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Ordos Pro's and Con's and Stratagie


Fremen_Mentat

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Okay, this is to help new Ordos players. List some pro's and con's and stratagie, so newbies can get off to a head start.

Pro: Very fast units

Pro: Vehicles Heal

Con: lightly armoured

Con: units requier extra attention

Statagie: Find a spot in the enemie base that has no Anti-air units. Using a advanced caryall, drop a Krobra and attack. Reteat when enemy attacks.

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General Ordos Unit Tips:

EITS (Eye In The Sky): Main use - fast demolition of structures. Be sure to blow them up when their shadow is directly over a structure so that the saboteur will fall out ONTO the structure. Be sure to eliminate enemy anti-air first as they are too expensive to send into a defended position.

Laser Tank: These can shoot whilst moving. Therefore, KEEP MOVING! Dart in and out of range. If you get some damage, move away further and regenerate before going back in. I prefer to use a group of 4-8 laser tanks and train them up instead of constantly replacing a large group. Note that this unit is an Anti-Vehicle unit, so support with Anti-Infantry units where possible - Dust Scouts match Laser Tank speed.

APC: Fast rocket launchers that happen to have a capacity to carry 5 infantry. Train them to get decent armour onto them. Just watch them move when they reach Level 2 Veterancy!

Saboteur: Better to tell them to blow up instead of just telling them to attack a target. This is because your target and/or its defending units will have changed positions by the time your saboteur reachers their and so it may blow up too far away or may be killed.

Mortar Infantry: Don't forget to deploy. These are excellent for stationary or swarms of infantry (and vehicles in sufficient numbers). Don't expect them to hit a single mobile target though, unless it stops to shoot.

Kobra: Remember it doesn't have to be deployed to attack, although doing so does increase range and attack power. When undeployed, it can never miss. Deployed, it's unlikely to miss but there is a short delay between firing and hitting. Also, deployed Kobras can shoot over cliffs, nice for taking out a few structures which your enemy thought were in a safe position.

Deviator: Do not send these in large or even small groups into battle unless they are to serve as decoys. Rather, hotkey a single deviator. Create a diversion for it. Go in and fire at a heavy vehicle, then get away immediately. This unit has rather short range, a VERY slow projectile and a VERY long reload time. Don't waste its shots.

Keyboard Tips:

V - This will automatically request a pick up from the nearest Adavnced Carryall on the unit selected.

J - All selected units will move in formation if you left-click whilst holding down this button. As they move in formation, all units will move at the speed of the slowest unit.

Chaos Lightning: Obviously shoot at large groups of units to maximise chaos. Try shooting at turrets surrounded by units. It is an ironic way of losing units - to your own turrets meant for defence.

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More Keyboard Tips:

R - Selected units automatically move back to your primary Construction Yard

T - Selects all units on screen that are the same type as the selected unit(s). If you press T again quickly, you will select all units on map that are the same type.

P - Functions like T but selects all armed units instead of identical types

B - Simultaneously orders all harvesters to return to refineries. VERY useful if your spice field is being invaded by worms or enemy units.

Y - Automatically selects an elite unit (Level 3 veterancy). Pressing again will select the next elite unit. I never really use this button.

N and M - Cycles through units in the order they were built. N goes forward, M goes backward. Good if you have few units and you want to find a unit you can't find. Else use for micromanaging if units are built in specific order.

Q, W , E, U, I - Selects tabs for unit production, building, upgrading and Starport ordering.

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Con: Lack of Anti-Air power

Con: Unable to call conventional air strikes (i.e. no Ornithopters or Gunships that can weaken enemy formations)

Pro: Cost effective units when used (and micromanaged) properly

Pro: Use your enemy! (Deviators and Chaos Lightning)

Pro: Hover units can cross dust bowls (Dust scouts can hide in them if you stop inside one - turn guard order off to stay hidden)

Con: Hover units can't overrun

Con: Vehicle performance degrades a lot with critical damage (if they survive they will fix though)

Con: Shielded units die immediately when shot by Laser Tanks and Sardaukar Elites (the other side also looses their unit, making Ordos vs Ordos battles extra dangerous).

NB: 3 of the 11 unique units to Ordos are self-destructing.

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NB: Ordos Anti-Air is easy to get but it is relatively ineffective, especially against a human who decides to send 30+ aircraft into your base to destroy your Con Yard, Factory and Starport.

Advice: Try to get Sardaukar Elites to reinforce your AA troopers and APCs. Remember, both these have a long reload time. Also try to get more than 1 Factory and Con Yard. Not only do they serve as backup in case your primaries get destroyed, they also speed up production.

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