Devastator_Mech Posted September 21, 2002 Share Posted September 21, 2002 Yes, Laser Tank aren't good in big troops, but they can join a Dust Scout rush (in the beginning) for they are the only quickly build Ordos units which do enough damage to buildingsLook at their performance against a turret (besides the gas one) Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 21, 2002 Share Posted September 21, 2002 They have a longer range (10) then the Flame Turret or the Machine Gun Post... And only the (more expensive, and power needing, and upgrade required) Gun Turret... So they can outrange them Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 21, 2002 Share Posted September 21, 2002 What about the Atreides Rocket Turret? Laser Tanks can't outrange Gun-turrets, but the Atreides Rocket Turret has a longer range than the Gun-turret. It is also much more difficult to micromanage a Laser Tank so that it escapes from the missile salvo from a Rocket Turret as well. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 22, 2002 Share Posted September 22, 2002 Your right about the out-ranging bit, but i'm sure there's infantries waiting for your Laser.IxianMace: What do you mean by "much more difficult", it's IMPOSSIBLE to dodge ANY turrets but Gas-Turret's shots. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 22, 2002 Share Posted September 22, 2002 outnumber'em Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 22, 2002 Share Posted September 22, 2002 One powered turret will easily take 2 or more Lasers on. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 22, 2002 Share Posted September 22, 2002 Yes, but not 5 of them, and you won't say you put them all together, so I avoid them, and Dust Scouts are good vs. Turrets too Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 23, 2002 Share Posted September 23, 2002 How many would it take to destroy one turret? I'll say much more than 5 Dust Scouts) Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 23, 2002 Share Posted September 23, 2002 IxianMace: What do you mean by "much more difficult", it's IMPOSSIBLE to dodge ANY turrets but Gas-Turret's shots.This may sound hard to believe, but it is possible to run away from the missiles from a Rocket Turret salvo using Laser Tanks. You shoot the Rocket Turret. The Rocket Turret turns slowly then fires. Just before the Rocket Turret fires (you must judge the turn of the turret yourself), retreat your Laser Tank. With a bit of luck, the missiles will detonate before they reach your Laser Tank. However I must admit this is extremely difficult, and you'll need quite a bit of luck coupled with skill to pull it off. I'd say the best thing to do would be to just use AA Troopers, Mortar Infantry, and Kobras and Rocket Turrets, since Rocket Turrets are weak against infantry, and Kobras can outrange them. Otherwise, if you're going to use Laser Tanks, you'll have to swamp the Rocket Turret with sheer numbers to kill it quickly before it can do too much damage. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 23, 2002 Share Posted September 23, 2002 Yes, i get your point and your quite right, besides the "weak against infantry" part, it could kill most infantry with one salvo. And AA trooper's range isn't long enough to out-range powered turrets.Even you could escape the missiles, it's not fair to the turret because its turning rate is quite slow. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 23, 2002 Share Posted September 23, 2002 Yes, i get your point and your quite right, besides the "weak against infantry" part, it could kill most infantry with one salvo. And AA trooper's range isn't long enough to out-range powered turrets.Even you could escape the missiles, it's not fair to the turret because its turning rate is quite slow. :O You don't think a Rocket Turret is weak against infantry? The only infantry unit that a Rocket Turret can kill with 1 salvo is the scout. ::) I didn't say an AA Trooper's range was long enough to out-range the Rocket Turret, I said the Kobra's range was.I don't care whether you think it's 'fair' to the turret or not. That is not important. You can go and play 'fair', and shoot the turret while it's pointing directly at your units if you like. ::) I prefer to play with more intelligence than that.Anyway, the point that I'm making is that you should use infantry against Rocket Turrets because Rocket Turrets are weak against infantry. You should also try to outrange turrets if/when you can. It makes more sense to shoot the turret from a safe distance and take no damage as a result, than to run up to it and let it shoot you. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 23, 2002 Share Posted September 23, 2002 I'll doubt someone would be dumb enough to build a turret facing inwards.If you think the only infantry a Missile turret could kill in one salvo is a scout, think again. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 23, 2002 Share Posted September 23, 2002 That's true, even a Sardauakar or a Fremen can't do that.A Rocket Turret fires with the same % of damage against infantery as the Mongoose does, 20 % of the full damage (250) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 23, 2002 Share Posted September 23, 2002 If you count by each warhead, then yes, but doesn't a Missile turret fire 4 missile in each salvo while a mongoose only fires one? Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 23, 2002 Share Posted September 23, 2002 I'll doubt someone would be dumb enough to build a turret facing inwards.You're missing the point entirely. It doesn't matter which way you build the turret, when turrets have no target, they turn by themselves in any direction they like. Most of the time, the turret will not be pointing directly at the enemy forces, which gives the enemy units some time to shoot the turret and perhaps run away while the turret turns to attack them!! Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 23, 2002 Share Posted September 23, 2002 don't bother to explain it again, i know... i've tried it ::) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 24, 2002 Share Posted September 24, 2002 Ok, you get away the first time, what about the second time? Or you could just manually tell the turret to turn around. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 24, 2002 Share Posted September 24, 2002 just tell the turret to attack the tank, it will point in the direction of the tank and wil fire when its close enough. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 24, 2002 Share Posted September 24, 2002 Yes, that was my point. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.