X3M Posted November 18, 2015 Author Share Posted November 18, 2015 Ah yes, I understand. The team bug is fixed in the version that I play. It was the first drop + team attack + what was scouted. That killed me. And that wasn't the only bug that was fixed. Their damn harvester returns to a field after squishing one of my infantry.ANDThe AI occasionally hunted down one of my harvesters. Another bug that is still there. Is the waiting line of the enemy. About 6 tanks and a quad are staring me in the face. When I take action, about 2 tanks will shoot me. This is 3 times deadlier then facing the 2 tanks one by one. A waste of infantry is the result. I am playing with Atreides. So not troopers, until I get the palace ;) Mission 4.With reinforcements, I noticed that in total. You have 3 tanks, 4 quads and 2 trikes in total. I lost the trikes already though.I did not have to restart.Loading before the infantry scout/attack the enemy was prevented.I managed to use infantry to hold of the attacks. I got 9 Barracks in total. But the last 4 where build in order to protect the latest silo's that I build.5 harvesters did a good job in emptying the map. This is a good strategy that is going to see a lot in mission 5.However, my job is not done yet. I have 13.500 in stock. That is enough to attack at least 6 more times with 20 infantry squads.However, the field is empty of spice, so I am going to scout now with 3 out of 4 harvesters. I keep one if I missed a baloom. New discoveries: I have noticed how a tank (300) compared to a quad (200) is waaaaay more effective against my infantry. Even though both wack my infantry fast any way.The tank doesn't even squish my infantry. Yet manages to kill at least 2 times more infantry before dying. I guess that this is due to each their function.The quad is supposed to be fast and your heaviest choice against rocket launchers later on.Infantry have as secondary function, to take over enemy buildings. So while 20 squads have no problem taking out a quad. 20 squads do have a problem taking out a tank.The tank itself, is obviously meant to destroy. Meaningless to say that even this tank is useful in taking out a rocket launcher. Future (lame) strategies:Obviously I am going to sit them all out.Mission 4 lead me to this strategy sooner than I previously thought. (me noob, or just to hard?)Infantry are stupid in an attack now. Clearly their only function is to take out structures by destroying them or take them over. But they need to get the chance. And that chance is right in the end. So... Fase one:Saving up all my vehicles.Getting a maximum of harvesters.Preparing a repair bay (no need for other upgrades).Preparing carryalls.Walling in with turrets.Emptying the map while amassing silo's. Fase 2:Mass infantry by barracks/wor/palaceWith the final and only attack, only vehicles. This due to the enemy turrets.They might destroy the enemy. But where possible. Infantry will continue the job, while the vehicles snipe out other turrets. I don't really feel like continuing this way. Or should I not use vehicles in an attack? And simply see if mass infantry can win against the rocket turrets? Mission 6 will be the test for this. Quote Link to comment Share on other sites More sharing options...
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