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Posted

As to not break the one word rule:

The answer is Negative. In otherwords, No.

You can only have one set of Rules at a time. But, you can have more then one set of 3ddata, and strings. This means, that units names may be different, or different icons will show, but, only one set of Rules can be active.

Posted

No...

You can not play with more than 1 mod...

If you dont have mods changin graphics only

This because you can only have 1 artini.txt/rules.txt st time, and using more than one mod will not work, and maby mess up the whole thing

Posted

I must agree with the negative answer here...

But it may be an idea to make a program to change mods with, so you can select them from a list :S

Posted

yeah kind like edricOs switch but bigger for the different mods that would be f*kn cool.... i havent dl many of the mods for that reason i dont want to have to hunt and delete the the files when iwant to play a regular game  :P just call me lazy :P but if there was a switch program that switched between the modds and regular game that would rock  ;D

Posted

HE also made one for the rfh/rdh files but, it didn't work. For multiple mods we could makke it so it only changes ones of a certain size, and you have to enter it in or something the first times.

Posted

No, you have the program have system files, you make it so you can input the name of the currently set mod, t tags it, when you turn off a mod, it renames those tagged files to the Mods name, like, KHRules, HMStrings.

It's hard to explain, but I've seen a program that does it.

Posted

One way to do the modmanagerprogram is to name all the files to your mods name + the actual file (KH+Rules)

And have them in a folder. The program find them and list them up and you choose them from a list... This should not be a problem to make... I can gladly make it if it sounds good  :-/

Posted

Look:

You have one folder wich is called mods.

In that folder, there is one folder for each mod.

then you select the folder in the program and it (install it for u)!

It's really that simple i think, but ive never installed a mod before so this is only theories ;)

Posted

You can make it aonotherway to ex:

KHModel

KH3dData

SAModel

SA3dData

Activate kh

KHmodel --> Model

KH3ddata ---> 3ddata

Deactivate kh (Automatic...) This mus be an option Auto off=True/False

Model --> KH Model

3ddata ---> KH 3ddata

And u must get warinings if a mod is active if you wan't to activate another mod...

Posted

The idea we are now thinking out is exactky the same as the idea used in Halflife...

But Vidi...

When you disable/turn off a mod, the original files should always replace the other ones...

Posted

When you disable/turn off a mod, the original files should always replace the other ones...

Right, are you going to work on this soon? Or is it a future project that is still in idea davelopement?

Posted

That depends actually.

Does people need such a program now?

If the answer is yes... then i suppose I can make it.

I have to download a mod first of all...

Posted

Hmm I could try it. But then I need a list with all filetypes and where they should go to when installed. And 1 mod a time

But then you must make a log-file with your, devided into 2 sections. One for install. And 1 for uninstall, and in each section stands what to install or remove to place the mod, or remove it.

Then you get a program with a list of all mods it can see (with that log-file) and you can say, install. Or you can say, remove the current mod, and reset Emperor to normal

I could make this btw, for all games, as long as I get lists, what lists exactly! which files should go where

Posted

You mean that a data file like:

Shadow over Arrakis mod v1 - Data file "arrakis_v1.log"

rules.txt,datamodel

artini.txt,datamodel

texture.tga,data3ddatatextures

model.xbf,data3ddataunits

building.xbf,data3ddatabuildings

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