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Twin-Head

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Ztraag stepsd into the structure. He looks arouind after lighting his flare. on the walls are the inscription that appeared on the door. Near the end of the hall, before the turn around the corner, he spots a pink door with tons of little buttons and levers and blinkie light things on it.

What does Ztraag do?

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In an atempt to calm the Dwemer, king Fingolfin builds a Tempel(whats the use) in Encelon, it works. :D

Meanwhile...

Fingon was in the prosses of inventing platforms for rideing and combat to the giant turtels.

Encelon status:

Units

Civilians: 315 growing by 10%

Soilders: 47 Guardians. (Since thay were heavy swordsmen before, Now that I have been forced to press them down in either Warroirs or Guardians, I had no choice but to make them guardians.)

Infrastrucsture

110 residences

1 barrack

3 forge

1 tempel

Armory: 35 swords and 35 full plate armor.

Gold: 2641 + 791 (builds a tempel)

Goldmine: 250

Tax: 541 (one gold per civilian)

Avalon status:

Units

Civilians: 160 growing by 10%

Soilders: 20 Guardians.

Infrastrucsture

13 residences

1 barrack

1 forge

Armory: 20 swords and 20 full plate armor.

Trade post status

Units

Civilians: 66 growing by 10%

Soilders: 10 Guardians.

Infrastrucsture

5 residences

1 barrack

Armory: 30 swords and 30 full plate armor.

sword price 15 gold

armor price 15 gold

set price 20 gold

Turtel project 75% growing by 25% per post

(Can I change my racial ability, to citizen levy, (Guardians and warroirs to half price))

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The questing dwarves returned to the village, where the doctors managed to save Roburths life. Now they mourn the loss of their quest leader Boldorth.

Meanwhile the griphon Golg, who's carrying Hrogg and Timili, flies westwards. After flying for several days they see the dark knight.

Timili looks at the dark knight, and says:

"If he could take down your leader, do you think the two of us can take him down?"

"I don't know..."

"We could send other orcs in the region to this way, but we'd risk losing him. I leave the decision up to you."

Current dwarven militairy

180 warriors

2 sorcerers

9 catapults

8 balistas

Current gold stock at 500.

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Fingon had fully domesticatet to giant turtels, I can now use ginat turtels.

Info

Str: 18

Dex: 5

Int: 6

Wis: 6

Mag: 0

Use: firing platform for dwemer archers and living battering rams.

Atvanteges: extremly storng and hard to kill

Disatvanteges: slow, and can only be used on the surface.

Price 250 gold

Encelon status:

Units

Civilians: 346 growing by 10%

Soilders: 47 Guardians. (Since thay were heavy swordsmen before, Now that I have been forced to press them down in either Warroirs or Guardians, I had no choice but to make them guardians.)

Infrastrucsture

110 residences

1 barrack

3 forge

1 tempel

Armory: 35 swords and 35 full plate armor.

Gold: 3432 + 844

Goldmine: 250

Tax: 594 (one gold per civilian)

Avalon status:

Units

Civilians: 176 growing by 10%

Soilders: 20 Guardians.

Infrastrucsture

13 residences

1 barrack

1 forge

Armory: 20 swords and 20 full plate armor.

Trade post status

Units

Civilians: 72 growing by 10%

Soilders: 10 Guardians.

Infrastrucsture

5 residences

1 barrack

Armory: 30 swords and 30 full plate armor.

sword price 15 gold

armor price 15 gold

set price 20 gold

Turtel project 100%

Turtel heard: 100 turtels growing by 1% per post.

Warturtels: 2

(Can I change my racial ability, to citizen levy, (Guardians and warroirs to half price))

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Due to the need for arhers in the dwemer armies, king Fingolfin orders the construcktion of 2 fletcers workshops in the trade post (bows not for sale), and he also transfers 20 swords and 20 full plate armor to the trade post.

Encelon status:

Units

Civilians: 380 growing by 10%

Soilders: 47 Guardians.

Infrastrucsture

110 residences

1 barrack

3 forge

1 tempel

Armory: 35 swords and 35 full plate armor.

Gold: 2876 + 844 (builds 2 shops andhires 2 owernes)

Goldmine: 250

Tax: 652 (one gold per civilian)

Avalon status:

Units

Civilians: 193 growing by 10%

Soilders: 20 Guardians.

Infrastrucsture

20 residences

1 barrack

1 forge

Armory: 20 swords and 20 full plate armor.

Trade post status

Units

Civilians: 79 growing by 10%

Soilders: 10 Guardians.

Infrastrucsture

8 residences

1 barrack

Armory: 50 swords and 50 full plate armor.

sword price 15 gold

armor price 15 gold

set price 20 gold

Turtel heard: 101 turtels growing by 1% per post.

Warturtels: 2

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Dorth decides to purchase Dwemer weapons, as he believes he should be prepared for anything in times like this- their own weapon production isn't entirely up running yet.

Proposed transaction: 25 swords and 25 sets of armor, for the total price of 750 gold. The dwarfs would then have still 250 gold left.

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The dwemer mecheant smiles, and says "If you wait for a few minuts, the workers will have loaede you goods ontro you cart"

a few days later theherolds of king Fingolfin proclaim that citezen levy, is now in force (I get warroirs for only 40 gold and Guardians for only 75 gold) but to compensate King Fingoldin donates 2000 gold to the pepole.

Encelon status:

Units

Civilians: 418 growing by 10%

Soilders: 47 Guardians.

Infrastrucsture

110 residences

1 barrack

3 forge

1 tempel

Armory: 35 swords and 35 full plate armor.

