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Posted

Ive tested his file, the second one has indeed a changed build order, the AI built something like wind trap, wall, light fac, 5 refineries then started spamming wind traps like crazy without to stop. Impressive that luminar could modify it, but the one he posted here is not useful at all since its stuck in the wind trap phase. Also power management is totally screwed. Nice find anyway, keep up the search and hopefully you'll enable them to build 3 factories. The 5 refinery thing is something that MUST be kept anyway, its a very good change for the AI.

  • Upvote 1
Posted

How many Refineries does the AI normally build when given the chance?

3 Right?

 

He could do random building orders. With 3 to 5 Refineries.

(Or only 2 and a massive Quad rush, then adding more Refineries)

 

What about an AI that keeps spamming harvesters?

Also, each AI should be upgraded that harvesters don't get stuck by other units.

If it are walls, shoot the walls danit :D

Posted

How many Refineries does the AI normally build when given the chance?

3 Right?

 

He could do random building orders. With 3 to 5 Refineries.

(Or only 2 and a massive Quad rush, then adding more Refineries)

 

What about an AI that keeps spamming harvesters?

Also, each AI should be upgraded that harvesters don't get stuck by other units.

If it are walls, shoot the walls danit :D

I made a harvester spammer AI (he only build harvesters).

Soon I will release an useful AI pack.

  • Upvote 1
Posted

Ive tested his file, the second one has indeed a changed build order, the AI built something like wind trap, wall, light fac, 5 refineries then started spamming wind traps like crazy without to stop. Impressive that luminar could modify it, but the one he posted here is not useful at all since its stuck in the wind trap phase. Also power management is totally screwed. Nice find anyway, keep up the search and hopefully you'll enable them to build 3 factories. The 5 refinery thing is something that MUST be kept anyway, its a very good change for the AI.

I've just found the place where the build order is coded :)

I need some time to understand it....

Now I can only do random changes and see what happens :) 

  • Upvote 4
Posted

I've just found the place where the build order is coded :)

I need some time to understand it....

Now I can only do random changes and see what happens :)

Nice man. I hope to see some nice improved AI soon. Keep up the good work :)

  • Upvote 1
Posted

Now why not explain how exactly... I figured that, but idk which bytes...

Theres values that control the attack intervals the AI uses to decide when to attack and how big a force they send.

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