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Dune 2000 modding questions

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The new editor confuses me (most conditions). But for now I want to know one thing. Who and what this means "Set Build Rate (Build rate)". Maybe it's some of activity? But how to set something. I see numbers at 1, 50, 100. What do they do? The Old version is Unknown 61 and 62. also i don't understand.

Edited by Dark Wesker

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55 minutes ago, Dark Wesker said:

The new editor confuses me (most conditions). But for now I want to know one thing. Who and what this means "Set Build Rate (Build rate)". Maybe it's some of activity? But how to set something. I see numbers at 1, 50, 100. What do they do? The Old version is Unknown 61 and 62. also i don't understand.

Every AI has a unit build rate, that means "how many ticks the AI start producing a new unit". Where 1500 ticks si 1 minute (always in real time). This value is in the AI tab section, going down a few lines.

"Set build rate" changes tha value to something new.

For example. A9V1 from the original campaign:
The Harkonnen will build a new unit every 1200 ticks (48 seconds). The Emperor every 1000 (40 sec) and the Fremen every 900 ticks (36 seconds).

Then there is a event, a "set build rate" to trigger after 66 minutes.
Now Harkonnen, Emperor and Fremen will build at 1 ,3 and 4 ticks Respectively (less than a second); so those Ais will build units nonstop as fast as he can.

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To the topic... How to change defense area or remove this?

cw4Unds.jpgVm4ubHE.jpg

Off topic (sorry), but I want to know, is there any campaign with Harkonnen? Such as my Ordos Remake, Atreides - Battle for dune, Ordos Campaign Mod, Ordo's Tactics...

Edited by Dark Wesker

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8 hours ago, Dark Wesker said:

To the topic... How to change defense area or remove this?

cw4Unds.jpgVm4ubHE.jpg
 

 

Check in the AI tab for Fremen and Emperor. Near the bottom there are this lines:
Defenceareas 1
Defendarea 1 minX
...
Defendarea 1 unknown

Set all those numbers to 0.
Also, at the very near of the bottom, there are a "unknown Byte 29", change that to 1.

8 hours ago, Dark Wesker said:

Off topic (sorry), but I want to know, is there any campaign with Harkonnen? Such as my Ordos Remake, Atreides - Battle for dune, Ordos Campaign Mod, Ordo's Tactics...

For Harkonnen there are only the War of assasins and the Dune 2 style; and a few of single maps such as the Emperor Battle For Dune style single map, "special skirmish", "Harkonnen with Fremen by Luminar", a Skirmishs mission by Akafeda and one Skorocel remake (H9v2 but with more enemies).

Fey is creating a new Harkonnen campaign, I don't remember the main post or link, search him in the Dune 2000 main treath and ask him for links, he would like to have someone playing his maps.

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Thanks a lot, it helped to understand. :)  Strange that nobody created. The War of Assasins and the Dune 2 I played.

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Well, the War of assasins (and the expansion) count as 2 campaigns, and people that started creating mods for the first time they usually try to create something about those faction that you can't play in the original game: Mercenary, Ix, Emperor, Smugglers, Fremen... And I covered not original/present ones as the Spacing Guild, the Tleilaxu...

But anyway, search for Fey, like I said, he is doing one new for Harkonnen, so you may be interested.

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Understood. If there is no the Harkonnen campaign, it will be from me too. Even I started to work. But it will take time. Maybe will be more missions than 9 with versions. Also will be a new music for this campaign. One of the campaign missions you are played. And I made the changes which you said. This campaign will not look easy than Ordos. And you will needs to try more (for example, to find a real the building and capture or destroy). If you don't like the one version, will be another version (simple). That's is my goal/plan.

Edited by Dark Wesker

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