Timenn Posted September 5, 2002 Posted September 5, 2002 Ok, give me a strategy then with a Superweapon. And you may not fire it by only clicking twice
Timenn Posted September 6, 2002 Posted September 6, 2002 Well, destroying 1 Mino with a Laser Tank. I'll approach the Mino, and pass it on a distance (2+ clicks) Then I will circle around it (alot of clicks), so the Mino's Bullets are always behind the Laser Tank. In the meanwhile the Laser Tank attacks the Mino and destroys it. And I'll retreat (some more clicks)Don't argue about the strategy ITSELF. It's just that you can see that I used more then 2 mouse clicks to perform this action
IxianMace Posted September 6, 2002 Author Posted September 6, 2002 Timenn, are you saying that the number of mouse clicks is proportional to the amount of strategy used? ::)
Timenn Posted September 6, 2002 Posted September 6, 2002 Yes, actually it is. For each mouse click, you have to think. And how more mouse clicks, how more thinking is needed. And thinking = creating strategies. What brings me to another point. Superweapons are preset strategies. While a strategy like engineer rush, is created by someone
Devastator_Mech Posted September 7, 2002 Posted September 7, 2002 So your strategy of a unit is just clicking, then so is my SW !! You also need to think and confirm where to deploy to SW too !!
Timenn Posted September 8, 2002 Posted September 8, 2002 That's the same as only THINKING which unit I should attack with that Laser Tank
Devastator_Mech Posted September 9, 2002 Posted September 9, 2002 I don't get you.... could you explain it abit more?
IxianMace Posted September 9, 2002 Author Posted September 9, 2002 That's the same as only THINKING which unit I should attack with that Laser Tank I think Timenn means that not only do you have to think about which unit to attack with the Laser Tank (which is like thinking where to deploy the Superweapon), but you also have to micromanage the Laser Tank to keep it from taking fire or to keep it alive. With the Superweapon, after you've confirmed where to deploy it, you just click once. That's it. However with the Laser Tank, you have to attack a unit and then 'dance away' or 'do the Laser Tank dance' ;D which equates to more mouse clicks. Since Timenn said that the more mouse clicks required, the more strategy there is, I think he means that the Laser Tank requires more strategy due to the higher number of mouse clicks involved, rather than just the single mouse click for the deployment of the Superweapon.
Devastator_Mech Posted September 9, 2002 Posted September 9, 2002 Well you'll need tens and hundreds of clicks to prevent the destruction of the palace......
Timenn Posted September 10, 2002 Posted September 10, 2002 Ok, let's quit this topic. You are repeating an old discussion now. I said that having a building didn't take part of using the unit is produces in this case
IxianMace Posted September 11, 2002 Author Posted September 11, 2002 Ok, let's quit this topic. You are repeating an old discussion now. Is that a hint to lock this thread? Are you saying that someone has started a thread about this topic some time ago, or is it just related to what's in this thread? ??? :-X
Devastator_Mech Posted September 11, 2002 Posted September 11, 2002 Well you beter not, because there's just some people that just doesn't get it.
ken124578 Posted September 11, 2002 Posted September 11, 2002 Well you beter not, because there's just some people that just doesn't get it. true, its pretty hard to let you see the facts of emperor, your living in the world of singleplayer, where 1 unit owns :O
Devastator_Mech Posted September 11, 2002 Posted September 11, 2002 I guess thats was to be me, if thats the case, you've rocked yourself because i play on WOL too and i never though a single unit could dominate.
sardcore Posted September 12, 2002 Posted September 12, 2002 i like supers. even if though i rarely use em they are always on if u of a mind to make em.i dont get it, this game is about toys, and the superweapon is just anutha toy to destroy ur enemy, it's fun, and the supers are usefull, but not nessecarily game breakers, all 3 have their uses but all 3 also have their limitations, and like i said its fun, like anutha sub, adds anutha element to the fight, tho most of the time i forget about sups copmpletley, and im the one whose leet sards are at each other's throats, my lasers are runnin offa the map or i just barely beat back a gunship raid on my yard then a nuke drops down and cleans up.or, at the very least, u get this scenario:BOB1054: hi (enters stage left, 3 players already in room, sard has not yet changed the map from arprit chard, but sets are 10k no crates nothing elso on except for supers. Bob hits accept immediatly)sardcore: hiBOB1054: umm can u turn superweapons off?sardcore: sorry, sup's are onBOB1054: o ok, but im gonna leave then.sardcore: sorry to hear that, bye.BOB1054: ok im going bye.sardcore: peaceThe moral of the story? ehhe, you dont get it do you, i bet you one of those comin into my room askin me to turn off supers and wonderin why i'd rather keep sup's on than have a full room. peace
ken124578 Posted September 12, 2002 Posted September 12, 2002 the only thing i want is no lag games.peace.
Devastator_Mech Posted September 13, 2002 Posted September 13, 2002 But the more unit people build the more laggy the game gets.
RequiemXi Posted September 17, 2002 Posted September 17, 2002 Emperor's super weapons don't seem nearly as devastating as the ones in other C&C games but as it has been said already, being able to simply click an icon and attack with impunity kind of detracts from the game IMHO. Duking it out in a long, bloody war of attrition is much more fun ;D
IxianMace Posted September 18, 2002 Author Posted September 18, 2002 attrition is much more fun ;DWars of attrition only occur if there is a Harkonnen player in the game, or if the game is on a non-spice map. Most people find wars of attrition boring and tiresome, simply because they have to rely so much on keeping their own units alive, while destroying the enemy units, and getting an adequate cash flow is impossible. :P
Devastator_Mech Posted September 18, 2002 Posted September 18, 2002 I love those maps where you don't need harvester to get $$, because your economy is the same, therefore, it'll be more fair and could concentrate on your defence and other "stuff".
IxianMace Posted September 18, 2002 Author Posted September 18, 2002 What do you mean 'more fair'? On the maps where there is spice, you don't have to build the same amount of refineries as the other players. You can build as many as you like. The case is the same with them. I think that this is fair enough in itself.
Devastator_Mech Posted September 18, 2002 Posted September 18, 2002 Well maybe thats the case, but i like it partly because you don't need to worry about $$$.
IxianMace Posted September 18, 2002 Author Posted September 18, 2002 Well IMHO, you do have to worry about money, because you can run out of cash quickly (i.e. you get cash flow problems). I hate having to wait for the next delivery, when I could just go and get cash myself.
Devastator_Mech Posted September 18, 2002 Posted September 18, 2002 Well no, the problem is if your opponent hunts your harvester in the start, your in big trouble, but that wouldn't be the case in those map because thy could do nothing to stop your economy from rising.....
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