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About DDfan

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    Sand Flea
  1. Finally I understand why some reinforcements did not appear. Every .ini file need /n in the end or the game ignores last line in it (so it ignores a last reinforcement in the list). Why it happens so irregularly? Because DUNE2PAK does NOT add these /n in the end (when unpacking) but bgafc_de editor DOES (when saving a map). So it's why it did look like some random stuff for me. Today I fix all .ini files in the scenario pack (English version). Finally everything works as intended (for example, without Harkonnen devastator which activates Death Hand Sardaukar Mission 6 was too easy, and without
  2. Yay, thanks to stuff I restored access to my account. Finally, I was able to create briefing texts (now for Fremen and Mercenary only). To do this, I used files from Dune 2 eXtended Project by MrFibble. Original TEXTX.ENG files do not open in SSTEditor. I guess there is some solution here on forums about that, but anyway. To add briefings to the campaign, just add TEXTF.ENG and TEXTM.ENG to a campaign folder (along with HOUSE.INI, META.INI, etc). As I wrote earlier, I cannot into proper English. So if anybody want to check/proof-read them, welcome to txt folder. I guess even with correct
  3. Well, I hope it resembles a lion. I'm tuning Sardaukar 6-9 levels now.
  4. Download link: https://drive.google.com/folderview?id=0B2vavbKPhjU9RFI0d0xhT3hRdUE Hello. After playing many Dune Dynasty campaigns, I created one by myself. I know, it's not a big deal as it's pretty easy to create new scenarios in Dune 2, but maybe somebody (just as me) already has played all popular mods and wants some more. Also, maybe it can encourage somebody to create his own campaigns for DD. Dune Dynasty is amazing Open Dune-based 'ultimate' edition of Dune 2 by dynasty: http://forum.dune2k.com/topic/24316-dune-dynasty/ If you don't know how to add custom campaigns in Dune Dyn
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