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Greatest things about Morrowind


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Posted

What do you guys think is the best part about it? I think that it is just so expansive and that it really gets you into the game. The music is great and the graphics are just plain beautiful. I love the depth of the game. what are your guy's opinion?

Posted

I want to try to get into it for Xbox, but never got to it. Is it worth it? *Let me work it, let me find out how hard I gotta work it...* Yeesh.

Posted

dude, you should trust me on this, it is worth it!lol it is a beautiful rpg and you know how I am about rpg's.lol :)

Posted

The graphics are good, the lightning and rain however is excellent. The game is huge and lengthy. You won't finish this one in a week (unless you maybe play 24/7). There are a lot of things to discover, like how to create potions from the herbs you collect.

A bit of a downside in my opinion, is are the amount of quests one can receive. Especially in big towns, the way to your destination can be very difficult to find IMO. But overal an excellent game. I would rate it a 9 out of 10.

Posted

I got Morrowind for Xbox in the summer. its a great game my favourite features are how you can rule a great house and built your own stronghold (The Hlaalu Stronghold is the coolest but house rederon is still better).

  • 8 months later...
Posted

Well, I just got my copy of Morrowind, and I'd have to say it is pretty incredible. I'm a veteran of playing RPG MUDs, so it was refreshing to see a RPG with pictures. The best thing that I can think of is the stealth system. Sneaking around, stealing people's possessions, ah doesn't get any better than that. I'm a Khajiit, with a stealth class, so sneaking is my trade. I also love how immersive the NPCs are, and how more dynamic they are than Daggerfall. I probably should have waited a few more weeks for the Game of the Year edition, coming out late this month, which includes the PC expansions with the game.

Posted

The combat system is utterly atrocious, the plot is too non-linear IMO, the models are horifically ugly. The weather effects are excellent. The start is boring, the middle is average, the end really sucks. That's just IMO though.

Posted

I've always liked the diversity of the game. You can be and do almost anything. I also like the amount of missions, as well as areas of exploration (tombs, ruins, mines). There's also a very nice variety of weapons and armour types.

The only thing I don't really like is how regular townspeople never go anywhere (i.e. home, for sleep and food). It would have been nice if characters were programmed to go home at certain times at night (or, on the odd occasion, go to a tavern or something).

Posted

I think that the atmosphere of the game would be so much better if there was proper wind effects on the trees and on the water (maybe even on grass and plants in the not too distant future...).

That would be so great....

Posted

‘’Well, I just got my copy of Morrowind, and I'd have to say it is pretty incredible. I'm a veteran of playing RPG MUDs, so it was refreshing to see a RPG with pictures. The best thing that I can think of is the stealth system. Sneaking around, stealing people's possessions, ah doesn't get any better than that.’’

From the stealth skills Iv’e seen, most are actually psuedo-stealth brute force skills…. (of course all I’ve seen is the skills page)

‘’The only thing I don't really like is how regular townspeople never go anywhere (i.e. home, for sleep and food). It would have been nice if characters were programmed to go home at certain times at night (or, on the odd occasion, go to a tavern or something).’’

Arcanum has that

‘’’Also, actually talking people, or at least talking main characters will make the game better.’’’

Arcanum has that too:D

To me this game pretty much seems like a poor man’s version of Arcanum, although admittedly Arcanum is 2D and almost isometric

Posted

The games are entirely different really. Morrowind's main attracting feature is its complete lack of linearity, I'd say it is less linear than any game on the market.

Posted

‘’Well, I just got my copy of Morrowind, and I'd have to say it is pretty incredible. I'm a veteran of playing RPG MUDs, so it was refreshing to see a RPG with pictures. The best thing that I can think of is the stealth system. Sneaking around, stealing people's possessions, ah doesn't get any better than that.’’

From the stealth skills Iv’e seen, most are actually psuedo-stealth brute force skills…. (of course all I’ve seen is the skills page)

‘’The only thing I don't really like is how regular townspeople never go anywhere (i.e. home, for sleep and food). It would have been nice if characters were programmed to go home at certain times at night (or, on the odd occasion, go to a tavern or something).’’

Arcanum has that

‘’’Also, actually talking people, or at least talking main characters will make the game better.’’’

Arcanum has that too:D

To me this game pretty much seems like a poor man’s version of Arcanum, although admittedly Arcanum is 2D and almost isometric

Shenmue had those to :) and the weather system of 1986 done precisily :)

Posted

''The games are entirely different really. Morrowind's main attracting feature is its complete lack of linearity, I'd say it is less linear than any game on the market. ''

Are you sure were speaking about the same game here (being compared to Morrow wind)?

The main point of Arcanum is it's complete lack of linearity.

Of course, that might not have been you're reason for saying that Arcunum is completely different to Morrow wind... (just making an assumption)

''Shenmue had those to and the weather system of 1986 done precisily ''

Are you saying that Shenmue was made in 1986? if so, how could they possibly replicate a weather system precisely with such tecknology?

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