Gold: 270 + 844

Goldmine: 250

Tax: 716 (one gold per civilian)

Avalon status:

Units

Civilians: 212 growing by 10%

Soilders: 20 Guardians.

Infrastrucsture

20 residences

1 barrack

1 forge

Armory: 20 swords and 20 full plate armor.

Trade post status

Units

Civilians: 86 growing by 10%

Soilders: 10 Guardians.

Infrastrucsture

8 residences

1 barrack

Armory: 25 swords and 25 full plate armor.

sword price 15 gold

armor price 15 gold

set price 20 gold

Turtel heard: 102 turtels growing by 1% per post.

Warturtels: 2

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(OOC: Sorry about the extended leave guys, Family situations ;) )

Ztraag begins by looking closely at the door for hidden latches or codes. The answer to this mystery is not as easy as it appears.

Hrogg looks back at Timili, "Then let us follow him."

The Dwarf nods in agreement, and they continue west after the Dark Knight.

Somehow, magically almost, the mine begins pumping out gold double-time, it would seem. Gold production has thus been increased to 250 per post.

The new Barraks is also finished this post, flying high the banner of the Orcish Horde, this mighty facility will produce an additional 10 Warriors per post.

Faction Status: Strong

Political Status: High Alert

Infantry: 182War, 20Spy, 3Sor - Barraks

Artillery: 26 Cannons, growing at 5 Cannons per post - Blacksmythe

Civil: 20 Longhouses, 2 Halls

Resources: 450 Gold, 290 Crystal - Mine

Team Q.U.E.S.T.: Active

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Ahh crap. What position are the levers and lights and buttons in now?

Beforehand, however, Ztraag searches deep in the passage, using magic, imbred Orcish powers and good ole elbow grease to find any hint of the slightest trace of text.

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King Fingolfin conscript 10 Guardians and sned then to the trade post to mount one of the warturtels, and he also conscripts 10 bowmen at the trade post, also to mount a warturtel.

Encelon status:

Units

Civilians: 459 growing by 10%

Soilders: 47 Guardians. (10 armed and sent to mount a warturtel)

Infrastrucsture

110 residences

1 barrack

3 forge

1 tempel

Armory: 40 swords and 40 full plate armor.

Gold: 964 + 1016

Goldmine: 250

Tax: 776 (one gold per civilian)

Avalon status:

Units

Civilians: 233 growing by 10%

Soilders: 20 Guardians.

Warturtels ready (whit howdows (fortifed shooting platforms) and 10 Guardians and 10 bowmen) for battel: 1

Infrastrucsture

20 residences

1 barrack

1 forge

Armory: 25 swords and 25 full plate armor.

Trade post status

Units

Civilians: 94 growing by 10%

Soilders: 10 Guardians. 0 Bowmen (10 conscriptet and 10 sent to mount a warturtel)

Infrastrucsture

8 residences

1 barrack

Armory: 25 swords, 25 full plate armor and 1 bows.

sword price 15 gold

armor price 15 gold

set price 20 gold

Turtel heard: 103 turtels growing by 1% per post.

Warturtels: 2

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(OOC:Hope you're still accepting people to join...)

Sons of Fenrir

Strength:11

Dexterity:11

Intelligence:6

Wisdom:1

Magic:1

Racial Ability: Beserk. Beserked soldiers will get str and dex bonus in battle, but will need 2 posts after the battle to calm down and become controllable again.

Description: Sons of Fenrir is an isloate clan of wolfmen habitating in the forest. They are superior fighters due to their high strength and agility. They are ruled by one Khan Fenrir which is selected through duels everytime when the old Khan dies.

Khan Fenrir watches the great oak tree. His men are working on it and soon it would become the clan's new Great Hall. 3 days before the clan is still regenade and now they're rebuilding... good.

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When news of the rise of the Sons of Fenrir King Fingolfin sent a wartutel to offer them peace and trade, He also moves 20 sword and armors to the trade post

Encelon status:

Units

Civilians: 504 growing by 10%

Soilders: 47 Guardians.

Infrastrucsture

110 residences

1 barrack

3 forge

1 tempel

Armory: 35 swords and 35 full plate armor. (20 of each sent to the trade post)

Gold: 1080 + 1113

Goldmine: 250

Tax: 776 (one gold per civilian)

Avalon status:

Units

Civilians: 256 growing by 10%

Soilders: 20 Guardians.

Infrastrucsture

20 residences

1 barrack

1 forge

Armory: 30 swords and 30 full plate armor.

Trade post status

Units

Civilians: 103 growing by 10%

Soilders: 10 Guardians. 0 Bowmen

Infrastrucsture

11 residences

1 barrack

Armory: 45 swords, 45 full plate armor and 10 bows.

sword price 15 gold

armor price 15 gold

set price 20 gold

Turtel heard: 103 turtels growing by 1% per post.

Warturtels: 2

Offensive forces

Warturtels ready (whit howdows (fortifed shooting platforms) and 10 Guardians and 10 bowmen) for battel: 1, enrute to the Sons of Fenrir

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Sardauker, why did you choose turtles? The turtles can go on land, right? I never actually understood what u were doing with them.

==============

And no, its not too late to join. Any body that wants can still join....[hint, hint]

==============

If you want a quest, im me or post that you want one and i will probably give you one.

==============

Remember, if you aren't doing anything, you still might get a quest....Quests are always optional tho...

==============

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I use them as Warelephants, you know to break enemy formations and as living battingrams, my only problem are that they canont go underground, and that is a drawback, as most of my kingdoms is underground, and the reson why i picked turtels, I have one myself, and pikes would be of littel use agianst them, due to their natural armour.

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