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Australia 1850 - WA


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Wow, Drewski, this map is a lot tougher than my first walk-through led me to believe.

My first version of the map had a nearby bakery and 2 nearby sugar farms, and a steel mill in Augusta with lots of easily accessible coal and iron. It was a walk in the park - even at 177% difficulty. So I progressed eastward and eventually got to Chiang Kai-Shek's Sydney and Wollonborg, and stole passengers from him for a few years to punish him for his aggressive buying up of my Crown Australia RR stock. I was forced to near-miss margin calls repeatedly in order to keep him at bay. But fortunately they all came at the end of a year and my industry profits bailed me out of every one of them.

Anyway, I got to a point where everything seemed to be accomplished, so decided to restart. Long story short - I've restarted 50+ times looking for the same sort of advantagious juxtaposition of resources and industry and not one has come close. So now I've finally settled for one that for once has a decent grain supply and some wool farms to take it to....we'll see how it goes.

Don't get me wrong - it's still a great map. Just a much tougher animal than was my first impression. Funny....I haven't had beginner's luck since I first went to The Woodlands greyhound track in the fall of '89. :)

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11 hours ago, Bossatchal said:

Does the forum erase the older files? Can't unzip this map or the save file zip.

Hmmmm.......seems to be gone. Perhaps Drewski removed it for some reason? You could try messaging him, but he hasn't posted in over 4 years.

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12 hours ago, Bossatchal said:

Does the forum erase the older files? Can't unzip this map or the save file zip.

When the forum changed some years ago all the files attached were gone; the files are "there" but all mark 0 Kb and won't unzip.

I am not a railroad tycoon player, but the most active person around here (that I know) it's jeffryfisher, he may have the file you are asking.

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1 hour ago, Cm_blast said:

When the forum changed some years ago all the files attached were gone; the files are "there" but all mark 0 Kb and won't unzip.

I am not a railroad tycoon player, but the most active person around here (that I know) it's jeffryfisher, he may have the file you are asking.

There is a separate maps section here and downloads still work from there, but this map is not there. I have the file, but am not sure about the ethics of redistribution since we don't know why the map is not listed in the maps section.

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I might have it, but I'll have to look on another machine (legacy game platform) next time I turn it on.

I don't think there's any issue with repairing a broken download. The link is still there in the OP; it's only the web site that misplaced the file.

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Thanks for the quick replies!

I have been reading about ways to grow villages from Jeffry, crownvic, and Drewski. I saw you guys would supply villages demand if they had an industry. Also, you guys would send some food and pax/mail if there wasn't an industry there with a demand. Based on that cargo data file, I bet the demand in the villages would be zero for everything. I checked the demand for pax in those villages and its less than the 0 demand at a town station. I tried growing a village with my unused produce/uranium, and it worked. I think it would be better to make money on easy demanded cargos like food and pax/mail rather than investing them on the villages.

Did you guys find anything else out about the connection between revenue and city growth? Wondering if its like a revenue threshold for city that guarantees growth, its like a percent growth chance if city had any revenue that year, or its a percent growth chance that increases with higher revenue.

Also random question if I bulldoze an industry in a city marked for 3 industries by the map editor, I'll eventually get 3 again right?

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2 hours ago, jeffryfisher said:

I might have it, but I'll have to look on another machine (legacy game platform) next time I turn it on.

I don't think there's any issue with repairing a broken download. The link is still there in the OP; it's only the web site that misplaced the file.

I have it....in uncompressed form, at 2742kb. If I just attach it to a subsequent post, will others be able to download it? Sorry, I've never done any uploading here so not sure of the best way to go about this.

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Perhaps use messages to PM gobalopper or use the contact us form on the terminal main page to see if the original can be found, but I think any registered user can attach files to a post, Best to zip the file first though.

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54 minutes ago, Silverback said:

Perhaps use messages to PM gobalopper or use the contact us form on the terminal main page to see if the original can be found, but I think any registered user can attach files to a post, Best to zip the file first though.

Thanks. I, too, can't imagine there's any problem with replacing a lost file, so here it is.

