SCX Posted May 2, 2010 Share Posted May 2, 2010 I see for the visual interface, but for the mis files how you edit them ? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 2, 2010 Share Posted May 2, 2010 we are using hex editors for editing mis files Quote Link to comment Share on other sites More sharing options...
SCX Posted May 2, 2010 Share Posted May 2, 2010 Well wen you make an visual interface then you should make an link to edit the miss files with this new interface. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 3, 2010 Share Posted May 3, 2010 Yup definitly understand how there can be multiple houses on the map. A simple value switch changes it all. What I have tried was try and make my self mercenaries or emperor, but unfortunatly you get a crash when you click a unit since their is no sound file.But I think Im almost done cracking down on the AI. I have been switching values that alter their attack and defense power. If you tried out my mission i posted up before, youll see the smugglers i placed attack very heavily. There is a value at the end of each AI section. NORMALLY youll see 19 19. I make It 19 32. it MAY mean unit count for attack, or power, but im completely uncertain, but im also sure that there is alot more coding on AI behavior in the AI section that changes this.And thanks for the increase conditions. I was wondering did you have to add any more conditions in the condition section, or did you just add more reinforcements in the triggers?well It turns out there IS mercenary sound files. They reused some atredies ones. You can edit these sound files in tibed. Maybe find a way to edit it for the mercenary house so you can assign the sound files. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 4, 2010 Share Posted May 4, 2010 ern maybe copying all sounds to same data folder and renaming the? what is mercenary / smuggler fremen house prefix? for mercenaries M? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 4, 2010 Share Posted May 4, 2010 ern maybe copying all sounds to same data folder and renaming the? what is mercenary / smuggler fremen house prefix? for mercenaries M? sounds are in a bin file. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 8, 2010 Share Posted May 8, 2010 so how you will remark them? i know there is way to hack sounds thing. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 8, 2010 Share Posted May 8, 2010 so how you will remark them? i know there is way to hack sounds thing. Its just a binary file, its relatively easy to modify once we research it. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 13, 2010 Share Posted May 13, 2010 any progress? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 13, 2010 Share Posted May 13, 2010 any progress?no one is looking at them at the moment, me and loval are designing a new game mode. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 13, 2010 Share Posted May 13, 2010 campagin missions playable online? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 14, 2010 Share Posted May 14, 2010 campagin missions playable online? Not possible with out rewriting the net code. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 14, 2010 Share Posted May 14, 2010 so what game mode you are planning? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 16, 2010 Share Posted May 16, 2010 You might be bored of campaign and skirmish after almost 11 years since the original games release. Don`t fret, we at Grunt Mods have you covered. Me and Loval are working hard on the maps and mis files for a new game-type we call: Survival. Taking a note from Halo 3: OSDT and L4D, Survival will give you a fully functioning base and 3 minutes to prepare. After that you face wave after waves of enemies of increasing difficulty. As you go along, a new wave will begin as you receive reinforcements. The higher the wave, the more houses and troops that will come after you. There is no way to win, the only objective is to survive. When you eventually fall, you are invited to take a screenshot of your time and upload it. It will be the ultimate test of skill. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 16, 2010 Share Posted May 16, 2010 bring it! i will instead of survive - i win ! notthing can stop me Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 16, 2010 Share Posted May 16, 2010 bring it! i will instead of survive - i win ! notthing can stop meA joint attack from fremen,mercs atardies, harkonan smugglers and emperor could. Quote Link to comment Share on other sites More sharing options...
athanasios Posted May 16, 2010 Share Posted May 16, 2010 I will cheat and survive! Quote Link to comment Share on other sites More sharing options...
sandworm Posted May 17, 2010 Share Posted May 17, 2010 Hey guys, need a little help with something right now. I need to know how to make a harvester replacement after all the harvesters are destroyed. I want to make it so that the mercenaries in o9v1 or v2 receive a harvester after they lose them all.I do know there are 4 conditions that need to met after one is destroyed : Unit exists?, Base destroyed?, Time interval, (unknown). Im having trouble entering the right variables for unit exists, I do see when an ordos harvester is destroyed it shows 02 01 00 08. Now i think it says 02-house ordos 01- one unit 00-unknown 08-harvester. Would anyone care to show how to setup the trigger, thanks alot Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 17, 2010 Share Posted May 17, 2010 athansion WOW. cheat is old.. i dont cheat anywway. err i could just do in tibed some fun ction to make raider trike stealth raider stronger +devastator function too +rapid fire Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 17, 2010 Share Posted May 17, 2010 athansion WOW. cheat is old.. i dont cheat anywway. err i could just do in tibed some fun ction to make raider trike stealth raider stronger +devastator function too +rapid fire fact is it goes on forever lol. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 17, 2010 Share Posted May 17, 2010 how about F1 racing in dune2k ? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted May 17, 2010 Share Posted May 17, 2010 how about F1 racing in dune2k ?what would be the point? they all move the same speed no matter who controls it. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 17, 2010 Share Posted May 17, 2010 change unit speeds each house. by the way when trike energy is yellow/red it slow down same for other units so evryone has chance. i know its possible Quote Link to comment Share on other sites More sharing options...
athanasios Posted May 17, 2010 Share Posted May 17, 2010 F1 on sand? Tons of dust on the air! Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 18, 2010 Share Posted May 18, 2010 yes lol. how about converting other game into dune2000? why not replace ra2 houses with dune2k houses? bulding images/icons can be changed too Quote Link to comment Share on other sites More sharing options...
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