera-2024-remaster I previously posted here when I acquired an original CD of this rare soundtrack. Stéphane Picq said on the Facebook group that there will be a physical release of this too, so I'm really looking forward to that.
  6. Nyerguds

    Dune Dynasty

    Might wanna subtract sandworms from the "allied" count unless you actually control them though 😋
  7. That's some amazing stuff, wow. Didn't even know anyone managed to add units to D2K.
  8. Nyerguds

    Dune Dynasty

    I was being cheeky; the Fremen are obviously the special House added for the sandworms and the Atreides superweapon Not sure what you mean with "introduced"; they were always in the game. But yea, they were never really meant to be playable, so their default stats don't make much sense.
  9. Nyerguds

    Dune Dynasty

    If only a special House would exist specifically for sandworms and the Atreides superweapon Is there any real point in even enabling these extra houses though besides having multiplay up to 6 players? As far as I know they're mostly just a carbon copy of the Sardaukar house with a different superweapon and deviation resistance. And Sardaukar are just Harkonnen with the ability to build sonic tanks.
  10. Nyerguds

    Dune Dynasty

    You know, I was just chatting about this with someone a few days ago, and wondering if that just gave free stuff to potentially non-allies. How are the sandworms handled in that aspect?
  11. Nyerguds

    Dune Dynasty

    Nice! Don't have much time these days, but I'll check this out as soon as possible
  12. Nyerguds

    Dune Dynasty

    Oh, wow! Nice to see work on this continuing. The main issue that seems to be popping up nowadays seems to be the scaling. As I put in my post: However, the UI scaling is limited at the moment; there seems to be a maximum of 3 on them, so as monitor resolutions increase, this problem will become worse. I believe UI scaling is also linked to some hotkey, and the value of "3" I used is already "overclocking" the normal toggles in the game, which only go between "original" and "zoomed to double". It would be nice if there would be no limit to the maximum, and instead the config could contain the maximum zoom value that can be set by toggle hotkey before it resets to 1.00 (with higher ones possibly auto-blocked by the actual screen resolution to avoid issues). I do see there's something about scaling in the change log, but does this apply to UI scaling too? [edit] Ah, just spotted "sliders for menubar/sidebar/viewport scaling to in-game control menu". Still, unless these work on "percentage of screen", sliders imply a maximum... By the way, you forgot to add the release date of 1.6.0 in CHANGES.txt
  13. @DDfan You could just attach it here on the forum as zip file... Oh, for the record, there's a freely available editor for that font format now. merush.zip
  14. Yea, I know about this issue. Modern browsers are just paranoid about old HTTP. Don't really have any solution for that; I don't actually own the web space it's on.
  15. You know DOSBox has inbuilt hotkeys for capturing videos and screenshots, right?
  16. Happy new year! I do peek in occasionally, but there's not much activity around the place.
  17. @3371-Alpha I honestly don't remember where that mission pack came from or why I hosted it, but it is not mine. I'm assuming they were made by the "mrXyz" mentioned in the filename. Yea, I'll make sure to grab those for preservation purposes. Modern browsers generally sadly don't contain FTP support anymore. With the source code release of C&C (for the remaster), we actually got the entire internal map editor, which is probably capable of indeed converting back savegames to scenarios, if it would be compiled on a code base somehow completely reconstructing the old version the savegame is from. Alas, for Dune II, we have no such code.
  18. The information is all still on archive.org. http://web.archive.org/web/20080915184057/http://minniatian.republika.pl/Dune2/INDEX.HTM I hosted all downloads I could retrieve on my own site, here: http://nyerguds.arsaneus-design.com/dune/dune2tools/emc/
  19. I don't think there's a way to enable both the subtitles and the voiceovers, no. Not without further hacking anyway. I remember looking into that possibility a long time ago, but I honestly don't remember if we found a way.
  20. It's because modern browsers are paranoid about secure https websites linking to resources on plain old http websites. Just right-click the link, copy the link address, and paste it in a new tab.
  21. Uh. Obviously. Dune II is a 16-bit DOS application. It doesn't run on 64-bit windows. Either use DOSBox, or look into Dune Dynasty.
  22. Nyerguds

    Music

    Might be he rerecorded it on modern software that can use these old projects, but no longer uses the physical MT-32, which could explain how it sounds different.
  23. Nice, I let him now.
  24. Somewhat ironically, the Sega Megadrive ROM actually contains a plain-text version of these stat dumps, and those are the PC version's stats, so they don't have that 1.5 multiplication http://nyerguds.arsaneus-design.com/dune/dune2ini/megadrive/profile.ini (under [COMBAT], second column of values.)
  25. MrFlibble told me that the values in the Sega Megadrive version are adjusted in a rather peculiar way: to make structures generally more durable, all structure health was multiplied by 2, and all unit damage was multiplied by... 1.5. And, now here's the interesting part: there was a similar guide for the Sega Megadrive version, and apparently the author of this guide simply copied large parts of that without double-checking https://gamefaqs.gamespot.com/genesis/586152-dune-the-battle-for-arrakis/faqs/1520 And, look at that. He uses "arms" for unit damage I really don't wonder about them. I literally linked you to full stat dumps from all known versions of dune II earlier in this thread. http://nyerguds.arsaneus-design.com/dune/dune2rules/ And those dumps are made with my own editor for the game. (and knowing the filename structure used in the released C&C code, that file was probably called udata.c )
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