Apollyon Posted December 3, 2002 Share Posted December 3, 2002 thats true but im busy at the moment.maybe ill try it some other time. Link to comment Share on other sites More sharing options...
DukeLeto Posted December 4, 2002 Share Posted December 4, 2002 Inoculator, can you post the ARTINI entry? Thanks. Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 4, 2002 Share Posted December 4, 2002 Why? Are you planning on using it? Cause if I did something new I want credit ;D. This is a bit strange, cause it looks like Inoculator did something good ;D. Link to comment Share on other sites More sharing options...
DukeLeto Posted December 4, 2002 Share Posted December 4, 2002 Maybe, but I have a hunch...just post the entry. And if i use it, I promise I will give you credit! Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 4, 2002 Share Posted December 4, 2002 Lol, I was just kidding around, this entry isn't anything but here ya go:[GUNIAPTank]Icon = "iconsGUCombat.tga"IconGrey  = "iconsGUCombatGrey.tga"Xaf  = "GU_IN_NIAP"SideBarType = "Units"ClipSphere = 60And I was just saying that I could help out so you don't need to bother Adrian. And thx leto but I was just kidding. Link to comment Share on other sites More sharing options...
DukeLeto Posted December 4, 2002 Share Posted December 4, 2002 Wow, you did it! Now here's the trick...make it fly. ;) Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 4, 2002 Share Posted December 4, 2002 Just change it to AiAir I think. You have to add a couple of things to that, but it is already in the entry for the original NIAP. Link to comment Share on other sites More sharing options...
Apollyon Posted December 4, 2002 Share Posted December 4, 2002 no you dont add AIAIR, thats a string that tells the AI how many (or what percentage) of the unit type to build.but I think his point is that it wont fire while in the air. Link to comment Share on other sites More sharing options...
guusr5644 Posted December 4, 2002 Share Posted December 4, 2002 1q how you make unit to fly? ::) :-[ Link to comment Share on other sites More sharing options...
Apollyon Posted December 4, 2002 Share Posted December 4, 2002 HeightOffset = 8 (or other value)CanFly = TRUEOrnithoptor = TRUE (or carryall = true etc) Link to comment Share on other sites More sharing options...
guusr5644 Posted December 4, 2002 Share Posted December 4, 2002 another q how ya make unit fly only when it moves? like the ornithopter... Link to comment Share on other sites More sharing options...
DukeLeto Posted December 4, 2002 Share Posted December 4, 2002 Ornithopter = True ::) Link to comment Share on other sites More sharing options...
guusr5644 Posted December 5, 2002 Share Posted December 5, 2002 LOL ;D ;D ;D Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 5, 2002 Share Posted December 5, 2002 I know it isn't AiAir, that was just the first thing that came off the top of my head. And I think it will fire actually. But I don't have time to test it, so I cant be sure. Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted December 27, 2002 Author Share Posted December 27, 2002 Sorry I have been away for so long. Jus got over a bad case of bronchitus :-[. Anyways I shall begin working on the mod again. Ohh, and Inoculator, can u send me that read me and story again, I accidentally deleted it clearing out my Email Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 27, 2002 Share Posted December 27, 2002 Sure, unfortunately I dont have it on the laptop I'm using. So give me a day or two and you'll have it. Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted January 2, 2003 Author Share Posted January 2, 2003 So, what y'all wanna work on now? Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 2, 2003 Share Posted January 2, 2003 So are the Richese and Tleilaxu all done? Whats left now? Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted January 3, 2003 Author Share Posted January 3, 2003 not yet. It will take some time. Link to comment Share on other sites More sharing options...
Inoculator9 Posted January 3, 2003 Share Posted January 3, 2003 Then what are the plans now? Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted March 1, 2003 Author Share Posted March 1, 2003 Sorry I have been away for a while. Ive had alot of crap to do, But the mod will proceed as planned. I HAVE RETURNED! ;D Link to comment Share on other sites More sharing options...
Inoculator9 Posted March 1, 2003 Share Posted March 1, 2003 Finally! I'm gald to hear it fanatic. Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted March 1, 2003 Author Share Posted March 1, 2003 Okay, well lets get down to buisness. First, I need to find the floppy that has the mod on it. Second, do some work on it. And last, finish it up :) Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted March 1, 2003 Author Share Posted March 1, 2003 BTW here are some changes I decided to make:1. Harkonnen Light Infantry are replaced with Contaminators.2. Harkonnen Troopers are replaced with the Leech Contaminator, A contaminator that throws leech larvae.3. Razor Leech is replaced with Normal Leech, since the Razor Leech practically has no use whatsoever.4. New Units: Mecha Leech: Years of development and research have led Tleilaxu scientists to develop a speciallized machine to keep the lightly armored Leeches in battle. Though the Mecha Leech is mechanical, the Tleilaxu make an exception for its use, due to its organic components. Like the leech, the M-Leech shoots leech larvae that contaminates the unit and turns it into another M-Leech. (sorry folks, this will be fixed later so the leeched unit turns into a normal leech :-[) Unlike the normal leech, the Mechanical one can burrow in pits without becoming suffocated under the sand. Replaces the Missile Tank.I will soon post some motivational screenshots of a Tleilaxu Base. Keep your fingers crossed. Link to comment Share on other sites More sharing options...
Inoculator9 Posted March 1, 2003 Share Posted March 1, 2003 Did you get my email about weapons? Because I have beeen experimenting in this area, and have made some really interesting new ones. I was also wondering whether you were planning on adding any units to the houses left intact? Like the Atreides? Link to comment Share on other sites More sharing options...
Recommended Posts