mvi Posted August 29, 2009 Author Share Posted August 29, 2009 Screenshot of the latest build of the D2K+ Mission File Editor Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 29, 2009 Share Posted August 29, 2009 you revealed the secret awesome uber name! Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 29, 2009 Share Posted August 29, 2009 hey devasta copy all efents of atreides mission 8 into harkonnen 8. so you cant have mercenary factory, fremen sietch, emperor palace. ever changing houses values it wont work. by the way .h files could be helpfulBy a changing value i CAN HAVE MERCENARY HEAVY FACTORY OR OTHER but i cant control units because of error,u can have emperor palace by value or TIBED. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 29, 2009 Share Posted August 29, 2009 you need enable emperor palace in tibed and then in game. and you will build army but wont use ita little museum of army hehe Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 29, 2009 Share Posted August 29, 2009 Daxx, what section of the file is it you're working on?err... i will take a look on the section(s) which i wrote in the txt file below (in ascii)any idea what it can be? there are many values like these in each mis file.and...have you started working on map editor, mvi?Nov Quote Link to comment Share on other sites More sharing options...
mvi Posted August 30, 2009 Author Share Posted August 30, 2009 Looks like the AI section of a house Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 30, 2009 Share Posted August 30, 2009 you need enable emperor palace in tibed and then in game. and you will build army but wont use ita little museum of army heheI can enable in tibed OR in game,if i choose to emperor pallace not only owner emperor but ordos too and choose tech level 0 i can build this building in any mission i want(for house ordos). Quote Link to comment Share on other sites More sharing options...
mvi Posted August 30, 2009 Author Share Posted August 30, 2009 AI play now enabled for a side which previously didnt have AI control. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 30, 2009 Share Posted August 30, 2009 explain a bit Quote Link to comment Share on other sites More sharing options...
mvi Posted August 30, 2009 Author Share Posted August 30, 2009 A bit is the most basic form of data representation, stored as a 1 or a 0 (although can also be interpreted as true/false, on/off, set/unset.) Data systems can be then built upon these bits, by combining them into sequences. As each bit can represent two values, the number of possible values is 2 to the power of the number of bits. For example, bytes generally consist of 8 bits, meaning 2 ^ 8 possible values (2 ^ 8 = 256). The use of bits to store this data is particularly important for electronic systems, as two distinct levels of charge in a capacitor can be used to represent the two states of a bit. As a result, you can build up working computer memory. Additionally bits can be represented by the presence of elements such as holes on a punch card, or magnetisation on a magnetic tape. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 30, 2009 Author Share Posted August 30, 2009 Huh, so it looks like triggers are fixed length, at 28 bytes and there can be 48 of them as opposed to 64 events. Although I am thinking the term condition might be better than trigger, the important difference being:A trigger starts an event when something is true.A condition starts an event when something is true.Same right? But:If a trigger isn't present the event does not start.If a condition isn't present the event does start.Try nulling the trigger section, all the events are called repeatedly and the game crashes. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 30, 2009 Author Share Posted August 30, 2009 Just in case people were after it, the following is the correct index to House relationships. I've seen several lists with incorrect values, the following however is the reworded text from one of the Dune 2000 files and is therefore correct:Player 1 - The AtreidesPlayer 2 - The HarkonnenPlayer 3 - The OrdosPlayer 4 - The EmperorPlayer 5 - The FremenPlayer 6 - The SmugglersPlayer 7 - The MercenariesPlayer 8 - Presumed sandworm Quote Link to comment Share on other sites More sharing options...
GeneralStrife Posted August 31, 2009 Share Posted August 31, 2009 Been awhile since i got on these forums, look at this! Quote Link to comment Share on other sites More sharing options...
GeneralStrife Posted August 31, 2009 Share Posted August 31, 2009 Screenshot of the latest build of the D2K+ Mission File EditorO.OWhere can i find that? Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 31, 2009 Share Posted August 31, 2009 This program "mvi" created and he will release it soon i hope. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 31, 2009 Share Posted August 31, 2009 This program "mvi" created and he will release it soon i hope.Its not anywhere near done. Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 31, 2009 Share Posted August 31, 2009 When he will DONE it ??? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 31, 2009 Share Posted August 31, 2009 When he will DONE it ???theres no set date, it will be done when hes finished making it. Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted September 1, 2009 Share Posted September 1, 2009 Mvi started to work at a game-company this week, right? How is it going so far? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted September 1, 2009 Share Posted September 1, 2009 Mvi started to work at a game-company this week, right? How is it going so far?just started today. Quote Link to comment Share on other sites More sharing options...
mvi Posted September 1, 2009 Author Share Posted September 1, 2009 Mvi started to work at a game-company this week, right? How is it going so far?Not bad thanks, finished for the day now and just looking through some Dune 2k files :) Quote Link to comment Share on other sites More sharing options...
mvi Posted October 1, 2009 Author Share Posted October 1, 2009 Hi all,So I've ripped all the dune data off my broken laptop onto my work PC now, and I've just spent the last hour implementing save functionality as well as some polishing to the mission editor, which I'm pleased to say is now entering testing before release.Included is a screenshot: Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted October 1, 2009 Share Posted October 1, 2009 great work. what about tool to make missions from scratch? when we will be able to handle triggers and events systems? Quote Link to comment Share on other sites More sharing options...
mvi Posted October 1, 2009 Author Share Posted October 1, 2009 great work. what about tool to make missions from scratch? when we will be able to handle triggers and events systems?When someone (i.e. not me, since it takes me long enough to make the editors let alone research the files with my current limited free time :-/) figures out fully how they work. Quote Link to comment Share on other sites More sharing options...
mvi Posted October 1, 2009 Author Share Posted October 1, 2009 Yeah it's been done before, but I believe the only other editor only enabled you to edit the values and didn't allow the number of entries to be modified and possibly doesn't work with modded text.uib files (such as the one that comes with my Mission Select mod), so this editor should allow full editing of these text files. [/offtopic] Quote Link to comment Share on other sites More sharing options...
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