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Posted

But u said smth about additional crates, reinforcements...

As for strong bases for AI, main thing is to give it at least 2 heavy factories to increase heavy vehicles production rate. Also, second Construction Yard will be good...

As for turrets, they're of no use against a good player. Rocket tanks and infantry destroy them without problems.

Posted

I looked on the DUNE2000.DAT file. and i have a question, if someone can answer :

I found this :

ATREIDES

HARKONNEN

ORDOS

FREMEN

EMPEROR

SMUGGLER

MERCENARY

(i dont know if it was in this order)

What is it?

Posted

AI gameplay is in the .mis files.

i have a strange feeling that it is at the offsets - 0000:0F60 - 0000:1C2F, 0000:2D20 - 0000:39EF etc.

But it is only feeling...

and for my previous question - it must be there for some reason...

Posted

IMPORTANT INFORMATION!!!

FILE VARS.FT HOLD CRATES DATA ALSO REPAIRING DATA..

CIRCLES.BIN  CONTAIN SHROUD/FOG  CONTENT .

HOT INFORMATION FOR EVRY DUNE HACKER!!!

in c;westwooddune2000dataui_data  look for file HOSTHTH.UIL .. use hex editor and find  crates option.  scroll down a bit to find  displaying name crates on. replace value to 9 and u get on map 9 crates!!!

Posted

agaist 5 oppontnets.  i just  need  few engineers and  crate .  i want to make shortest game agaist 5 ai..

can someone help with unit count? i can  put on bar to have 50 units but after i start game i have  just 10 help

Posted

okay .. do it do it its a bit important.  it could be fun fighting with 5 ai with  54 units each LOL.  better defence agaist rush. ..  oh and another good point of  having huge unit count.  you can  build base and protect instead of making units at start. 

Posted

i read that someone (i dont know who, really) wrote that we can add new houses if we succesfully decode the .mis files. i think its not possible only with .mis files. i mean if its possible, it has nothing to do with .mis files...

Posted

skirmish settings are not in mis files

vars.bin  circles.bin    hosthth.uil skirmish.uil  dune2000.dat  on these files we shall concentrate our searchings.

Posted

by the way, what do you think about this?

AI gameplay is in the .mis files.

i have a strange feeling that it is at the offsets - 0000:0F60 - 0000:1C2F, 0000:2D20 - 0000:39EF etc.

But it is only feeling...

if someone answer, i found something with reiforcments in .mis files, but at first answer this.

i mean you can post what do you think about it...

Posted

well good stage..  lets test out these offsets.    i made backup of my existing .mis file if i dash up something with it..  i try that stuff for skirmish _prac.mis file

0F60 contain that 00 00 00 00 00 00 00 00

1C2F does not exist  but found  1C28  contain 00 00 00 3F 00 00 00 3F

2D20 contain  70 17 00 00 88 13 00 00

39EF does not exist but found  39E6 with  00 00 00 00 00 00 00 00

Posted

for reinforcements :

this works in _O7V1.mis, tested only this one

at the start, mercenaries get reinforcements.

go to this offset : 0001:0728 - 0001:0729

you will see this : 26 1D

rewrite it to 00 00, and the mercenaries wont get reinforcements!!!

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