vidiware Posted July 3, 2002 Share Posted July 3, 2002 Sorry!But my and Alphabeats theory is not true!It works... but not on buildings!So i have made a slow "Base Scout" Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted July 3, 2002 Share Posted July 3, 2002 it is quite old but it works that is how the scout and ix infiltrator explosion unstealth units if i remember correctly Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 3, 2002 Share Posted July 3, 2002 [50.cal_W]None = 100Earplugs = 100BPV = 80Light = 8Medium = 5Heavy = 2Concrete = 60Walls = 1Building = 3CY = 1Harvester = 2Invulnerable = 0Aircraft = 8Is this Walues in % or the damage that is 600? Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 3, 2002 Share Posted July 3, 2002 To make build limit?Is this correct?BuildLimit = 10? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 3, 2002 Share Posted July 3, 2002 This is in %. And a . in a name? Did you put that in? That's not a good idea, if you did... Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted July 4, 2002 Share Posted July 4, 2002 also can't make build limit for reasons unknown it was tried in kh Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted July 4, 2002 Share Posted July 4, 2002 The first I tried the build limit of one it seemed to work in a way... you couldn't build the same unit twice unless the other unit died. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 4, 2002 Author Share Posted July 4, 2002 What is the line of code you used Ghosty? Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted July 4, 2002 Share Posted July 4, 2002 I had made the unit incidental... it would work with Hasimir Fenring, but wouldn't work with Feyd-Rautha. With Feyd many problems would appear, for instance Feyd would come out of the barracks instead of the palace and he would also come out with a light infantry unit even though I wasn't building light infantry... Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 4, 2002 Share Posted July 4, 2002 This is in %. And a . in a name? Did you put that in? That's not a good idea, if you did...The . was there... Just go and look it is in the sniper (maby fremen) s weapon bullet thing... Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 4, 2002 Share Posted July 4, 2002 Is it possible to make the harkonnen gunship apc? And give it anoter unlimited bullets weapon?Or is this impossible? I have a very slow computer at the moment so it takes about 15 minutes trying + ini editing Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 4, 2002 Share Posted July 4, 2002 Hm... Anyway, about tutorials in general, I'm making a few pages of texture/xbf editing, so you can all do what I can (and so you won't need my help as much). Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 5, 2002 Share Posted July 5, 2002 That would be lovly!I allready know how to attach a NEW testure to 1 or a FEW units Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 5, 2002 Author Share Posted July 5, 2002 That should be fine, it works with trikes, just give the GunshipAPC = true Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted July 5, 2002 Share Posted July 5, 2002 tried apc=true overrides the orni=true or whatever i tried with carryall and it overrides all those plane ones and deploying ones Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 5, 2002 Share Posted July 5, 2002 Its not so fun!It is not possible to make apc devestator with selfdestruct when empty eiter... Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 5, 2002 Author Share Posted July 5, 2002 not selfdestruct when empty, but selfdestruct is easy, copy the unique entrys from the Devastator Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 6, 2002 Share Posted July 6, 2002 Whether you make mods, use them, or whatever, there are a few pages of useful information here - PLEASE read them before asking for help on anything...http://www.geocities.com/nemafakei/ Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 7, 2002 Author Share Posted July 7, 2002 Ar they be helpful.Thank you Nema, I will probably add them to this compilation with your credit if you agree? Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 7, 2002 Share Posted July 7, 2002 Yes really good!Even a few things that i didn't know... The sound effects things Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 7, 2002 Share Posted July 7, 2002 ClipSphere = 60What does this ArtIni thing mean?Imperial Tank misses it... Do u need it?I dropped it!And my iperial tank is Standby on ready Clip.. the problem?And im making the tleilaxu unit availible (this happens to all units made from subhouse units (copy) and they are set to get out of the barracks). The problem is that you can build One subhouse unit at the same time as a Original one... and when the sub is finished u need to start building a real one for the unit to come out... This can happen the other way tooPleas help me... Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 7, 2002 Author Share Posted July 7, 2002 I don't know what ClipShpere does, but you do not need it, leave that line empty for units you make. Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 7, 2002 Share Posted July 7, 2002 The solution is:From building = FromXXBarracks //This is another counter thanFrom building = FromBarracks //This way you can have XX buildings sequences at infantry bar. If you understand me.If you wan't to add a House unit use the: FromBarracks and set a primary requiment to XXBarracks instead... Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 7, 2002 Share Posted July 7, 2002 Desert can i use som sort of a spider tank?? not like that but the name..You posted this in New Mod.U can use Spyder Tank. Spyder Tank - Medium armour, Advanced machine Gun(kills infantry quickly, damaged armoured units heavily), On chevron 3 it gets laser turret(?) Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 7, 2002 Author Share Posted July 7, 2002 Yes, thats all fine, put in the nessacary data, and in the Third Vetenary level section, putTurretAttach = LasergunforspiderthingygunThank you again Kingpin for this infoa while backWas I the only one that listened? Quote Link to comment Share on other sites More sharing options...
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