alphabeta4000 Posted July 8, 2002 Share Posted July 8, 2002 good stuff nema ;D Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 8, 2002 Share Posted July 8, 2002 Yes, thats all fine, put in the nessacary data, and in the Third Vetenary level section, putTurretAttach = LasergunforspiderthingygunThank you again Kingpin for this infoa while backWas I the only one that listened?I read it and will use it. I just never replied... Kingpin, you're ideas are phenominal... I can't wait... Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 9, 2002 Author Share Posted July 9, 2002 Okay then, Kingpin, any other great innovations? Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted July 9, 2002 Share Posted July 9, 2002 perhaps we could make it at 3rd vet level someone gets a devastator self-destruct. In theory it would work. also the spider thing would mean first wep would be overridden by the laser thing Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 9, 2002 Share Posted July 9, 2002 There are many good ideas here yes! Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 9, 2002 Author Share Posted July 9, 2002 Yes, it would, but only a couple units can have two turrets anyway, so it would make no difference would it? Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 9, 2002 Share Posted July 9, 2002 I think it works...Look at the note to the HKGunship... Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted July 9, 2002 Share Posted July 9, 2002 a kind or weirdo unit? first level big powerful kills anything next level even better inf killer but bad vehicle killing and next level anti vehicle or something throw in different abilities each time like selfdestruct and stuff and new weapons Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 10, 2002 Share Posted July 10, 2002 he he that would be very coool Quote Link to comment Share on other sites More sharing options...
Kingpin Posted July 10, 2002 Share Posted July 10, 2002 Jacob and Volt's Face Dancer really has me thinking...If two True/False statements cancel each other out, is it possible to simply lateral move your unit to another, more convenient unit? Say for an aerial APC, switch from the Orni=True to APC=True when it lands to release the troops? Or say, my idea for a support Leech, switch it from repairing your units to infecting his? What are the limits to the morphing sequence? Could it be possible to have the Saboteur do the same, switch units, so that we could build real paratroopers? If, after all that, we still have the MCV-class. What are the limits to that, what can we make? Is it possible to build a trojan horse? An MCV that you can transport via ADVCarryall and deploy it into a new type of offensive structure? Picture a combat barracks. Maybe you could build a special unit from there, trade exoribant price per unit, for speed of production. You wouldn't pay 1000 dollars for a grunt to take a hill, but what would you pay to take his construction yard??? Or you could build something totally useless, and sell it, leaving say a plattoon of grunts on the ground. Indeed, while we have an extraordinary amount of restrictions placed on us, we do have quite a bit that we can use. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 11, 2002 Author Share Posted July 11, 2002 Ahh, it makes more sense here then in your IM, I will look into it, be back soonish. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted July 12, 2002 Share Posted July 12, 2002 don't forget the rapidly vanishing xbf restrictions Quote Link to comment Share on other sites More sharing options...
Edric O Posted October 3, 2002 Share Posted October 3, 2002 This is a very good topic and all beginners should read it. It has been added to the list of important topics. Quote Link to comment Share on other sites More sharing options...
Frodo Posted October 4, 2002 Share Posted October 4, 2002 Yay, thank you Edric, someone finally has. :) Quote Link to comment Share on other sites More sharing options...
IxianMace Posted October 4, 2002 Share Posted October 4, 2002 perhaps we could make it at 3rd vet level someone gets a devastator self-destruct. In theory it would work. also the spider thing would mean first wep would be overridden by the laser thingSome vehicles in my mod, when they get 3 chevrons, they can't be leeched or deviated, and they're no longer tasty to worms. ;D Quote Link to comment Share on other sites More sharing options...
mechwarrior2002 Posted October 23, 2002 Share Posted October 23, 2002 Oh and one more thing, can someone tell me how to change the Gas turret fire into a chemical spray (like the flamethrower in the flame turret) instead of a grenade. Quote Link to comment Share on other sites More sharing options...
mechwarrior2002 Posted October 23, 2002 Share Posted October 23, 2002 How do you create a new weapon? Quote Link to comment Share on other sites More sharing options...
IxianMace Posted October 23, 2002 Share Posted October 23, 2002 That depends on the type of unit you want to use. Copy the attributes of the turret that you want to make a replica of. Now tell that turret to use a new bullet. If you want to keep the new weapon seperate from the original weapon (so that the changes only affect one of them), then you'll have to add the bullet and turret data in to their corresponding attribute sections as well as put the names of the new bullets and turrets in to the declaration section. Quote Link to comment Share on other sites More sharing options...
Frodo Posted October 23, 2002 Share Posted October 23, 2002 How do you create a new weapon?look at one of the first posts in this thread, i said how to. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted October 25, 2002 Share Posted October 25, 2002 the rules of emperor follow true/false or variable lines Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted November 29, 2002 Share Posted November 29, 2002 Um, How do you make Red available in skirmish? ??? Quote Link to comment Share on other sites More sharing options...
IxianMace Posted November 29, 2002 Share Posted November 29, 2002 Change the Artini settings. I think 175,36,22 is the Harkonnen red. Just swap that with one of the other colors or change the RGB code so that it produces a different color, then change the RGB code of one of the other colors to 175,36,22 and you can select red. Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted November 29, 2002 Share Posted November 29, 2002 Ah, thanks! Quote Link to comment Share on other sites More sharing options...
IxianMace Posted November 30, 2002 Share Posted November 30, 2002 Btw, you won't see the color change in the game setup screen, but you will notice the difference in the actual game. Gob posted the skirmish color textures awhile back, and I've still got them, but I have yet to figure out how to modify them for use by the game so the game setup colors will be different. I might just try changing the colors and then replacing the ones in the game with them. If anyone knows how to make the game use different colors in the game setup screen, please let me know. Quote Link to comment Share on other sites More sharing options...
Frodo Posted November 30, 2002 Share Posted November 30, 2002 Btw, you won't see the color change in the game setup screen, but you will notice the difference in the actual game. Gob posted the skirmish color textures awhile back, and I've still got them, but I have yet to figure out how to modify them for use by the game so the game setup colors will be different. I might just try changing the colors and then replacing the ones in the game with them. If anyone knows how to make the game use different colors in the game setup screen, please let me know.i forgot the filenames in the 3ddata0001 file, if you open the pink one, it is a little pink square, just fill that with the red color you put in the artini file. Quote Link to comment Share on other sites More sharing options...
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