X3M Posted February 3, 2015 Share Posted February 3, 2015 With the numbers, supplied by Nyerguds. (That link on CNCnet :) ) I calculated some Combat Tanks versus Siege Tanks. No matter how many, if the ratio is 2 to 1. The Combat Tanks win! If there was a multiplayer for Dune2 back then, it would have been much more balanced than warcraft 2! The plan for each player would be, mass Combat Tanks, until the maximum would have been reached (f 25). Then every perished CT would be replaced with a ST. The reason that no one knows about this is the lack of difficulty of the AI. AI sends either 1 CT or 1 ST. The difference between them is not a factor 2, but a factor 3,6 in general combat. When going 1 on 1, the factor is 3. Meaning, 1 ST can kill 3 CT when they move in 1 by 1. So the ST always felt overpowered to you all. If the AI was more correct, it would send 2 CT for every 1 ST that it sends. Things to take in account for the balanced warfare are: Both parties need to focus fire. Where 6 Combat Tanks snipe out 1 Siege Tank and 4 Siege Tanks snipe out 1 Combat Tank. ST have +1 range while the CT have more speed, thus the CT need to move in closer during firing. This means the Siege have no way in running away. A couple of questions to be sure. - So, now I wonder, is the damage that tanks do, constant? Or is there a random number? - The same question goes with the damage òr ROF, does it change when the tank is damaged? - What about hitting a moving target? Has Dune2, in contrary to Warcraft 2, a reduction of damage when firing a moving target? While I had posted a list of suggested price adjustments for Warcraft 2 due to unit/terrain limits, I could do the same for Dune2 (only unit limits). Any one interested? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.