Australia - 1850 WA.zip

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18 minutes ago, Bossatchal said:

Excellent thanks!

No problem....and I want to thank you for redirecting my attention to this map. I hadn't played it for several years while I was working on breaking my records on the Heartland map. But I got back into it yesterday and am enjoying it just like I used to. I love its laid-back play style with no time-urgent goals.

I play a version that I modified with two main objectives in mind. About 10 years ago an empathy for the plight of gentle and innocent animals that we slaughter for food evolved in me. I began to view them as there, but for the grace of God, go I. So I disabled cattle yards and meat packing plants....and I do that for all maps that I play. There's no animal killing in my games.

Second, I found that resources were extremely sparse in the majority of maps generated randomly. I got so tired of restarting games just to find one that was realistically playable that I decided to put in some resources that I could count on. So I placed a couple of permanent ports and modified their supply to furnish goods that would rarely, if ever, show up on random maps. Also paced a couple of industries too rarely seen.

I like it much better this way, but some may prefer the cargo drought usually seen on the original map.

Anyway, hope you enjoy it!

 

 

 

 

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21 hours ago, CrownVic95 said:

No problem....and I want to thank you for redirecting my attention to this map. I hadn't played it for several years while I was working on breaking my records on the Heartland map. But I got back into it yesterday and am enjoying it just like I used to. I love its laid-back play style with no time-urgent goals.

I play a version that I modified with two main objectives in mind. About 10 years ago an empathy for the plight of gentle and innocent animals that we slaughter for food evolved in me. I began to view them as there, but for the grace of God, go I. So I disabled cattle yards and meat packing plants....and I do that for all maps that I play. There's no animal killing in my games.

Second, I found that resources were extremely sparse in the majority of maps generated randomly. I got so tired of restarting games just to find one that was realistically playable that I decided to put in some resources that I could count on. So I placed a couple of permanent ports and modified their supply to furnish goods that would rarely, if ever, show up on random maps. Also paced a couple of industries too rarely seen.

I like it much better this way, but some may prefer the cargo drought usually seen on the original map.

Anyway, hope you enjoy it!

 

 

 

 

So you turned vegan/vegetarian?

My only game rules are no manager rerolls and no stock manipulations other than selling stock every year. I usually just murder the ai in ludicrous mode (custom -25 human, +25 ai, max ai number), but I couldn't beat gold on antartica. I came back to look for any info on the forum that might help me. Tunneling might be the key, and I think its fair based on its expense.

I might have to mod the ports on antartica tho... my current playthrough looks 10 mil short of gold and the 4 ai companies didn't even settle the 2 flattest parts.

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1 hour ago, Bossatchal said:

So you turned vegan/vegetarian?

My only game rules are no manager rerolls and no stock manipulations other than selling stock every year. I usually just murder the ai in ludicrous mode (custom -25 human, +25 ai, max ai number), but I couldn't beat gold on antartica. I came back to look for any info on the forum that might help me. Tunneling might be the key, and I think its fair based on its expense.

I might have to mod the ports on antartica tho... my current playthrough looks 10 mil short of gold and the 4 ai companies didn't even settle the 2 flattest parts.

No, not completely. So, in that sense, I'm admittedly not ethically pure.

I've never been a big meat eater, but I do enjoy pepperoni pizza, spaghetti w/meat sauce, and fast-food burgers and have all my life. That part hasn't changed, though I've given it some reflective thought. Those foods have been such an important part of my life that I guess I've sort of passively decided to forgive myself for continuing to enjoy them as long as I'm not part of the actual process that ends the animal's life. May sound silly, I know, but I just feel better without meat packing in my games. I don't have any problem with sheep getting regular haircuts, so I still make full use of the sheep farms when available and those are key resources on the Australia map.

 

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This map's pretty fun. I placed a second station on perth just to have 2 straight train routes but I found out it actually has its own demands. Now I basically have 2 cities I can send goods, food, etc. which is straight broken. I guess a new game rule is I can't use junctions for city congestion/route efficiency anymore because doubling a city's demands is game changing. Wish the junction stations would just sync demand with the city station damn.

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