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Posted

Not sure if that's the exact spelling (haven't fiddled with the files for a long time), but check the xaf for the Ordos Gas Turret bullet to be certain. Yes I think it is the xaf.

Posted

What about a bomberplane with almost no armor and slow speed.

It could drop those gasgrenades from it with a deathhand cloud effect 8)

Posted

I'm afraid that this mod simply no longer holds my interest =(

I will likely continue it to beta stage but no further.

I will release the alpha within the next hour and IM the following:

Jack Leaf

Inoculator9

Frodo

Dukeleto

Ixianmace

Cyborg

Don't worry though, just because I'm bored of this mod doesn't mean there isnt more coming... quite the contrary :)

Posted

There the IMs have been sent. If you didn't get one, complain. Frodo, empty yer IM box =P.

EDIT: And if you got more than 1 IM then just go feel special.

Posted
Nemesis Infested martyr - A stealthy warrior capable of self detonating near infantry, spreading poison over them and creating similar martyrs. The creature also leaves behind a zone of poison that causes infantry to explode with puss and that damages vehicles and infantry with corrosive slime.

*cough cough* ;)

Posted

Can you make a unit that can go underground like a worm or like a dust scout in a spice bowl, but moving (underground only on sand)?

Posted
Nemesis Infested martyr - A stealthy warrior capable of self detonating near infantry, spreading poison over them and creating similar martyrs. The creature also leaves behind a zone of poison that causes infantry to explode with puss and that damages vehicles and infantry with corrosive slime.

*cough cough* ;)

Please don't even try jokingly to accuse me of plagarism, Duke. This was a unit that was going to be in ITDG but I cut it out as it caused some of the other units to work improperly.

EDIT: And yes, Procyon. The mod has a Subterranean Tank. If you want to see a similar unit but more basic try out my first mod, Guild Wars.

Posted

Please don't even try jokingly to accuse me of plagarism, Duke. This was a unit that was going to be in ITDG but I cut it out as it caused some of the other units to work improperly.

OK, OK, geez... Touchy... 8)

Posted

Ok Apollyon, after testing the alpha, here is what I've got:

-the Nemesis Poison Reaver's range indicator is off by 3 or 4, more likely 3.

-the Nemesis Gas Turret has been spelled "NemesisGas Turret."

-the Nemesis Slicer Morph is to ineffective against infantry.

-the Landsraad Hellfire Tank does not have quite enough of a weapons affect.

-the Landsraad Infantry, IMO, shoud be more multicoloured opposed to how you have them.

All in all, you've done very well for an alpha version. I think you would be wise to continue pursuing this mod.

Posted

That's no exuse, Frodo >:( When did I give you permission to have a life? >:(... ;)

I'll send you the IM in a mo.

Ok inoc.

The reaver range is correct as the maskrange is the same as the original ADP as is the weapon.

Slicer Morph.. oh the big bladey thingy - yes it was meant to be otherwise it's simply too powerful.

By weapon effect do you mean explosion? If you do then I agree but larger explosions make the game slow down, even on my computer.

The landsraad infantry look cool in black.. black is the new black ok? :P

Posted

Sorry, the reaver's range indicator is wrong, since you are correct, that likely means that the ADP's range indicator was wrong in the first place.

Perhaps you could make the Slicer Morph less affective against tanks and more affective against infantry? It seems more appropriate that way.

Posted

:O whoo..subteranian units..thats new how how how lol i still want paratroops lol but it cant be done *places his 45 colt revolver in his mouth cocks it and readies to pull the trigger...*...but before i go lol what all is in guild wars and where can i download it since fed2k is down... ???

Posted

I haven't tested the mod long or thoroughly enough to give full detailed feedback about it, but seeing it as it is now, perhaps I could make the icons for it? ;D :- :-X Unless you're planning on keeping the current icons you have assigned for the various units and structures.

Posted

Ok just let me know what kind of icons you want. Do you want them to have a purple background, or just an in game screenshot that's been adjusted?

Btw, about your mod, I haven't noticed anything out of the ordinary at the moment, except most units need to have their sounds adjusted (their unit speech), and there are some strings errors you might want to check out.

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